It's quite impossible to balance it. For starters the heat levels aren't balanced since the corner reactors put out less heat. But they conduct heat from the inside reactors. So in effect they just add a little distance to the heat source. And turbines are at different distances from the reactors. Heat falls of as it moves through the heat pipes and is used up. So steam generation itself already isn't balanced. You would have to balance filling each steam tank with a pump wasting a lot of energy for no gain.Tertius wrote: ↑Mon Sep 20, 2021 2:59 pmYes, I pulled all my hair off while trying to balance the steam level in all the tanks. Impossible with that approach of having large turbine fields, so I added some more tanks than necessary. But gradual failing of turbines is not fatal, since it only comes to this if the power requirement is below 100%, and in this case not every turbine is required anyway. The reactors are re-heated soon enough before a brownout due to the steam level threshold kicking in.
In stress tests, I went from 0 to 100 and from 100 to 0 and all in between for the 2x6 plant, and I was not able to provoke a brownout. I was satisfied with that, so I didn't look further if it is possible to reduce a few tanks. Experience has shown, this is only possible with vastly increasing complexity (more wiring, circuits, pumps, pipes, more ground) that eat up a possible benefit.
That's what I thought at first too. A solar farm with panels and accumulators is just another energy generator. But that doesn't work out well. The problem is that accumulators get filled by nuclear power. So every time you connect the nuclear plant to the solar plant the nuclear reactor will shoot straight up to 100% and refill the accumulators. That is usually not what you want and a big waste. Makes the accumulators 100% pointless because they will never be charged by solar cells and buffering nuclear power in accumulators is less efficient than steam tanks or heat pipes.Tertius wrote: ↑Mon Sep 20, 2021 2:59 pm As far as I see it, you can see your solar panel plant as blackbox (includes accumulators for buffer) and your nuclear plant (includes steam tanks for buffer). Arrange wiring and switching between these blackboxes.This switching on/off of the nuclear power plant can be done by an independent circuit. It's not necessary (as far as I see) to reach into the internal workings of the respective power plant. Since energy and heat storage is lossless, it doesn't matter how long and how much steam is stored in a currently inactive nuclear power plant.
- provide power from the solar power plant
- the solar power plant handles charging/discharging its accumulators internally according to external energy demand
- If demand is higher than the solar power plant is able to provide, provide power from the nuclear power plant by switching it on
- the nuclear power plant handles filling/emptying its steam tanks internally according to external energy demand
- if demand is again less than the solar power plant is able to provide, switch the nuclear power plant off. Surplus heat is going into its steam buffers.
One criteria of "the solar power plant is able to provide enough energy" is actually "accumulator charge is above <threshold>". I see it's a challenge to determine the other criteria if the accumulator charge is below threshold but energy demand is lower than the solar panels are able to provide on their own. If this isn't properly computed, the nuclear plant would be never switched off again, or its power would be misused to charge the accumulators. There are no power diodes available for the energy network, are they?
So for efficient use you have to split the solar plant into separate units: The solar panels and the accumulators. You can always leave the solar cells on the power grid, the game mechanics regulate them. But the accumulators you have to control with power switches if you want them to be charged only be solar energy.
I think for the ultimate control for solar panels, accumulators and nuclear (or steam engines, same problem) you have to measure steam consumption to know when solar cells provide enough energy and you can start charging accumulators. And you have to use the accumulator level to detect when the solar cells aren't sufficient. Either method alone is not sufficient as far as I can see.
But as you say that doesn't affect the refueling of the nuclear reactors. As you can see in my screenshot the daylight detection and power switches (black box) are completely separate from the reactor itself. The external switching just increases efficiency by reducing the usage of nuclear power.