Hello there, I just created a system to evenly fill my tanks using combinators. Now I have stumbled across somthing interesting, that I cannot explain: When I connect a full tank to the circuit, the signal reads 24.000 instead of 25.000, see picture. As you can see, this has nothing to do with interfering circuits, as I have used a red wire for measuring the content. Well, so why is that? What am I doing wrong?
Full tank gives 24000 as output signal
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Re: Full tank gives 24000 as output signal
It’s actually reading something like ~24,995.
My Mods: Classic Factorio Basic Oil Processing | Sulfur Production from Oils | Wood to Oil Processing | Infinite Resources - Normal Yield | Tree Saplings (Redux) | Alien Biomes Tweaked | Restrictions on Artificial Tiles | New Gear Girl & HR Graphics
Re: Full tank gives 24000 as output signal
As far as I remember there is rounding, so 23500..24499 will appear as 24k, and 24500..25000 will appear as 25k.
Re: Full tank gives 24000 as output signal
Ok .. it's because I built a fill level display, where the last (green) light should be active when the tank is full. SO I wil set it to 24.500 ..
THx
THx
Re: Full tank gives 24000 as output signal
You could also hook up a constant combinator that adds 1 to the fluid count signal: In the image, the constant combinator is turned off, and hovering over the power pole will show 24k water on the red wire. If you turn on the constant combinator, the display will switch to 25k.
A good mod deserves a good changelog. Here's a tutorial (WIP) about Factorio's way too strict changelog syntax!
Re: Full tank gives 24000 as output signal
Constant boxes don't need power.
Re: Full tank gives 24000 as output signal
I know, but having power doesn't make them dysfunctional either. Moreover, the pole isn't even connected to electricity (but the area actually is in range of a Creative Mod super substation).
I've just plopped down the combinator where it seemed convenient, not too far away from the pole showing the signals.
A good mod deserves a good changelog. Here's a tutorial (WIP) about Factorio's way too strict changelog syntax!
Re: Full tank gives 24000 as output signal
Ah. And I even do exactly that. That was me just blindspotting, sorry for the distraction.Pi-C wrote: ↑Sun Mar 20, 2022 8:46 pmI know, but having power doesn't make them dysfunctional either. Moreover, the pole isn't even connected to electricity (but the area actually is in range of a Creative Mod super substation).
I've just plopped down the combinator where it seemed convenient, not too far away from the pole showing the signals.