Poles can be rewired; who didn't know that?

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Did you know, that the electric poles can be rewired?

Yes.
38
72%
No.
13
25%
Don't know what you mean???
2
4%
 
Total votes: 53

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ssilk
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Poles can be rewired; who didn't know that?

Post by ssilk »

I just saw this thread on reddit: http://www.reddit.com/r/factorio/commen ... lls_wires/
Quote:
Shift click a poll to remove all connecting wires. Grab a copper wire and left click on the base of the poll and the poll you want to connect to.
I hated how messy the electrical grid could get before I randomly saw this tip online.
By Squishumz
I wondered about the many answers. So I would like to know, who else don't know it. :)

PS: it's documented here : https://forums.factorio.com/wiki/inde ... stribution , which is one click from the wiki homepage.
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Re: Poles can be rewired; who didn't know that?

Post by SHiRKiT »

I guess that I'm the only "No" guy around here?
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Re: Poles can be rewired; who didn't know that?

Post by alphajohn »

I heard about it through Youtube some weeks back, some guy made a fully automated system using only one line of transport belt in his assembly line. Very Impressive @ (https://www.youtube.com/watch?v=Je4vbVv1Uf8)
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Re: Poles can be rewired; who didn't know that?

Post by Rahjital »

The fact that it needs copper wires kinda annoys me. You get none when you remove them, but you need to spend them to add them back...
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Re: Poles can be rewired; who didn't know that?

Post by sillyfly »

So "yes" means I didn't know it, and "no" means I did know it? That's confusing!

But I did know about it :)
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Re: Poles can be rewired; who didn't know that?

Post by -root »

*sheepishly puts hand up*

I had no idea. :lol:
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Re: Poles can be rewired; who didn't know that?

Post by Zourin »

It's a fun trick I've known for a while. It has limited applications though, since all it lets you do is create an independent power network in close proximity to another.

It lets you, say, create a backup power system by allowing you to share accumulators between two physically different power networks. When one flips to accu power, the other side starts feeding power in through the accumulators. Two sub-stations next to one another (manually disconnected from one another) will provide the most overlap for this process.

You can also, say, run your laser defenses off of your steam plant and its own accumulator banks while the rest of the factory runs off its own solar power.
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Re: Poles can be rewired; who didn't know that?

Post by ssilk »

sillyfly wrote:So "yes" means I didn't know it, and "no" means I did know it? That's confusing!
But I did know about it :)
You're right. :)

Really: next time I make a poll I'll look that thread title and question do not differ in logic.
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Re: Poles can be rewired; who didn't know that?

Post by Nova »

I knew it, but never used it. No need in doing something manual if the automatic mode is fully sufficient. :)
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Re: Poles can be rewired; who didn't know that?

Post by Lee_newsum »

yes i no but cost is y i do not use it :(

if the fist 4 links from a pole was free and 5+ you played for i wood like :) :idea:
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Re: Poles can be rewired; who didn't know that?

Post by n9103 »

I'm not certain, but pretty sure I figured out the wiring thing on my own while laying out planned power poles or blueprints.
As for when I do use it, it's almost always to do with a need for a separated but overlapping power network.
This includes the shared accumulator steam backup system, as well as the fail-safe power nets that shut off when consumption exceeds production. (The latter usually used for early/mid-game radars.)
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Re: Poles can be rewired; who didn't know that?

Post by ssilk »

SCNR

https://forums.factorio.com/forum/vie ... 256#p56238
kovarex wrote:Thanks for the instructions, I was able to reproduce and fix the error, I didn't even know that the pole could be disconnected without mining :)
:lol:
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