Logistic network naming
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Re: Logistic network naming
I wonder why this suggestion hasn't gotten any feedback?
Whenever I try to look up certain items or members on different networks, I barely have a clue what network I'm looking at. Custom Names would be a huge relief for me.
Whenever I try to look up certain items or members on different networks, I barely have a clue what network I'm looking at. Custom Names would be a huge relief for me.
Re: Logistic network naming
Please dev give us some tool to identify the networks
Re: Logistic network naming
Not exactly what you want, but right direction
https://mods.factorio.com/mod/LogiNetChannels
https://mods.factorio.com/mod/LogiNetChannels
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Re: Logistic network naming
(Very) Nice idea, but how would it be supposed to handle the case where a new roboport joined together 2 existing named networks? And then what would happen when that same roboport was removed?
I have a number of isolated networks for my artillery outposts, and knowing which network I was looking at that's short of, say, repair packs, would be awesome, but when network connections change...
I have a number of isolated networks for my artillery outposts, and knowing which network I was looking at that's short of, say, repair packs, would be awesome, but when network connections change...
Re: Logistic network naming
It’s much more complicated, for example insufficient power can lead to an temporal outtake of a single roboport ...
The above mentioned mod makes this totally different by using player forces on entities...
There are a lot of similar other ideas around this, most are here:
viewtopic.php?f=80&t=43460 Logistic Network and Logistic Chest Extensions
The above mentioned mod makes this totally different by using player forces on entities...
There are a lot of similar other ideas around this, most are here:
viewtopic.php?f=80&t=43460 Logistic Network and Logistic Chest Extensions
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
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I still like small signatures...
Have you used the Advanced Search today?
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I still like small signatures...
Re: Logistic network naming
make it a list of labels then.wobbycarly wrote: ↑Mon May 03, 2021 12:39 pm (Very) Nice idea, but how would it be supposed to handle the case where a new roboport joined together 2 existing named networks? And then what would happen when that same roboport was removed?
I have a number of isolated networks for my artillery outposts, and knowing which network I was looking at that's short of, say, repair packs, would be awesome, but when network connections change...
problem solved.
you'd call it 'tags' instead of 'labels'.
Re: Logistic network naming
Maybe just add an option to make the numbers of the logistic networks visible on the map. That wouldn't add any complexity and you could find your number on the map.
Re: Logistic network naming
If we could have logistic networks associated with players have the same name as that player, that would be super awesome.
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