Blueprint Edit - Ability to Zoom In/Out

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

rldml
Fast Inserter
Fast Inserter
Posts: 181
Joined: Sun Mar 06, 2016 2:38 am
Contact:

Re: Blueprint Edit - Ability to Zoom In/Out

Post by rldml »

I need this. +1
Jürgen Erhard
Filter Inserter
Filter Inserter
Posts: 299
Joined: Sun Jun 12, 2016 11:29 pm
Contact:

Re: Blueprint Edit - Ability to Zoom In/Out

Post by Jürgen Erhard »

Let's give this a nudge, because I've wanted this for aaaaages.
SkiCarver
Fast Inserter
Fast Inserter
Posts: 166
Joined: Sat Apr 06, 2019 9:36 am
Contact:

Re: Blueprint Edit - Ability to Zoom In/Out

Post by SkiCarver »

Agreed with the request for a zoom ... and also the ability to edit, even if that ability is limited (add/remove objects but without actual processing in the machines)
Tekillaa
Fast Inserter
Fast Inserter
Posts: 163
Joined: Fri Mar 01, 2019 7:04 pm
Contact:

Re: Blueprint Edit - Ability to Zoom In/Out

Post by Tekillaa »

Using "train station" Bp and more larger BP sometimes : +1
It should be add in the game: viewtopic.php?f=6&t=67650 :)
Qon
Smart Inserter
Smart Inserter
Posts: 2164
Joined: Thu Mar 17, 2016 6:27 am
Contact:

Re: Blueprint Edit - Ability to Zoom In/Out

Post by Qon »

+1

Image
My mods: Capsule Ammo | HandyHands - Automatic handcrafting | ChunkyChunks - Configurable Gridlines
Some other creations: Combinassembly Language GitHub w instructions and link to run it in your browser | 0~drain Laser
User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12889
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: Blueprint Edit - Ability to Zoom In/Out

Post by ssilk »

I want to list my features of this suggestion:
  • instead of current “edit”-mode a real editor (technically placing blueprint on empty surface), like the blueprint-lab mod.
  • optionally: in that editor enable to stop time in the “real” world
  • optionally: like in blueprint lab mod, give player possibility to test the blueprint. Or make it at least simple modable, so that new blueprint-editor-features can be added
  • on that edit-surface give player the ability to place/delete any item she/he wants, instead of only delete/undelete
  • place and save any other blueprint from here
  • player on that surface works like in god-mode
  • optionally: during a game this surface doesn’t forget until you clean it. When you enter that surface without clearing, you appear at a new place, but your old constructions are still there.
  • optionally: provides mirroring-mode and helps solving problems with symmetry, provides shifting-mode for rails and shows/helps with those problems.
  • shows theoretical max. usage/production of electricity, max. Item production/usage, min. Standby power...
  • optionally: a mode to “write” letters down to the surface
  • control slice, what screenshot of the blueprint will be taken
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
User avatar
Ghoulish
Filter Inserter
Filter Inserter
Posts: 468
Joined: Fri Oct 16, 2015 8:40 am

Re: Blueprint Edit - Ability to Zoom In/Out

Post by Ghoulish »

Here's a blueprint I was wanting to edit. Can't feasably be done, x number of years we'll all have implants in our eyes to zoom in no doubt, but I think adding the option to the game will be far quicker :) This is a really needed feature :D :D Pretty please <3
Untitled.png
Untitled.png (2.31 MiB) Viewed 5577 times
See the daily™ struggles with my Factory! :D https://www.twitch.tv/repetitivebeats
SkiCarver
Fast Inserter
Fast Inserter
Posts: 166
Joined: Sat Apr 06, 2019 9:36 am
Contact:

Re: Blueprint Edit - Ability to Zoom In/Out

Post by SkiCarver »

I want to tweak one constant combinator .... oh for a blueprint editor!!
Attachments
base1.png
base1.png (579.27 KiB) Viewed 5518 times
User avatar
Usul
Fast Inserter
Fast Inserter
Posts: 203
Joined: Mon Oct 31, 2016 5:05 pm
Contact:

Re: Blueprint Edit - Ability to Zoom In/Out

Post by Usul »

Oh, this feature was not added. :(
MassiveDynamic
Filter Inserter
Filter Inserter
Posts: 265
Joined: Sun Sep 16, 2018 10:44 pm
Contact:

Suggestion: The ability to zoom in on blueprints for editing

Post by MassiveDynamic »

TL;DR
Blueprints are great; editing them is a hassle; zooming would help.

