1) start new game
Code: Select all
/c
local tile = game.player.surface.get_tile(1000, 0)
game.print(tile.name)
Code: Select all
/c
local tile = game.player.surface.get_tile(1000, 0)
game.print(tile.name)
You didn't say what should be done.
Supposedly they check valid. Most likely, I would guess, they don't.