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0.002 2021-02-09 22:14:36; Factorio 1.1.21 (build 58049, win64, steam)
0.002 Operating system: Windows 7 Service Pack 1
0.002 Program arguments: "E:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" "--wait-to-close" "7364"
0.003 Read data path: E:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.003 Write data path: C:/Users/Yubi/AppData/Roaming/Factorio [60340/233172MB]
0.003 Binaries path: E:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.020 System info: [CPU: AMD FX(tm)-6300 Six-Core Processor, 6 cores, RAM: 2168/8108 MB, page: 4307/16215 MB, virtual: 205/8388607 MB, extended virtual: 0 MB]
0.020 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: ru]
0.034 Available displays: 2
0.034 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 560 Ti {0x05, [0,0], 1920x1080, 32bit, 60Hz}
0.034 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 560 Ti {0x01, [1920,0], 1440x900, 32bit, 60Hz}
0.083 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
0.171 Initialised Direct3D[0]: NVIDIA GeForce GTX 560 Ti; id: 10de-1200; driver: nvd3dumx.dll 23.21.13.9135
0.171 D3D Feature Level: 11.0, DXGI 1.2+, SwapChain: 1,discard,-,-,-,none
0.171 BGR 565 Supported: No
0.171 MaximumFrameLatency: 3, GPUThreadPriority: 0
0.172 Graphics settings preset: medium-with-low-vram
0.172 Dedicated video memory size 969 MB
0.234 Desktop composition is active.
0.234 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [DXT: low-quality] [Color: 32bit]
0.234 [Max threads (load/render): 32/6] [Max texture size: 4096] [Tex.Stream.: 1] [Rotation quality: low] [Other: sTDCwt] [B:0,C:0,S:100]
0.279 DSound: Starting _dsound_update thread
0.279 [Audio] Backend:default; Depth:16, Channel:2, Frequency:44100; MixerQuality:linear
0.279 DSound: Enter _dsound_update; tid=6268
0.841 Loading mod core 0.0.0 (data.lua)
0.983 Loading mod base 1.1.21 (data.lua)
1.404 Loading mod base 1.1.21 (data-updates.lua)
1.603 Checksum for core: 1905034584
1.603 Checksum of base: 1503457007
1.888 Prototype list checksum: 3034860339
1.951 Loading sounds...
2.619 Info PlayerData.cpp:73: Local player-data.json unavailable
2.619 Info PlayerData.cpp:76: Cloud player-data.json available, timestamp 1612883675
2.873 Crop bitmaps.
4.997 Parallel Sprite Loader initialized (threads: 5)
5.200 Initial atlas bitmap size is 4096
5.218 Created atlas bitmap 4096x4052 [none]
5.228 Created atlas bitmap 4096x4084 [none]
5.237 Created atlas bitmap 4096x4088 [none]
5.246 Created atlas bitmap 4096x4096 [none]
5.249 Created atlas bitmap 4096x4040 [none]
5.251 Created atlas bitmap 4096x4096 [none]
5.252 Created atlas bitmap 4096x620 [none]
5.252 Created atlas bitmap 4096x2120 [decal]
5.257 Created atlas bitmap 4096x4032 [low-object, linear-minification]
5.257 Created atlas bitmap 4096x1824 [low-object]
5.257 Created atlas bitmap 4096x2464 [mipmap, linear-minification, linear-magnification, linear-mip-level]
5.260 Created atlas bitmap 4096x4064 [terrain, mipmap, linear-minification, linear-mip-level]
5.260 Created atlas bitmap 4096x3424 [terrain, mipmap, linear-minification, linear-mip-level]
5.261 Created atlas bitmap 4096x1632 [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
5.261 Created atlas bitmap 4096x1664 [smoke, mipmap, linear-minification, linear-magnification]
5.261 Created atlas bitmap 4096x944 [mipmap]
5.263 Created atlas bitmap 4096x4096 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
5.264 Created atlas bitmap 4096x256 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
