Version 1.1.14

Information about releases and roadmap.
User avatar
FactorioBot
Factorio Staff
Factorio Staff
Posts: 424
Joined: Tue May 12, 2015 1:48 pm

Version 1.1.14

Post by FactorioBot »

Optimizations
  • Improved save-game speed by up to 2x depending on the save file size.
Bugfixes
  • Fixed that ghost reversion orders prevented manual reversion. (94776)
  • Fixed application of the forced ghost mode that removes trees/rocks/cliffs in the way when ghost building. (94784)
  • Fixed that undo didn't work for upgrade order created by ghost overbuilding.
  • Fixed extra collision message for ghost drag-building belts. (94777)
  • Fixed crash related to rolling stock drag building. (94785)
  • Fixed not loadable saves related to invalid blueprint settings when entities are migrated in a certain way. (94767)
  • Added missing tips and trick entries related to fast belt bending and belt traversing.
  • Fixed a crash related to building rail in a specific situation. (94808)
  • Fixed underground belt collision check with underground belt ghost. (94817)
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
deef0000dragon1
Long Handed Inserter
Long Handed Inserter
Posts: 67
Joined: Fri Jan 02, 2015 11:46 pm
Contact:

Re: Version 1.1.14

Post by deef0000dragon1 »

Improved save-game speed by up to 2x depending on the save file size.
Not gonna lie, I would LOVE to see a writeup on how you managed this. (and the current roadmap/status in general. Been missing the FFF more than I thought I would.)
Zeroji
Burner Inserter
Burner Inserter
Posts: 10
Joined: Sat Jan 16, 2021 10:22 am
Contact:

Re: Version 1.1.14

Post by Zeroji »

I'd also love to learn more about the optimization to save-game, is the "up to 2x" reachable on smaller or larger save files?

PSA for people playing with Industrial Revolution 2.0: game crashed on launch with

Code: Select all

Error while running setup for tips-and-tricks-item prototype "fast-belt-bending" (tips-and-tricks-item): Dependency "drag-building" does not exist.
Not reporting a bug because I know IR2.0 modifies tips-and-tricks, I'm assuming this is not Wube's fault (especially since there was no migration message). Log on pastebin if anyone is interested.

EDIT: I fiddled around with the mod files and fixed the issue, you can do it too by extracting `/IndustrialRevolution_2.0.4/code/data/vanilla-tips.lua` from IR2's zip file, opening it in a text/code editor and adding those two lines in the middle:

Code: Select all

    ["fast-belt-bending"] = true,
    ["fast-obstacle-traversing"] = true,
Repack the modified file into the zip, restart your game and it works like a charm :D
wobbycarly
Filter Inserter
Filter Inserter
Posts: 262
Joined: Tue Jan 29, 2019 4:00 am
Contact:

Re: Version 1.1.14

Post by wobbycarly »

@Zeroji - thanks so much for sharing!
User avatar
Lizzy
Long Handed Inserter
Long Handed Inserter
Posts: 60
Joined: Sun May 28, 2017 4:26 am
Contact:

Re: Version 1.1.14

Post by Lizzy »

deef0000dragon1 wrote: ↑Sat Jan 23, 2021 9:09 am
Improved save-game speed by up to 2x depending on the save file size.
Not gonna lie, I would LOVE to see a writeup on how you managed this. (and the current roadmap/status in general. Been missing the FFF more than I thought I would.)
I'm in the same boat. The FFF was super interesting when it got into optimizations.
themightygugi
Burner Inserter
Burner Inserter
Posts: 16
Joined: Sat Nov 28, 2015 11:08 am
Contact:

Re: Version 1.1.14

Post by themightygugi »

I Also miss the FFF much more than I though. I have lost touch with the game state and direction, after they are not there every Friday.

Please consider bringing them back, or giving public access to you sprints or backlog if it makes sense. I loved the transparency and it is what have keept me playing after owning factorio from the early days.
deef0000dragon1 wrote: ↑Sat Jan 23, 2021 9:09 am
Improved save-game speed by up to 2x depending on the save file size.
Not gonna lie, I would LOVE to see a writeup on how you managed this. (and the current roadmap/status in general. Been missing the FFF more than I thought I would.)
Solinya
Long Handed Inserter
Long Handed Inserter
Posts: 79
Joined: Sun Mar 17, 2019 10:39 pm
Contact:

Re: Version 1.1.14

Post by Solinya »

Zeroji wrote: ↑Sat Jan 23, 2021 9:25 am Not reporting a bug because I know IR2.0 modifies tips-and-tricks, I'm assuming this is not Wube's fault (especially since there was no migration message). Log on pastebin if anyone is interested.
I assume it is related to the messy interaction between overhaul mods and the tips and tricks system, so you might see a break every time there's a new tips and tricks added.
User avatar
ptx0
Smart Inserter
Smart Inserter
Posts: 1507
Joined: Wed Jan 01, 2020 7:16 pm
Contact:

