Logistic network naming

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

Post Reply
DraculBloodaxe
Burner Inserter
Burner Inserter
Posts: 11
Joined: Tue Mar 24, 2015 10:48 pm
Contact:

Logistic network naming

Post by DraculBloodaxe »

TL;DR
Ability to name and see the names of logistic networks
What ?
I would like to be able to rename logistic networks and to see the map. When you press "L" you currently only have "Network #x" (see screenshot: https://imgur.com/NJkwffb). And and custom names would be nice
Why ?
Sometimes things are available in a certain logistic network but not in an other. So it would be nice to be able to name networks in such a way that you can remember which one it is. Corresponding with this idea is the idea that we would see the name of the custom network on the map (when selecting Logistic networks). That way we can refresh our memory of which network is where. So we could have a network called main base, a network called science. A network called outpost. It is just another way to provide information to the player.

User avatar
MoleOnDope
Inserter
Inserter
Posts: 44
Joined: Tue Jan 29, 2019 12:16 am
Contact:

Re: Logistic network naming

Post by MoleOnDope »

I wonder why this suggestion hasn't gotten any feedback?
Whenever I try to look up certain items or members on different networks, I barely have a clue what network I'm looking at. Custom Names would be a huge relief for me.

brusura
Manual Inserter
Manual Inserter
Posts: 2
Joined: Sun Apr 04, 2021 8:12 am
Contact:

Re: Logistic network naming

Post by brusura »

Please dev give us some tool to identify the networks

User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12889
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: Logistic network naming

Post by ssilk »

Not exactly what you want, but right direction
https://mods.factorio.com/mod/LogiNetChannels
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...

McDuff
Fast Inserter
Fast Inserter
Posts: 236
Joined: Sun Jan 11, 2015 11:09 am
Contact:

Re: Logistic network naming

Post by McDuff »

+1

wobbycarly
Filter Inserter
Filter Inserter
Posts: 256
Joined: Tue Jan 29, 2019 4:00 am
Contact:

Re: Logistic network naming

Post by wobbycarly »

(Very) Nice idea, but how would it be supposed to handle the case where a new roboport joined together 2 existing named networks? And then what would happen when that same roboport was removed?

I have a number of isolated networks for my artillery outposts, and knowing which network I was looking at that's short of, say, repair packs, would be awesome, but when network connections change... :roll:

User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12889
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: Logistic network naming

Post by ssilk »

It’s much more complicated, for example insufficient power can lead to an temporal outtake of a single roboport ...

The above mentioned mod makes this totally different by using player forces on entities...

There are a lot of similar other ideas around this, most are here:
viewtopic.php?f=80&t=43460 Logistic Network and Logistic Chest Extensions
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...

User avatar
ptx0
Smart Inserter
Smart Inserter
Posts: 1507
Joined: Wed Jan 01, 2020 7:16 pm
Contact:

Re: Logistic network naming

Post by ptx0 »

wobbycarly wrote:
Mon May 03, 2021 12:39 pm
(Very) Nice idea, but how would it be supposed to handle the case where a new roboport joined together 2 existing named networks? And then what would happen when that same roboport was removed?

I have a number of isolated networks for my artillery outposts, and knowing which network I was looking at that's short of, say, repair packs, would be awesome, but when network connections change... :roll:
make it a list of labels then.

problem solved.

you'd call it 'tags' instead of 'labels'.

pejsek
Burner Inserter
Burner Inserter
Posts: 10
Joined: Fri Apr 10, 2020 10:07 pm
Contact:

Re: Logistic network naming

Post by pejsek »

Maybe just add an option to make the numbers of the logistic networks visible on the map. That wouldn't add any complexity and you could find your number on the map.

User avatar
QGamer
Fast Inserter
Fast Inserter
Posts: 214
Joined: Fri Apr 14, 2017 9:27 pm
Contact:

Re: Logistic network naming

Post by QGamer »

If we could have logistic networks associated with players have the same name as that player, that would be super awesome.
"Adam fell that men might be; and men are, that they might have joy."

mvee81
Manual Inserter
Manual Inserter
Posts: 3
Joined: Wed Aug 03, 2022 1:21 am
Contact:

Re: Logistic network naming

Post by mvee81 »

+1

Post Reply

Return to “Ideas and Suggestions”