5.264 Created atlas bitmap 4096x828 [alpha-mask]
5.274 Created atlas bitmap 4096x4044 [shadow, linear-magnification, alpha-mask]
5.282 Created atlas bitmap 4096x4096 [shadow, linear-magnification, alpha-mask]
5.288 Created atlas bitmap 4096x4088 [shadow, linear-magnification, alpha-mask]
5.289 Created atlas bitmap 4096x3144 [shadow, linear-magnification, alpha-mask]
5.289 Created atlas bitmap 4096x1312 [shadow, mipmap, linear-magnification, alpha-mask]
5.289 Created atlas bitmap 2048x240 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
5.317 Created virtual atlas pages 4096x4096x2
5.324 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
6.072 Parallel Sprite Loader initialized (threads: 5)
11.435 Sprites loaded
11.447 Generated mipmaps (3) for atlas [8] of size 4096x4032
11.457 Generated mipmaps (3) for atlas [9] of size 4096x1824
11.467 Generated mipmaps (3) for atlas [10] of size 4096x2464
11.478 Generated mipmaps (3) for atlas [11] of size 4096x4064
11.489 Generated mipmaps (3) for atlas [12] of size 4096x3424
11.500 Generated mipmaps (3) for atlas [13] of size 4096x1632
11.511 Generated mipmaps (3) for atlas [14] of size 4096x1664
11.574 Generated mipmaps (3) for atlas [15] of size 4096x944
11.584 Generated mipmaps (5) for atlas [16] of size 4096x4096
11.594 Generated mipmaps (5) for atlas [17] of size 4096x256
11.605 Generated mipmaps (3) for atlas [23] of size 4096x1312
11.631 Custom mipmaps uploaded.
11.752 Generated mipmaps for virtual atlas of size 4096x8192
12.043 Factorio initialised
12.074 Steam Storage Quota: 4768/4768
24.292 Loading map C:\Users\Yubi\AppData\Roaming\Factorio\saves\Angel_Bob_MAX_3_2020.zip: 87188279 bytes.
24.962 Loading level.dat: 254842749 bytes.
24.968 Info Scenario.cpp:197: Map version 1.0.0-0
24.978 Info PrototypeMigrationList.cpp:194: Activating migration base/1.1.0.json
50.963 Info ElectricSubNetwork.cpp:1443: Merging duplicate category of roboport on index 2 and 3
50.982 Loading blueprint storage: Local timestamp 1612695766, Cloud timestamp 1612695765
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-uvvw4g\src\energy\electricsubnetwork.cpp (989): ElectricSubNetwork::checkDataConsistency
c:\cygwin64\tmp\factorio-build-uvvw4g\src\map\map.cpp (2071): Map::checkConsistency
c:\cygwin64\tmp\factorio-build-uvvw4g\src\map\map.cpp (1107): Map::setupEntities
c:\cygwin64\tmp\factorio-build-uvvw4g\src\map\map.cpp (1124): Map::setupEntities
c:\cygwin64\tmp\factorio-build-uvvw4g\src\scenario\scenario.cpp (330): Scenario::loadFactory
c:\cygwin64\tmp\factorio-build-uvvw4g\src\scenario\parallelscenarioloader.cpp (161): ParallelScenarioLoader::doLoad
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,NamedBool<EnableReplayTag>),MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,enum NamedBool<EnableReplayTag>::Enum>,std::default_delete<std::tuple<void (__cdecl*)(MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,NamedBool<EnableReplayTag>),MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,enum NamedBool<EnableReplayTag>::Enum> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000772D59CD)
00000000772D59CD (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007740A561)
000000007740A561 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
64.370 Error ElectricSubNetwork.cpp:989: source.network == this was not true
Logger::writeStacktrace skipped.
64.370 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
104.774 Uploading log file
104.806 Error CrashHandler.cpp:258: Heap validation: success.
104.807 Creating crash dump.
106.029 CrashDump success