Blueprint Edit - Ability to Zoom In/Out
Moderator: ickputzdirwech
Re: Blueprint Edit - Ability to Zoom In/Out
I need this. +1
			
			
									
									
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				Jürgen Erhard
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Re: Blueprint Edit - Ability to Zoom In/Out
Let's give this a nudge, because I've wanted this for aaaaages.
			
			
									
									
						Re: Blueprint Edit - Ability to Zoom In/Out
Agreed with the request for a zoom ... and also the ability to edit, even if that ability is limited (add/remove objects but without actual processing in the machines)
			
			
									
									
						Re: Blueprint Edit - Ability to Zoom In/Out
Using "train station" Bp and more larger BP sometimes : +1
			
			
									
									After Coffee!
						Re: Blueprint Edit - Ability to Zoom In/Out
+1

			
			
									
									
My mods: Capsule Ammo | HandyHands - Automatic handcrafting | ChunkyChunks - Configurable Gridlines
Some other creations: Combinassembly Language GitHub w instructions and link to run it in your browser | 0~drain Laser
						Some other creations: Combinassembly Language GitHub w instructions and link to run it in your browser | 0~drain Laser
Re: Blueprint Edit - Ability to Zoom In/Out
I want to list my features of this suggestion:
			
			
									
									- instead of current “edit”-mode a real editor (technically placing blueprint on empty surface), like the blueprint-lab mod.
- optionally: in that editor enable to stop time in the “real” world
- optionally: like in blueprint lab mod, give player possibility to test the blueprint. Or make it at least simple modable, so that new blueprint-editor-features can be added
- on that edit-surface give player the ability to place/delete any item she/he wants, instead of only delete/undelete
- place and save any other blueprint from here
- player on that surface works like in god-mode
- optionally: during a game this surface doesn’t forget until you clean it. When you enter that surface without clearing, you appear at a new place, but your old constructions are still there.
- optionally: provides mirroring-mode and helps solving problems with symmetry, provides shifting-mode for rails and shows/helps with those problems.
- shows theoretical max. usage/production of electricity, max. Item production/usage, min. Standby power...
- optionally: a mode to “write” letters down to the surface
- control slice, what screenshot of the blueprint will be taken
Cool suggestion: Eatable MOUSE-pointers.
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Re: Blueprint Edit - Ability to Zoom In/Out
Here's a blueprint I was wanting to edit. Can't feasably be done, x number of years we'll all have implants in our eyes to zoom in no doubt, but I think adding the option to the game will be far quicker  This is a really needed feature
 This is a really needed feature  
  Pretty please <3
 Pretty please <3
			
			
									
									 This is a really needed feature
 This is a really needed feature  
  Pretty please <3
 Pretty please <3See the daily™ struggles with my Factory!  https://www.twitch.tv/repetitivebeats
 https://www.twitch.tv/repetitivebeats
						 https://www.twitch.tv/repetitivebeats
 https://www.twitch.tv/repetitivebeatsRe: Blueprint Edit - Ability to Zoom In/Out
I want to tweak one constant combinator .... oh for a blueprint editor!!
			
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Re: Blueprint Edit - Ability to Zoom In/Out
Oh, this feature was not added. 
			
			
									
									
						
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				MassiveDynamic
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Suggestion: The ability to zoom in on blueprints for editing
TL;DR
Blueprints are great; editing them is a hassle; zooming would help.What ?
Once you create a blueprint, editing is quite tedious. It would help if it was possible to zoom in on a blueprint while you are editing.Why ?
In the image you can see my cousin's city block; it's wonderful, but it has a few small flaws that I can't see while holding the blueprint. I hope that I am not alone in this.Thank you, whether or not this is considered.
Factorio Towns... https://youtube.com/playlist?list=PLf5d ... -ps9WNZOCe
						Re: Suggestion: The ability to zoom in on blueprints for editing
There is a vast cloud of ideas around a blueprint editor.
			
			
									
									Cool suggestion: Eatable MOUSE-pointers.
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I still like small signatures...
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I still like small signatures...
Re: Suggestion: The ability to zoom in on blueprints for editing
Would be quite easy if done similarly to tipps:
An edit button teleports into a world filled with lab tiles with the blueprint pre built
A Save button takes you back and saves the updated blueprint
			
			
									
									An edit button teleports into a world filled with lab tiles with the blueprint pre built
A Save button takes you back and saves the updated blueprint
My Mods: mods.factorio.com 
						Re: Suggestion: The ability to zoom in on blueprints for editing
Well, there is a mod
https://mods.factorio.com/mod/Blueprint-Editor
https://mods.factorio.com/mod/Kux-BlueprintEditor
Dunno, how that works, but it looks more like a blueprint filter. And it makes me suspicious,that the second is marked as republished from the first.
And there was a mod
https://mods.factorio.com/mod/Edit-Blueprints
I remember this one, that was, what we are talking about here, but it had real problems with bigger blueprints.
			
			
									
									https://mods.factorio.com/mod/Blueprint-Editor
https://mods.factorio.com/mod/Kux-BlueprintEditor
Dunno, how that works, but it looks more like a blueprint filter. And it makes me suspicious,that the second is marked as republished from the first.
And there was a mod
https://mods.factorio.com/mod/Edit-Blueprints
I remember this one, that was, what we are talking about here, but it had real problems with bigger blueprints.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
						Have you used the Advanced Search today?
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I still like small signatures...
Zoom in blueprints
With big blueprints it is hard to remove things by hand. Zoom would help with that.
			
			
									
									
						Re: Blueprint Edit - Ability to Zoom In/Out
it took me 5 seconds to find a similar thread, but 30 to merge that post into this older one — ssilk
			
			
									
									Cool suggestion: Eatable MOUSE-pointers.
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I still like small signatures...
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I still like small signatures...
Re: Blueprint Edit - Ability to Zoom In/Out
Pan and zoom controls for blueprints would be a fantastic QoL change. Particularly if you're working with things like train stations or nuclear plants.
			
			
									
									
						Re: Suggestion: The ability to zoom in on blueprints for editing
Merge with Thread from 2017?
viewtopic.php?f=6&t=50130
			
			
									
									viewtopic.php?f=6&t=50130
My Mods: mods.factorio.com 
						Re: Blueprint Edit - Ability to Zoom In/Out
merged also that thread into here
Thanks Optera! (I remember I searched for “blueprint editor” instead of “blueprint edit*”.)
 (I remember I searched for “blueprint editor” instead of “blueprint edit*”.)
			
			
									
									Thanks Optera!
 (I remember I searched for “blueprint editor” instead of “blueprint edit*”.)
 (I remember I searched for “blueprint editor” instead of “blueprint edit*”.)Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
						Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
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				Arcani_Victus
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Re: Blueprint Edit - Ability to Zoom In/Out
I would like to second...15th? this idea.  I have been working on a little factory blueprint for 160+ hours and this is one of a couple things I have found that would greatly improve the QoL when working with large blueprints.
			
			
									
									
						Re: Add support for zooming and havigating plueprint preview
I'd like for this to be added to the game. Just a bump since there has been no activity on this in a seemingly long time.
			
			
									
									
						