Re: Version 1.1.14

Post by ptx0 »

FactorioBot wrote: ↑Sat Jan 23, 2021 9:06 am Optimizations
  • Improved save-game speed by up to 2x depending on the save file size.
please tell us more. what are the conditions to see improvement?
User avatar
ptx0
Smart Inserter
Smart Inserter
Posts: 1507
Joined: Wed Jan 01, 2020 7:16 pm
Contact:

Re: Version 1.1.14

Post by ptx0 »

ptx0 wrote: ↑Sat Jan 23, 2021 3:06 pm
FactorioBot wrote: ↑Sat Jan 23, 2021 9:06 am Optimizations
  • Improved save-game speed by up to 2x depending on the save file size.
please tell us more. what are the conditions to see improvement?
from my testing here, "up to 2x" refers to small save file sizes, and large saves aren't improved much, or at all. it might even have a slower serialisation pause.
Rseding91
Factorio Staff
Factorio Staff
Posts: 14316
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: Version 1.1.14

Post by Rseding91 »

ptx0 wrote: ↑Sat Jan 23, 2021 3:19 pm
ptx0 wrote: ↑Sat Jan 23, 2021 3:06 pm
FactorioBot wrote: ↑Sat Jan 23, 2021 9:06 am Optimizations
  • Improved save-game speed by up to 2x depending on the save file size.
please tell us more. what are the conditions to see improvement?
from my testing here, "up to 2x" refers to small save file sizes, and large saves aren't improved much, or at all. it might even have a slower serialisation pause.
Other way a round; the larger the save the more savings there is. Smaller saves aren't effected and save at the same speed.
If you want to get ahold of me I'm almost always on Discord.
User avatar
ptx0
Smart Inserter
Smart Inserter
Posts: 1507
Joined: Wed Jan 01, 2020 7:16 pm
Contact:

Re: Version 1.1.14

Post by ptx0 »

Rseding91 wrote: ↑Sat Jan 23, 2021 4:45 pm ..
I have a 547MiB space-exploration save that is slower after 1.1.14.

edit: it might have just been disk contention.
Last edited by ptx0 on Sat Jan 23, 2021 8:46 pm, edited 1 time in total.
User avatar
Silari
Filter Inserter
Filter Inserter
Posts: 531
Joined: Sat Jan 27, 2018 10:04 pm
Contact:

Re: Version 1.1.14

Post by Silari »

deef0000dragon1 wrote: ↑Sat Jan 23, 2021 9:09 am
Improved save-game speed by up to 2x depending on the save file size.
Not gonna lie, I would LOVE to see a writeup on how you managed this. (and the current roadmap/status in general. Been missing the FFF more than I thought I would.)
Comment on the update post on the subreddit said it was multithreading compression when saving.
Rseding91 wrote:Compressor improvements. Specifically; compressing on multiple threads.

And I thought about other compressors briefly but it doesn't matter since with this change compression is no longer the bottleneck in saving. Iterating the world state and figuring out what bits and pieces to save is the bottleneck.
Last edited by Silari on Sat Jan 23, 2021 7:12 pm, edited 1 time in total.
User avatar
T-A-R
Fast Inserter
Fast Inserter
Posts: 172
Joined: Tue May 22, 2018 4:20 pm
Contact:

Re: Version 1.1.14

Post by T-A-R »

Weekend fix; Nice!
causa-sui
Long Handed Inserter
Long Handed Inserter
Posts: 69
Joined: Sat Sep 12, 2020 4:23 am
Contact:

Re: Version 1.1.14

Post by causa-sui »

FactorioBot wrote: ↑Sat Jan 23, 2021 9:06 am Optimizations
  • Improved save-game speed by up to 2x depending on the save file size.
This is fantastic. Thank you so much.
deef0000dragon1
Long Handed Inserter
Long Handed Inserter
Posts: 67
Joined: Fri Jan 02, 2015 11:46 pm
Contact:

Re: Version 1.1.14

Post by deef0000dragon1 »

Silari wrote: ↑Sat Jan 23, 2021 6:48 pm
deef0000dragon1 wrote: ↑Sat Jan 23, 2021 9:09 am
Improved save-game speed by up to 2x depending on the save file size.
Not gonna lie, I would LOVE to see a writeup on how you managed this. (and the current roadmap/status in general. Been missing the FFF more than I thought I would.)
Comment on the update post on the subreddit said it was multithreading compression when saving.
Rseding91 wrote:Compressor improvements. Specifically; compressing on multiple threads.

And I thought about other compressors briefly but it doesn't matter since with this change compression is no longer the bottleneck in saving. Iterating the world state and figuring out what bits and pieces to save is the bottleneck.
sweet. Thanks for that. I dont normally check the reddit.
Post Reply

Return to β€œReleases”