sorry for the late replay... i did forget to have an extra or in that statement... it now (pretty much as the typo was fixed) correctly keeps any existing emissions multiplier if it already had one (stops double-handling...)
Bugs & FAQ
Moderator: Arch666Angel
- pezzawinkle
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Re: Bugs & FAQ
Re: Bugs & FAQ
New "Chlorine processing 4" technology require 50 science packets multiplied by 50, thus require 2500 science packets of each type. I guess this is not intended and it should be 1 x 50, not 50 x 50.
Edit: this might be Seablock issue. Not sure how to check that.
Edit: this might be Seablock issue. Not sure how to check that.
- lovely_santa
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Re: Bugs & FAQ
This is seablock indeed. I see it only requires 50x (1,1,1) in angels (link).Altren wrote: ↑Sun Dec 12, 2021 2:57 pm New "Chlorine processing 4" technology require 50 science packets multiplied by 50, thus require 2500 science packets of each type. I guess this is not intended and it should be 1 x 50, not 50 x 50.
Edit: this might be Seablock issue. Not sure how to check that.
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Re: Bugs & FAQ
I might as well make it known here. The latest update of Angel's(12/19/2021) has caused an error to pop up. I have alerted the other two mods as well.
https://imgur.com/a/u9UwHLL
https://imgur.com/a/u9UwHLL
Re: Bugs & FAQ
Got this after the last update:
12.130 Error ModManager.cpp Failed to load mod "angelsrefining": __angelsrefining__/prototypes/override-functions.lua:799: table index is nil
stack traceback:
__angelsrefining__/prototypes/override-functions.lua:799: in function 'adjust_subtable'
__angelsrefining__/prototypes/override-functions.lua:811: in function 'adjust_difficulty'
__angelsrefining__/prototypes/override-functions.lua:823: in function 'adjust_recipe'
__angelsrefining__/prototypes/override-functions.lua:975: in function 'execute'
__angelsrefining__/data-updates.lua:47: in main chunk
12.133 Loading mod core 0.0.0 (data.lua)
12.351 Checksum for core: 3046847990
12.447 Error ModManager.cpp Error in assignID: recipe-category with name 'crafting' does not exist.
12.130 Error ModManager.cpp Failed to load mod "angelsrefining": __angelsrefining__/prototypes/override-functions.lua:799: table index is nil
stack traceback:
__angelsrefining__/prototypes/override-functions.lua:799: in function 'adjust_subtable'
__angelsrefining__/prototypes/override-functions.lua:811: in function 'adjust_difficulty'
__angelsrefining__/prototypes/override-functions.lua:823: in function 'adjust_recipe'
__angelsrefining__/prototypes/override-functions.lua:975: in function 'execute'
__angelsrefining__/data-updates.lua:47: in main chunk
12.133 Loading mod core 0.0.0 (data.lua)
12.351 Checksum for core: 3046847990
12.447 Error ModManager.cpp Error in assignID: recipe-category with name 'crafting' does not exist.
Re: Bugs & FAQ
Me tooSworn wrote: ↑Sun Dec 19, 2021 6:19 pm Got this after the last update:
12.130 Error ModManager.cpp Failed to load mod "angelsrefining": __angelsrefining__/prototypes/override-functions.lua:799: table index is nil
stack traceback:
__angelsrefining__/prototypes/override-functions.lua:799: in function 'adjust_subtable'
__angelsrefining__/prototypes/override-functions.lua:811: in function 'adjust_difficulty'
__angelsrefining__/prototypes/override-functions.lua:823: in function 'adjust_recipe'
__angelsrefining__/prototypes/override-functions.lua:975: in function 'execute'
__angelsrefining__/data-updates.lua:47: in main chunk
12.133 Loading mod core 0.0.0 (data.lua)
12.351 Checksum for core: 3046847990
12.447 Error ModManager.cpp Error in assignID: recipe-category with name 'crafting' does not exist.
Re: Bugs & FAQ
Thanks for all the great work
Unfortunately I have a little bug since the updates I pulled about 14h ago:
Factorio suggest deactivating angelsexploration and that does fix the problem. Currently trying to narrow down if it's a conflict with one of my many other mods, but with my mod list each attempt is taking a while.
Unfortunately I have a little bug since the updates I pulled about 14h ago:
Code: Select all
72.417 Loading mod angelsexploration 0.3.12 (data-updates.lua)
72.455 Error ModManager.cpp:1577: Failed to load mod "angelsexploration": ...gelsexploration__/prototypes/overrides/biter-updates.lua:122: bad argument #1 of 2 to 'pairs' (table expected, got nil)
stack traceback:
[C]: in function 'pairs'
...gelsexploration__/prototypes/overrides/biter-updates.lua:122: in main chunk
[C]: in function 'require'
__angelsexploration__/prototypes/exploration-override.lua:220: in main chunk
[C]: in function 'require'
__angelsexploration__/data-updates.lua:2: in main chunk
72.459 Loading mod core 0.0.0 (data.lua)
73.955 Checksum for core: 3046847990
74.063 Error ModManager.cpp:1577: Error in assignID: recipe-category with name 'crafting' does not exist.
Re: Bugs & FAQ
Okay, so my first attempt at finding a potential conflict yielded a result. If I re-activate angelsexploration and deactivate bobsenemies it also works. My bobsenemies is at version 1.1.1
Edit: Should I also/instead report this to Bob?
