That would be awesome! Thank you Bob! =)bobingabout wrote: βWed Apr 07, 2021 3:37 pmit seems you're right. I'll try and change that in the newer version that it can effect the belt speed even if the belt overhaul is turned off.
[1.1] Bob's Mods: General Discussion
Moderator: bobingabout
Re: [1.1] Bob's Mods: General Discussion
Re: [1.1] Bob's Mods: General Discussion
any reason that adding bobwarfare makes the science so much more complicated?
My Mods
β’ β’ β’
Base: Bob's @ 1 Million SPM
β’ β’ β’
Linear search and overflows are indicative of sloppy coding practices.
β’ β’ β’
Base: Bob's @ 1 Million SPM
β’ β’ β’
Linear search and overflows are indicative of sloppy coding practices.
Re: [1.1] Bob's Mods: General Discussion
Doesn't bobwarfare just build off bobenemies and make all the military technologies based on alien orbs?
Re: [1.1] Bob's Mods: General Discussion
it adds radar tiers up to level 5 and the satellite recipe is changed to require this so there's a lot more complexity - something like 150 more buildings required to build the satellites.
My Mods
β’ β’ β’
Base: Bob's @ 1 Million SPM
β’ β’ β’
Linear search and overflows are indicative of sloppy coding practices.
β’ β’ β’
Base: Bob's @ 1 Million SPM
β’ β’ β’
Linear search and overflows are indicative of sloppy coding practices.
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Re: [1.1] Bob's Mods: General Discussion
Mostly because it was requested.
"Launching a rocket is an end-game thing, it should require end-game Bob materials"
If Warfare is the only of my mods you have, it doesn't make as much sense as if you're running the whole Bobs suite.
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Re: [1.1] Bob's Mods: General Discussion
The 1.1.3 update run.
Updates
Re: [1.1] Bob's Mods: General Discussion
Thanks for the smart belt building support 

Re: [1.1] Bob's Mods: General Discussion
Thank you!!

Re: [1.1] Bob's Mods: General Discussion
Do aliens require a specific evolution level before they can spawn enemies able to drop colored artifacts?
I tend to slow down alien ability to spawn new bases by a large margin so they simply may not have spawned yet but in my previous playthroughs (few years ago) I was under the impression that elemental spawners could be generated from the very beginning.
I tend to slow down alien ability to spawn new bases by a large margin so they simply may not have spawned yet but in my previous playthroughs (few years ago) I was under the impression that elemental spawners could be generated from the very beginning.
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Re: [1.1] Bob's Mods: General Discussion
All enemies drop artifacts.Huillam wrote: βFri Apr 16, 2021 11:08 amDo aliens require a specific evolution level before they can spawn enemies able to drop colored artifacts?
I tend to slow down alien ability to spawn new bases by a large margin so they simply may not have spawned yet but in my previous playthroughs (few years ago) I was under the impression that elemental spawners could be generated from the very beginning.
Before "Big" enemies though, they only have a chance to drop small artifacts, so, you might need to kill a few before they show up.
I'd advise you to check settings, and make sure enemies dropping artifacts is turned on in the enemies mod section of the settings.
Re: [1.1] Bob's Mods: General Discussion
Of course right after I asked I spotted an elemental spawner in radar range, went to check and got myself some colored alien artifacts. My usual (lack of) luck.
Everything works fine then. Sorry.
Everything works fine then. Sorry.

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Re: [1.1] Bob's Mods: General Discussion
Oh, right, maybe I'm still half asleep.
if you specifically want the coloured artifacts, you need to either travel some distance, as they start showing up after a certain distance, or your evolution factor to... 0.5 to make the elemental nests appear, or to 0.6 to make the lowest level elemental enemies spawn.
turning on the "Bigger sooner" option lowers all these values by 0.1.