[1.1.22] Crash on menu screen (GameView::updatePositionalSounds) MR

This subforum contains all the issues which we already resolved.
Post Reply
Xorimuth
Filter Inserter
Filter Inserter
Posts: 625
Joined: Sat Mar 02, 2019 9:39 pm
Contact:

[1.1.22] Crash on menu screen (GameView::updatePositionalSounds) MR

Post by Xorimuth »

After updating my steam install to 1.1.22, I clicked "Confirm" on the changelog and it crashed instantly. I reopened it, clicked "Confirm" and it crashed after ~5 seconds. 2 more times (including without mods) it crashes after a couple of minutes.

macOS 11

Code: Select all

  27.845 Error CrashHandler.cpp:621: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
#1  0x0000000107524742 in Logger::logStacktrace(StackTraceInfo*) + 0x12
#2  0x000000010697aba9 in CrashHandler::writeStackTrace(CrashHandler::CrashReason) + 0xb9
#3  0x000000010750b2c4 in CrashHandler::commonSignalHandler(int) + 0x74
#4  0x000000010750a7a9 in CrashHandler::SignalHandler(int) + 0x9
#5  0x00007fff204ddd7d in _sigtramp + 0x1d
#6  0x000000010686998b in GameView::updatePositionalSounds() + 0x6b
#7  0x000000010686970a in Game::update() + 0x2a
#8  0x000000010725aa7d in Scenario::update() + 0x5fd
#9  0x0000000106d8f811 in Simulation::update() + 0xd1
#10 0x0000000106d8ee4a in SimulationWidget::logic(double) + 0x2a
#11 0x0000000107a800fb in agui::Gui::recursiveDoLogic(agui::Widget*) + 0x3b
#12 0x0000000107a8015c in agui::Gui::recursiveDoLogic(agui::Widget*) + 0x9c
#13 0x0000000107a7f768 in agui::Gui::logic(bool) + 0xa8
#14 0x00000001068d9587 in GlobalContext::updateGui(bool) + 0x97
#15 0x0000000107044745 in MainLoop::prepare() + 0x485
#16 0x0000000107042f8a in MainLoop::mainLoopStep(WorkerThread&, MainLoop::HeavyMode) + 0x13a
#17 0x00000001063a6593 in MainLoop::run(Filesystem::Path const&, Filesystem::Path const&, bool, bool, std::__1::function<void ()>, Filesystem::Path const&, MainLoop::HeavyMode) + 0x5a3
#18 0x0000000106220097 in main + 0x17487
Stack trace logging done
  27.865 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Attachments
factorio-current crash.log
(12.59 KiB) Downloaded 132 times
My mods
Content: Freight Forwarding | Spidertron Patrols | Spidertron Enhancements | Power Overload
QoL: Factory Search | Remote Configuration | Module Inserter Simplified | Wire Shortcuts X | Ghost Warnings


mb0258
Manual Inserter
Manual Inserter
Posts: 1
Joined: Mon Feb 15, 2021 10:58 pm
Contact:

Re: [1.1.22] Crash on menu screen (GameView::updatePositionalSounds) MR

Post by mb0258 »

similar situation here,
After updating my steam install to 1.1.22, I clicked "Confirm" on the changelog and it crashed after ~5 seconds.
Attachments
factorio-current.log
(8.48 KiB) Downloaded 127 times

User avatar
Therax
Filter Inserter
Filter Inserter
Posts: 470
Joined: Sun May 21, 2017 6:28 pm
Contact:

Re: [1.1.22] Crash on menu screen (GameView::updatePositionalSounds) MR

Post by Therax »

Same crash, not on the main menu simulations, but in game during combat.
Attachments
factorio-previous.log
(13.7 KiB) Downloaded 129 times
factorio-current.log
(13.73 KiB) Downloaded 127 times
Miniloader — UPS-friendly 1x1 loaders
Bulk Rail Loaders — Rapid train loading and unloading
Beltlayer & Pipelayer — Route items and fluids freely underground

Oxyd
Former Staff
Former Staff
Posts: 1428
Joined: Thu May 07, 2015 8:42 am
Contact:

Re: [1.1.22] Crash on menu screen (GameView::updatePositionalSounds) MR

Post by Oxyd »

Sorry about that. It'll be fixed in 1.1.23.

laethos
Burner Inserter
Burner Inserter
Posts: 7
Joined: Tue Feb 16, 2021 1:30 am
Contact:

Re: [1.1.22] Crash on menu screen (GameView::updatePositionalSounds) MR

Post by laethos »

Same issue here, thanks for fixing it so quickly.

Sarpar
Burner Inserter
Burner Inserter
Posts: 8
Joined: Sun Nov 15, 2020 4:43 pm
Contact:

Re: [1.1.22] Crash on menu screen (GameView::updatePositionalSounds) MR

Post by Sarpar »

Same problem here. downgraded to 1.1.21.

