and it didn't crash "yet" still uses same ammount of ram.
ill try to put down a huge biolab now to test it
![Smile :)](./images/smilies/icon_e_smile.gif)
8 bioreactors that change biomass to biomass .. no probs
but somehow my inserter is to stupid to put fertilizer in the first bioreactor.
inserter is still to stupid but guess you just need it to start anyway.
![Image](https://forums.factorio.com/images/ext/c28141d42d8f8294225f32e20ca3e46a.png)
no crashes currenty, so sorry about the troubles. I just had to update the game.
e: and thanks for this mod, mk towers, farm and the whole chemical setup makes me feel more like a factory manager.
Chemical long range warfare would be awesome in a future patch, even if that would probably make the biters more agressive ^^ (missle launcher in a stationary nuke form, like in c&c: generals)
but i'm moving away from what i wanted to realy say.
and thats BIG THANKS, amazing mod and you are awesome for helping out with problems.
e2: 169 bio reactors and no problems since around 1-2 hours. guess that means problem solved
![Wink ;)](./images/smilies/icon_e_wink.gif)