I often play with mods and also use the dirty ore mod.
So i have an overflow of stones and they need to be disposed.
As i recently read about water-energystorage, i came to the similar concept for gravity-storage (which basically is water energy).
I would envisage a recipe which uses much stone to store the energy..
So maybe one of the modder will take up on this idea
Gravity Electricity storage / stone use
Re: Gravity Electricity storage / stone use
A mod that implements something like this? Sounds cool. If it's the weight-in-a-mineshaft model then the graphics could be really simple and still realistic since whats visible from above is just the lid on top when everything is actually underground.
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Re: Gravity Electricity storage / stone use
That looks aprils-fools-level overcomplicated. Here's what I once thought about making.
Problem is that without nice visuals it's just another "Accumulator Mk.N" (ok, game mechanic wise it's always just an accumulator...). But the question is: Can one make an accumulator prototype with an extremely low animation speed that actually sychronously animates with the charge level? Otherwise it'd require scripts :/.Qon wrote: Wed Jun 09, 2021 3:10 pm since whats visible from above is just the lid on top when everything is actually underground.
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Re: Gravity Electricity storage / stone use
I agree... about your link, can that really work? Would be awesome if it could, but will the top really slide, without all the water leaking out? That's got to be insane pressure there, the seam isn't the only place that can leak. And will the top not break apart? Maybe if you find a very rocky area with no cracks and no soil it could work?eradicator wrote: Wed Jun 09, 2021 4:51 pmThat looks aprils-fools-level overcomplicated. Here's what I once thought about making.
The thing I linked to is obviously simpler. It has been proven at smaller scale. It's an electric motor and a string and a weight, basically a heavy elevator. The question is if it can be scaled up enough and be cost effective. I don't know but maybe?
For this to be interesting it needs some difference in game mechanism, otherwise it would be pretty pointless to implement, yes. Animations would also be needed but I rather skip those and have underground elevators that can't be seen if there's something interesting about their use, compared to a reskinned accumulator.eradicator wrote: Wed Jun 09, 2021 4:51 pmProblem is that without nice visuals it's just another "Accumulator Mk.N" (ok, game mechanic wise it's always just an accumulator...). But the question is: Can one make an accumulator prototype with an extremely low animation speed that actually sychronously animates with the charge level? Otherwise it'd require scripts :/.Qon wrote: Wed Jun 09, 2021 3:10 pm since whats visible from above is just the lid on top when everything is actually underground.
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Re: Gravity Electricity storage / stone use
Dunno. Would be nice if it did though. :)
Uhm... swinging cables, multiple rotating cranes, control software, wind problems....? It looks like a megaton-scale Jenga tower. I don't think there's anything simple about that. If just a single one of those blocks is misplaced, damaged, or maybe just a bit wet and slippery, then all the ones above turn into serious problems.
Any ideas? I mean...it's supposed to be a high-capacity energy storage. I don't have any ideas on how to make that different or fun compared to vanilla accu spam.Qon wrote: Wed Jun 09, 2021 6:05 pmFor this to be interesting it needs some difference in game mechanism,
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Re: Gravity Electricity storage / stone use
I meant the mine shaft weighted elevator being simpler.eradicator wrote: Wed Jun 09, 2021 11:56 pmUhm... swinging cables, multiple rotating cranes, control software, wind problems....? It looks like a megaton-scale Jenga tower. I don't think there's anything simple about that. If just a single one of those blocks is misplaced, damaged, or maybe just a bit wet and slippery, then all the ones above turn into serious problems.
The big jenga tower is probably equal complexity to what you linked. Hard to compare though.
How about you having to manage swinging cables, multiple rotating cranes, control software, wind problems.... with combinator circuits or similar?eradicator wrote: Wed Jun 09, 2021 11:56 pmAny ideas? I mean...it's supposed to be a high-capacity energy storage. I don't have any ideas on how to make that different or fun compared to vanilla accu spam.Qon wrote: Wed Jun 09, 2021 6:05 pmFor this to be interesting it needs some difference in game mechanism,
My mods: Capsule Ammo | HandyHands - Automatic handcrafting | ChunkyChunks - Configurable Gridlines
Some other creations: Combinassembly Language GitHub w instructions and link to run it in your browser | 0~drain Laser
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Re: Gravity Electricity storage / stone use
yes its just an akkumulator......
Main reason for me for this idea was just a use of excess stone. ie. if you play a game with the dirty ores you will get a ton of stones.
The usual water-power using heighdiffernces is also a gravity energy storage, just with a fluid.
The advantage of such gravity storages are you can place it everywhere and scale it easily.
Not thought about the animation, but what about a simple (and big) like a ship elevator.
But as the loading/unloading is just a simple thing back and forward animation i would think its not difficult.
(but how knows, i have knowledge in this area)
if you want some difficulty with this concept you can separat this to two buildings with two inserters between, which do the magic there.
One is the bottom-pid the other one is the storage-rack, so you need to set the inserters.
Thought this only works if one of the inserter can shell out electricity.
If this can't be done with inserts one can look into stealing a turbine-entitiy for this ?
Main reason for me for this idea was just a use of excess stone. ie. if you play a game with the dirty ores you will get a ton of stones.
The usual water-power using heighdiffernces is also a gravity energy storage, just with a fluid.
The advantage of such gravity storages are you can place it everywhere and scale it easily.
Not thought about the animation, but what about a simple (and big) like a ship elevator.
But as the loading/unloading is just a simple thing back and forward animation i would think its not difficult.
(but how knows, i have knowledge in this area)
if you want some difficulty with this concept you can separat this to two buildings with two inserters between, which do the magic there.
One is the bottom-pid the other one is the storage-rack, so you need to set the inserters.
Thought this only works if one of the inserter can shell out electricity.
If this can't be done with inserts one can look into stealing a turbine-entitiy for this ?
Re: Gravity Electricity storage / stone use
Is it possible to link acumulator prototype properties with miner/pumpjack ones? Only placeable on (new resource) mine shafts.
Like for example pY implements lots of special deep mines for almost any resource.
Like for example pY implements lots of special deep mines for almost any resource.