Winterkoning
Manual Inserter
Manual Inserter
Posts: 1
Joined: Tue Feb 16, 2021 4:43 am
Contact:

Re: [1.1.22] Crash on menu screen (GameView::updatePositionalSounds) MR

Post by Winterkoning »

Same here, except I didn't click Confirm; just had the changelog open for a few minutes

Code: Select all


   0.003 2021-02-15 21:36:24; Factorio 1.1.22 (build 58117, win64, steam)
   0.003 Operating system: Windows 10 (version 1909) 
   0.003 Program arguments: "D:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.004 Read data path: D:/Program Files (x86)/Steam/SteamApps/common/Factorio/data
   0.004 Write data path: C:/Users/Sasha/AppData/Roaming/Factorio [118268/953770MB]
   0.004 Binaries path: D:/Program Files (x86)/Steam/SteamApps/common/Factorio/bin
   0.084 System info: [CPU: AMD A8-5600K APU with Radeon(tm) HD Graphics, 4 cores, RAM: 8889/16348 MB, page: 15304/23256 MB, virtual: 4327/134217727 MB, extended virtual: 0 MB]
   0.084 Display options: [FullScreen: 0] [VSync: 0] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: en]
   0.104 Available displays: 2
   0.104  [0]: \\.\DISPLAY1 - Radeon(TM) RX 460 Graphics {0x80005, [0,0], 1920x1080, 32bit, 59Hz}
   0.105  [1]: \\.\DISPLAY2 - Radeon(TM) RX 460 Graphics {0x80001, [1920,0], 1920x1080, 32bit, 60Hz}
   0.240 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
   0.566 Initialised Direct3D[0]: Radeon(TM) RX 460 Graphics; id: 1002-67ef; driver: aticfx64.dll 27.20.12033.1007
   0.566   D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
   0.566   [Local Video Memory] Budget: 3464MB, CurrentUsage: 0MB, Reservation: 0/1834MB
   0.566   [Non-Local Vid.Mem.] Budget: 7356MB, CurrentUsage: 0MB, Reservation: 0/3882MB
   0.566   Tiled resources: Tier 2
   0.566   Unified Memory Architecture: No
   0.566   BGR 565 Supported: Yes
   0.566   MaximumFrameLatency: 3, GPUThreadPriority: 0
   0.567 Graphics settings preset: very-high
   0.567   Dedicated video memory size 4075 MB
   0.774 Desktop composition is active.
   0.774 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: none] [Color: 32bit]
   0.774                   [Max threads (load/render): 32/4] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDCwT] [B:0,C:0,S:80]
   0.891 DSound: Starting _dsound_update thread
   0.891 [Audio] Backend:default; Depth:16, Channel:2, Frequency:44100; MixerQuality:linear
   0.891 DSound: Enter _dsound_update; tid=12852
   1.450 Loading mod core 0.0.0 (data.lua)
   2.358 Loading mod base 1.1.22 (data.lua)
   4.252 Loading mod base 1.1.22 (data-updates.lua)
   4.556 Checksum for core: 217331212
   4.556 Checksum of base: 3777792092
   5.036 Prototype list checksum: 3034860339
   5.136 Loading sounds...
   6.071 Info PlayerData.cpp:73: Local player-data.json unavailable
   6.071 Info PlayerData.cpp:76: Cloud player-data.json available, timestamp 1613374097
   6.432 Crop bitmaps.
 104.824 Parallel Sprite Loader initialized (threads: 3)
 124.260 Initial atlas bitmap size is 16384
 124.341 Created atlas bitmap 16384x16380 [not-compressed]
 124.350 Created atlas bitmap 16384x12461 [not-compressed]
 124.351 Created atlas bitmap 8192x4195 [decal, not-compressed]
 124.354 Created atlas bitmap 16384x5560 [low-object, not-compressed]
 124.354 Created atlas bitmap 4096x3088 [mipmap]
 124.356 Created atlas bitmap 8192x4464 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
 124.358 Created atlas bitmap 16384x6064 [terrain, not-compressed, mipmap, linear-minification, linear-mip-level]
 124.359 Created atlas bitmap 4096x3216 [terrain-effect-map, not-compressed, mipmap, linear-minification, linear-mip-level]
 124.359 Created atlas bitmap 4096x1844 [smoke, not-compressed, mipmap, linear-minification, linear-magnification]
 124.360 Created atlas bitmap 8192x2240 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
 124.360 Created atlas bitmap 8192x1496 [alpha-mask]
 124.367 Created atlas bitmap 16384x14748 [shadow, linear-magnification, alpha-mask]
 124.368 Created atlas bitmap 8192x2336 [shadow, mipmap, linear-magnification, alpha-mask]
 124.368 Created atlas bitmap 2048x240 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
 124.515 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
 126.121 Parallel Sprite Loader initialized (threads: 3)
 148.442 Sprites loaded
 148.465 Generated mipmaps (4) for atlas [3] of size 16384x5560   
 148.535 Generated mipmaps (3) for atlas [4] of size 4096x3088   
 148.547 Generated mipmaps (3) for atlas [5] of size 8192x4464   
 148.735 Generated mipmaps (3) for atlas [6] of size 16384x6064   
 148.747 Generated mipmaps (3) for atlas [7] of size 4096x3216   
 148.758 Generated mipmaps (3) for atlas [8] of size 4096x1844   
 148.769 Generated mipmaps (5) for atlas [9] of size 8192x2240   
 148.782 Generated mipmaps (3) for atlas [12] of size 8192x2336   
 148.790 Custom mipmaps uploaded.
 151.501 Factorio initialised
 151.611 Steam Storage Quota: 600/4768
 260.187 Error CrashHandler.cpp:621: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-czqkvw\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-czqkvw\src\util\logger.cpp (545): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-czqkvw\src\util\logger.cpp (552): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-czqkvw\src\util\crashhandler.cpp (184): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-build-czqkvw\src\util\crashhandler.cpp (630): CrashHandler::SignalHandler
minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (304): `__scrt_common_main_seh'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF68E2E4884)
00007FF68E2E4884 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDBB5E184F)
00007FFDBB5E184F (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDBB5AA889)
00007FFDBB5AA889 (ntdll): (filename not available): RtlRaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDBB5E04BE)
00007FFDBB5E04BE (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-build-czqkvw\src\gameview.cpp (2023): GameView::updatePositionalSounds
c:\cygwin64\tmp\factorio-build-czqkvw\src\game.cpp (210): Game::update
c:\cygwin64\tmp\factorio-build-czqkvw\src\scenario\scenario.cpp (1266): Scenario::update
c:\cygwin64\tmp\factorio-build-czqkvw\src\scenario\scenario.cpp (1157): Scenario::updateStep
c:\cygwin64\tmp\factorio-build-czqkvw\src\gui\simulationwidget.cpp (123): SimulationWidget::CurrentSimulation::update
c:\cygwin64\tmp\factorio-build-czqkvw\src\gui\simulationwidget.cpp (49): SimulationWidget::logic
c:\cygwin64\tmp\factorio-build-czqkvw\libraries\agui\gui.cpp (830): agui::Gui::recursiveDoLogic
c:\cygwin64\tmp\factorio-build-czqkvw\libraries\agui\gui.cpp (836): agui::Gui::recursiveDoLogic
c:\cygwin64\tmp\factorio-build-czqkvw\libraries\agui\gui.cpp (792): agui::Gui::logic
c:\cygwin64\tmp\factorio-build-czqkvw\src\globalcontext.cpp (1457): GlobalContext::updateGui
c:\cygwin64\tmp\factorio-build-czqkvw\src\mainloop.cpp (1041): MainLoop::prepare
c:\cygwin64\tmp\factorio-build-czqkvw\src\mainloop.cpp (689): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-build-czqkvw\src\mainloop.cpp (394): MainLoop::run
c:\cygwin64\tmp\factorio-build-czqkvw\src\main.cpp (1141): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (288): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDB9ED7C24)
00007FFDB9ED7C24 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDBB5AD4D1)
00007FFDBB5AD4D1 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
 265.546 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
 289.893 Uploading log file
 289.916 Error CrashHandler.cpp:258: Heap validation: success.
 289.920 Creating crash dump.
 291.347 CrashDump success

