We have 3 very long and 100% compressed belts.
As soon as I power up the system, inserters start collect copper as fast as it arrives. Throughput is limited by the bottlenecks.
Central belt has no bottleneck, thus it have 100% throughput.
I cut off the power when end of copper on the middle line reaches finish line.
Test 1: Straight belt vs Split & Rejoin vs Fast corners
![Image](https://forums.factorio.com/images/ext/5ced949b59912265ff577cb1f079c5ed.png)
Straight: 1260
split & rejoin: 1264
Fast corners: 1241
Results are the same as in previous test, just more accurate.
Split & rejoin is as fast as the straight belt - no loss of compression at all.
Fast corners lose 2 - 3%, which is acceptable for the most cases.
Now to the interesting part:
Straight belt vs Slow corners vs Belt rebalancer.
![Image](https://forums.factorio.com/images/ext/e55aee9040c71887e3b5c67662a83df9.png)
3..2..1..GO!
Visual representation:
![Image](https://forums.factorio.com/images/ext/152ac4a83005a9974633da4b9592ed5a.png)
Results:
Straight: 1312
Slow corners: 869 = 34% throughput loss
Belt Rebalancer: 840 = 36% throughput loss
So... belt rebalancer is not your friend.
Save file: https://dl.dropboxusercontent.com/u/343 ... test_2.zip