TL;DRIn the late game (and especially in heavily modded games), the personal logistics pane can get quite extensive. When dealing with large logistics request setups, three ideas come to mind to improve the functionality: save and restore, being able to move requests, and blinking ala the crafting menu where an exisitng request is.
What ?A screenshot from a game I have presently (with only about half being shown): This causes a few things that would be really nice to see improved. I searched the boards for a few keywords and didn't quickly find these, but apologies if I missed something.
1) Being able to save / restore logistics requests.
As you can see, there are a LOT of logistics requests, and I TRY to keep things kind of ordered. Having a function to export/import this list would be helpful. I'm playing on a hosted multiplayer server, and we wipe the world every so often, and re-setting this up takes a lot of time and I inevitably miss a lot. I would see this implemented as something akin to the Blueprint export-as-string functionality, with an export and import button added somewhere (maybe just to the right of the "Personal logistics and auto-trash" checkbox), like this mock-up: 2) Being able to re-arrange logistics requests.
Right now the only way I have to move things around is to delete the existing and re-set it elsewhere. While middle-mouse-button clears off the main item bars, right-mouse-button clears from the logistics requests, so it's a little inconsistent. In addition, in other UI elements (i.e. assemblers, etc.), you can shift-right-click to copy and shift-left-click to paste onto another. It would be handy to have the same functionality inside the personal logistics requests, except obviously would need to be a cut-and-paste instead of copy-and-paste.
3) Not being able to find an existing request easily.
With this many logistics requests, it gets hard finding something that's already in it. The UI currently only offers this: (The red background, and a floating text this item already exists), and the default positioning covers the logistics pane. It would be handy if this worked similar to the crafting menu - the window for selecting a new logistics request comes up over the RIGHT third (over the crafting pane), and if you mouse over an item already in the logistics requests, it blinks in the yellow background where the item is in the Logistics pane.
Why ?The personal logistics pane gets a lot of use in later games of Factorio, and having to reset all of these items every single time seems like needless rework - we have blueprints to avoid rework between games for constructions, and this seems to be in the same mentality. The other two seem to be improvements to the existing UI that don't break other things (that I'm aware of), and improve the UI experience.