chemicalvamp
Manual Inserter
Manual Inserter
Posts: 2
Joined: Fri Feb 12, 2021 10:49 pm
Contact:

Re: [1.1.22] Crash on menu screen (GameView::updatePositionalSounds) MR

Post by chemicalvamp »

I have been crashing after spending some time with very nifty main menu animations. Plays fine if you click continue fast enough.

Edit: I crashed when I assaulted a biter base.
Attachments
factorio-current.log
(89.87 KiB) Downloaded 111 times
Last edited by chemicalvamp on Tue Feb 16, 2021 5:00 pm, edited 1 time in total.

dsmanu
Manual Inserter
Manual Inserter
Posts: 1
Joined: Tue Feb 16, 2021 7:17 am
Contact:

Re: [1.1.22] Crash on menu screen (GameView::updatePositionalSounds) MR

Post by dsmanu »

Same here. Crashed when looking at the map preview.
factorio-current.log
(7.67 KiB) Downloaded 113 times

elseran500
Manual Inserter
Manual Inserter
Posts: 2
Joined: Mon Feb 15, 2021 10:04 pm
Contact:

Re: [1.1.22] Crash on menu screen (GameView::updatePositionalSounds) MR

Post by elseran500 »

I had the same problem before and it's working like a charm in 1.1.24. Good job team :)

Post Reply

Return to “Resolved Problems and Bugs”