Edit2: This is with factorio 1.1.49 on Win10/21H2
Edit: Should I also/instead report this to Bob?
Edit2: This is with factorio 1.1.49 on Win10/21H2
Last edited by catpig on Mon Dec 20, 2021 7:01 pm, edited 1 time in total.
Re: Bugs & FAQ
Hiya, I am getting this error when trying to load the Angel's and Bob's mods. Any ideas please. Dean.
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Re: Bugs & FAQ
The Angel's Refining mod doesn't seem to be correctly updated to 0.12.1 in the in-game installer. It is listed as being 0.12.1 in the big list of mods, but upon clicking on it, it references and installs 0.12.0. I have tried deleting the zip from my mods folder, as well as mod-list.dat. I haven't knowingly done anything to lock it to a certain version, the only way I've been accessing mods is through the in-game installer.
Edit: Disregard. Angel's Refining requires a higher version of the Base mod (1.1.43), so everything was fixed by updating the game via steam (which I have set to not auto-update)
Edit: Disregard. Angel's Refining requires a higher version of the Base mod (1.1.43), so everything was fixed by updating the game via steam (which I have set to not auto-update)
- lovely_santa
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Re: Bugs & FAQ
This is fixed on the dev branch on github for the bugfix release (probably next weekend). The quick fix is to enable the bob enemies setting 'enemies drop artifacts'.catpig wrote: ↑Mon Dec 20, 2021 12:07 pm Thanks for all the great work
Unfortunately I have a little bug since the updates I pulled about 14h ago:Factorio suggest deactivating angelsexploration and that does fix the problem. Currently trying to narrow down if it's a conflict with one of my many other mods, but with my mod list each attempt is taking a while.Code: Select all
72.417 Loading mod angelsexploration 0.3.12 (data-updates.lua) 72.455 Error ModManager.cpp:1577: Failed to load mod "angelsexploration": ...gelsexploration__/prototypes/overrides/biter-updates.lua:122: bad argument #1 of 2 to 'pairs' (table expected, got nil) stack traceback: [C]: in function 'pairs' ...gelsexploration__/prototypes/overrides/biter-updates.lua:122: in main chunk [C]: in function 'require' __angelsexploration__/prototypes/exploration-override.lua:220: in main chunk [C]: in function 'require' __angelsexploration__/data-updates.lua:2: in main chunk 72.459 Loading mod core 0.0.0 (data.lua) 73.955 Checksum for core: 3046847990 74.063 Error ModManager.cpp:1577: Error in assignID: recipe-category with name 'crafting' does not exist.
@mutkanum and @Sworn, can you please upload a save (maybe with the old versions) so we can reproduce the error?mutkanum wrote: ↑Mon Dec 20, 2021 8:40 amMe tooSworn wrote: ↑Sun Dec 19, 2021 6:19 pm Got this after the last update:
12.130 Error ModManager.cpp Failed to load mod "angelsrefining": __angelsrefining__/prototypes/override-functions.lua:799: table index is nil
stack traceback:
__angelsrefining__/prototypes/override-functions.lua:799: in function 'adjust_subtable'
__angelsrefining__/prototypes/override-functions.lua:811: in function 'adjust_difficulty'
__angelsrefining__/prototypes/override-functions.lua:823: in function 'adjust_recipe'
__angelsrefining__/prototypes/override-functions.lua:975: in function 'execute'
__angelsrefining__/data-updates.lua:47: in main chunk
12.133 Loading mod core 0.0.0 (data.lua)
12.351 Checksum for core: 3046847990
12.447 Error ModManager.cpp Error in assignID: recipe-category with name 'crafting' does not exist.
You should redownload the mods, this graphics file should be present at that location for me. Please respond to this msg if the error still appears...
Re: Bugs & FAQ
not sure if it still helpful, if it is, there you go.lovely_santa wrote: ↑Mon Dec 20, 2021 7:18 pm ...
@mutkanum and @Sworn, can you please upload a save (maybe with the old versions) so we can reproduce the error?
...
https://drive.google.com/file/d/1XZemVV ... sp=sharing
this has the current save that I'm using right now.
If you update the mods, it will give that error.
I don't think it is a conflict with other random mods, it persist even after removing everything that is not bob or angels.
Maybe a old setting with a value that was changed or something similar.
Edit...
I forgot the mod settings inside the mod folder: https://drive.google.com/file/d/1YgYIek ... sp=sharing
Re: Bugs & FAQ
https://drive.google.com/drive/folders/ ... sp=sharinglovely_santa wrote: ↑Mon Dec 20, 2021 7:18 pm
@mutkanum and @Sworn, can you please upload a save (maybe with the old versions) so we can reproduce the error?
Re: Bugs & FAQ
Thanks, since I want that setting anyway I just changed that and it works nowlovely_santa wrote: ↑Mon Dec 20, 2021 7:18 pm This is fixed on the dev branch on github for the bugfix release (probably next weekend). The quick fix is to enable the bob enemies setting 'enemies drop artifacts'.
