[1.1.59] - [1.1.61] Desync into crash (ConstructionManager::save)
[1.1.59] - [1.1.61] Desync into crash (ConstructionManager::save)
When my friend (Joined, Linux) desyncs from what we think is packet loss my game crashes (Host, Windows)
I attached all logs that I think are relevant, if more information is necessary just say so as we get this crash fairly often so we can recreate the logs.
I attached all logs that I think are relevant, if more information is necessary just say so as we get this crash fairly often so we can recreate the logs.
- Attachments
-
- desync-report-2022-06-24_09-53-49.zip
- User who desync's: Desync report - MapData (170 MB)
- (644.33 KiB) Downloaded 56 times
-
- factorio-current (2).log
- User who desync's: Log
- (133.42 KiB) Downloaded 68 times
-
- factorio-dump-current.dmp
- Host's: Dump
- (1012.29 KiB) Downloaded 72 times
-
- factorio-current.log
- Host's: Log
- (948.01 KiB) Downloaded 68 times
Last edited by Sakari119 on Sun Jun 26, 2022 10:23 am, edited 1 time in total.
Re: [1.1.59] Desync into crash (ConstructionManager::save)
Post a link to the complete desync report please.
Re: [1.1.59] Desync into crash (ConstructionManager::save)
Do not upload to the forum, post a link. See 53851.
Re: [1.1.59] Desync into crash (ConstructionManager::save)
https://mega.nz/file/iXJ2Vbja#dR-W7lHOW ... CjU18CusTI
Here is a mega upload of the dysinc report
Here is a mega upload of the dysinc report
-
- Burner Inserter
- Posts: 10
- Joined: Mon Aug 30, 2021 2:19 am
- Contact:
Re: [1.1.59] - [1.1.61] Desync into crash (ConstructionManager::save)
Experiencing the same issue. No desync report since the server crashed before I could finish downloading
- Attachments
-
- factorio-current.log
- Factorio current as a person that desynced
- (127.73 KiB) Downloaded 77 times
Re: [1.1.59] - [1.1.61] Desync into crash (ConstructionManager::save)
This crash log doesn't contain a crash. Are you sure you uploaded the right log file?UpsideDownFoxxo wrote: ↑Sun Jun 26, 2022 11:53 am Experiencing the same issue. No desync report since the server crashed before I could finish downloading
If you want to get ahold of me I'm almost always on Discord.
Re: [1.1.59] - [1.1.61] Desync into crash (ConstructionManager::save)
He was a client connected to the serverRseding91 wrote: ↑Sun Jun 26, 2022 1:26 pmThis crash log doesn't contain a crash. Are you sure you uploaded the right log file?UpsideDownFoxxo wrote: ↑Sun Jun 26, 2022 11:53 am Experiencing the same issue. No desync report since the server crashed before I could finish downloading
Re: [1.1.59] - [1.1.61] Desync into crash (ConstructionManager::save)
It has come to my attention that the logs may not contain the information that caused the desync / crash
Things that have been thought to cause the issue:
Building any entity / Mining any entity / Blueprinting / deconstructing
Things that have been thought to cause the issue:
Building any entity / Mining any entity / Blueprinting / deconstructing
Re: [1.1.59] - [1.1.61] Desync into crash (ConstructionManager::save)
Looking into the crash report it's crashing due to a nullptr entry in a set of entities that can never be nullptr: every insertion is checked to not be nullptr. So, I have zero clue how this could ever happen.
The desyncs are around pollution being different. With the number of mods you have unless someone can show otherwise I'm likely to blame one of them for being broken.
The desyncs are around pollution being different. With the number of mods you have unless someone can show otherwise I'm likely to blame one of them for being broken.
If you want to get ahold of me I'm almost always on Discord.
Re: [1.1.59] - [1.1.61] Desync into crash (ConstructionManager::save)
By chance are you using landmines? There's a fix in rampant a month ago around them and i notice you are using rampant fixed which does not have that fix.
If you want to get ahold of me I'm almost always on Discord.
Re: [1.1.59] - [1.1.61] Desync into crash (ConstructionManager::save)
Is there any way we can attempt to replicate this issue so that it can be solved?Rseding91 wrote: ↑Sun Jun 26, 2022 2:22 pm Looking into the crash report it's crashing due to a nullptr entry in a set of entities that can never be nullptr: every insertion is checked to not be nullptr. So, I have zero clue how this could ever happen.
The desyncs are around pollution being different. With the number of mods you have unless someone can show otherwise I'm likely to blame one of them for being broken.
Re: [1.1.59] - [1.1.61] Desync into crash (ConstructionManager::save)
A smaller save file and finding exact steps to reproduce it will tell if it's due to a mod or a base game issue.Sakari119 wrote: ↑Sun Jun 26, 2022 2:56 pmIs there any way we can attempt to replicate this issue so that it can be solved?Rseding91 wrote: ↑Sun Jun 26, 2022 2:22 pm Looking into the crash report it's crashing due to a nullptr entry in a set of entities that can never be nullptr: every insertion is checked to not be nullptr. So, I have zero clue how this could ever happen.
The desyncs are around pollution being different. With the number of mods you have unless someone can show otherwise I'm likely to blame one of them for being broken.
Something like:
* Load save
* Do X/Y/Z
* Desyncs
If you want to get ahold of me I'm almost always on Discord.
Re: [1.1.59] - [1.1.61] Desync into crash (ConstructionManager::save)
Hmm, Boskid and i looked into this more and we found at least one way to trigger this issue.
Were you marking cliffs for deconstruction and then canceling them at any point?
Were you marking cliffs for deconstruction and then canceling them at any point?
If you want to get ahold of me I'm almost always on Discord.
Re: [1.1.59] - [1.1.61] Desync into crash (ConstructionManager::save)
Yes
You seem to be correct with the rampant fixed mod causing the issue swapping it out fixes the desyncs
I will attempt to recreate the issue with a smaller file today
Re: [1.1.59] - [1.1.61] Desync into crash (ConstructionManager::save)
The desync (if it was caused by that or the other issue we found) should be fixed in the next release.
If you want to get ahold of me I'm almost always on Discord.