What ?
Once you create a blueprint, editing is quite tedious. It would help if it was possible to zoom in on a blueprint while you are editing.
Screenshot (120).png
Screenshot (120).png (1.51 MiB) Viewed 5122 times
Why ?
In the image you can see my cousin's city block; it's wonderful, but it has a few small flaws that I can't see while holding the blueprint. I hope that I am not alone in this.

Thank you, whether or not this is considered.
User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12889
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: Suggestion: The ability to zoom in on blueprints for editing

Post by ssilk »

There is a vast cloud of ideas around a blueprint editor.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
User avatar
Optera
Smart Inserter
Smart Inserter
Posts: 2920
Joined: Sat Jun 11, 2016 6:41 am
Contact:

Re: Suggestion: The ability to zoom in on blueprints for editing

Post by Optera »

Would be quite easy if done similarly to tipps:
An edit button teleports into a world filled with lab tiles with the blueprint pre built
A Save button takes you back and saves the updated blueprint
User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12889
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: Suggestion: The ability to zoom in on blueprints for editing

Post by ssilk »

Well, there is a mod
https://mods.factorio.com/mod/Blueprint-Editor
https://mods.factorio.com/mod/Kux-BlueprintEditor
Dunno, how that works, but it looks more like a blueprint filter. And it makes me suspicious,that the second is marked as republished from the first.

And there was a mod
https://mods.factorio.com/mod/Edit-Blueprints
I remember this one, that was, what we are talking about here, but it had real problems with bigger blueprints.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
User avatar
AdamK
Long Handed Inserter
Long Handed Inserter
Posts: 64
Joined: Thu Jul 25, 2019 9:11 am
Contact:

Zoom in blueprints

Post by AdamK »

With big blueprints it is hard to remove things by hand. Zoom would help with that.
User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12889
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: Blueprint Edit - Ability to Zoom In/Out

Post by ssilk »

it took me 5 seconds to find a similar thread, but 30 to merge that post into this older one — ssilk
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
foamy
Filter Inserter
Filter Inserter
Posts: 432
Joined: Mon Aug 26, 2019 4:14 am
Contact:

Re: Blueprint Edit - Ability to Zoom In/Out

Post by foamy »

Pan and zoom controls for blueprints would be a fantastic QoL change. Particularly if you're working with things like train stations or nuclear plants.
User avatar
Optera
Smart Inserter
Smart Inserter
Posts: 2920
Joined: Sat Jun 11, 2016 6:41 am
Contact:

Re: Suggestion: The ability to zoom in on blueprints for editing

Post by Optera »

Merge with Thread from 2017?
viewtopic.php?f=6&t=50130
User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12889
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: Blueprint Edit - Ability to Zoom In/Out

Post by ssilk »

merged also that thread into here

Thanks Optera! :) (I remember I searched for “blueprint editor” instead of “blueprint edit*”.)
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Arcani_Victus
Burner Inserter
Burner Inserter
Posts: 8
Joined: Sun Jun 03, 2018 12:54 am
Contact:

Re: Blueprint Edit - Ability to Zoom In/Out

Post by Arcani_Victus »

I would like to second...15th? this idea. I have been working on a little factory blueprint for 160+ hours and this is one of a couple things I have found that would greatly improve the QoL when working with large blueprints.
oof2win2
Long Handed Inserter
Long Handed Inserter
Posts: 56
Joined: Wed Nov 18, 2020 8:13 am
Contact:

Re: Add support for zooming and havigating plueprint preview

Post by oof2win2 »

I'd like for this to be added to the game. Just a bump since there has been no activity on this in a seemingly long time.
Post Reply

Return to “Ideas and Suggestions”