Re: Bugs & FAQ
I keep getting this error on exploration, even when I tried the 0.3.13 version on GITHUB
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- lovely_santa
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Re: Bugs & FAQ
Please upload a save file for me to reproduce this.
Re: Bugs & FAQ
here is the one I was on before the update where it was working, only change was the updates involved with Angels
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Re: Bugs & FAQ
Hi, been away from the game for more than one year, so I had to update many mods in order to get a stable modded 1.1 playtrough. Disabled some mods that where abandonned, nothing special to mention here, but then I was pretty annoyed when mod loading order crashed, where the game suggest "angels refining (v0.12.1)" to be disabled.
I then just came here to check if other players had similar issue, wich seems so.
Therefore i finnaly narrowed the issue to "MadClown01's Science (v1.1.0)". I have to say that loading angelbob suite with only "MadClown01's Processing (v1.3.16)" and "MadClown01's Extended AngelBob Minerals (v1.1.24) seems to work so far.
I must say that I havent tested with madclown's nuclear stuff, as i intend to relax rebuilding a factory with no biter this time, so i also havent turned on bob ennemies and other warfare mods I previously had on previous playtroughs.
I also confirm here that a pure "vanilla angelbob" load order seems to works fine, altough I dont remember if i activated bobenemies during issue smashing, therefore i'm pretty sure the bug is NOT coming from "angels refining (v0.12.1)" mod, nor bob suite.
Hope it helps, will also post in MadClown01's Science post.
I then just came here to check if other players had similar issue, wich seems so.
Therefore i finnaly narrowed the issue to "MadClown01's Science (v1.1.0)". I have to say that loading angelbob suite with only "MadClown01's Processing (v1.3.16)" and "MadClown01's Extended AngelBob Minerals (v1.1.24) seems to work so far.
I must say that I havent tested with madclown's nuclear stuff, as i intend to relax rebuilding a factory with no biter this time, so i also havent turned on bob ennemies and other warfare mods I previously had on previous playtroughs.
I also confirm here that a pure "vanilla angelbob" load order seems to works fine, altough I dont remember if i activated bobenemies during issue smashing, therefore i'm pretty sure the bug is NOT coming from "angels refining (v0.12.1)" mod, nor bob suite.
Hope it helps, will also post in MadClown01's Science post.
- lovely_santa
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Re: Bugs & FAQ
Sworn wrote: ↑Mon Dec 20, 2021 9:26 pmnot sure if it still helpful, if it is, there you go.lovely_santa wrote: ↑Mon Dec 20, 2021 7:18 pm ...
@mutkanum and @Sworn, can you please upload a save (maybe with the old versions) so we can reproduce the error?
...
https://drive.google.com/file/d/1XZemVV ... sp=sharing
this has the current save that I'm using right now.
If you update the mods, it will give that error.
I don't think it is a conflict with other random mods, it persist even after removing everything that is not bob or angels.
Maybe a old setting with a value that was changed or something similar.
Edit...
I forgot the mod settings inside the mod folder: https://drive.google.com/file/d/1YgYIek ... sp=sharing
@mutkanum and @Sworn I checked with the latest version of angels mods (ready to be released) and could not reproduce the error (both maps load fine) for me, with your settings and mod config....mutkanum wrote: ↑Mon Dec 20, 2021 9:34 pmhttps://drive.google.com/drive/folders/ ... sp=sharinglovely_santa wrote: ↑Mon Dec 20, 2021 7:18 pm
@mutkanum and @Sworn, can you please upload a save (maybe with the old versions) so we can reproduce the error?
Could you take a screenshot of the error?Yodarkore wrote: ↑Tue Dec 21, 2021 11:03 pm Hi, been away from the game for more than one year, so I had to update many mods in order to get a stable modded 1.1 playtrough. Disabled some mods that where abandonned, nothing special to mention here, but then I was pretty annoyed when mod loading order crashed, where the game suggest "angels refining (v0.12.1)" to be disabled.
I then just came here to check if other players had similar issue, wich seems so.
Therefore i finnaly narrowed the issue to "MadClown01's Science (v1.1.0)". I have to say that loading angelbob suite with only "MadClown01's Processing (v1.3.16)" and "MadClown01's Extended AngelBob Minerals (v1.1.24) seems to work so far.
I must say that I havent tested with madclown's nuclear stuff, as i intend to relax rebuilding a factory with no biter this time, so i also havent turned on bob ennemies and other warfare mods I previously had on previous playtroughs.
I also confirm here that a pure "vanilla angelbob" load order seems to works fine, altough I dont remember if i activated bobenemies during issue smashing, therefore i'm pretty sure the bug is NOT coming from "angels refining (v0.12.1)" mod, nor bob suite.
Hope it helps, will also post in MadClown01's Science post.
This is now fixed for the next release. The quick fix for this is to update the changes in the file angelsexploration/prototypes/tips-and-tricks/1-2-x-native-houses/1-2-x-native-houses-description.lua
Re: Bugs & FAQ
Awesome, thank you