This post is great in fact it is barrels of fun
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This post is great in fact it is barrels of fun
Uhhh, care to share?Yoyobuae wrote: Thu Nov 26, 2020 6:28 pm EDIT: Nevermind, I've just found a more optimized fluid wagon unloading setup which empties it in 0.7 seconds.
False result. I failed to account for the time it takes the pump arm to be extended and connect into the fluid wagon.
Uderground count the same as pipe (so 2 for a pair of undies).nr2117 wrote: Fri Dec 04, 2020 9:28 pm I did think about it, barrels are fun, but IRL for long distances pipelines require less logistics. Just have a pipe, pumps every certain distance, and monitor for pressure drops.
But in game? pipelines are still a bit confusing. I do put pumps in them at random, never really got a good feel of "I've done x undergrounds and y pipe segments, therefore I need a pump here."
I'm just always wondering why I have far more barrels then what I need. To the point I've had active provider chests fullof the damn things.
What I did on my pacifist deathworld run was to use deconstruction planner to "disable" the pumpjacks once I had enough oil. Placing a radar next to the pumpjacks allows doing this remotely as well.blazespinnaker wrote: Wed Jan 13, 2021 5:41 pm - when the only oil patch is sitting on the edge of a biter megabase, you can't afford to pipe it away as the pumpjacks will generate too much pollution filling the pipes. sipping the oil barrel by barrel until you tech up works rather well.
You just put a pump back at base to help drain the pipeline. There really should be that much crude oil per pipe. On my case the pipeline consisted of ~150 underground pipe tiles and contained ~3k crude oil in total.blazespinnaker wrote: Wed Jan 13, 2021 10:56 pm The problem I think with your solution is the size of the pollution cloud created by filling the pipe between the field and your base. I guess it's a function of how far away it is. Maybe you can do something with pumps. It creates a rather large and unnerving cloud just filling the barrels and fluid wagon.
Or cut the powerlineYoyobuae wrote: Wed Jan 13, 2021 10:45 pmWhat I did on my pacifist deathworld run was to use deconstruction planner to "disable" the pumpjacks once I had enough oil. Placing a radar next to the pumpjacks allows doing this remotely as well.blazespinnaker wrote: Wed Jan 13, 2021 5:41 pm - when the only oil patch is sitting on the edge of a biter megabase, you can't afford to pipe it away as the pumpjacks will generate too much pollution filling the pipes. sipping the oil barrel by barrel until you tech up works rather well.
Kill it with fire. Build some flame thrower turrets.blazespinnaker wrote: Wed Jan 13, 2021 10:56 pm I'm not playing pacifist at all, but I really have zero idea on how to deal with a base like that unless I've got at least a tank / CSP tech. Not to mention how many big biters are already present in the game at this stage. Fortunately, the green modules help a lot.
Yeah, I'll start a DW marathon thread to discuss this further. The mods here are very diligent about staying on topic.Kill it with fire. Build some flame thrower turrets.
Yes they are super expensive in the beginning, but they do a lot of damage.
You also have oil there and you can defend it quite easily.
Destroying such a big biter base will skyrocket evolution but you need oil sooner or later and its better in the long run than fighting the biters constantly.
Yeah, cutting the powerline was my ideas well when I was originally thinking about alternatives to the barrel.jodokus31 wrote: Thu Jan 14, 2021 7:54 amOr cut the powerlineYoyobuae wrote: Wed Jan 13, 2021 10:45 pmWhat I did on my pacifist deathworld run was to use deconstruction planner to "disable" the pumpjacks once I had enough oil. Placing a radar next to the pumpjacks allows doing this remotely as well.blazespinnaker wrote: Wed Jan 13, 2021 5:41 pm - when the only oil patch is sitting on the edge of a biter megabase, you can't afford to pipe it away as the pumpjacks will generate too much pollution filling the pipes. sipping the oil barrel by barrel until you tech up works rather well.
Solar on marathon to reduce pollution? I think, the initial cost (and pollution) is insane in marathon. I would go for solid fuel and then nuclear.blazespinnaker wrote: Thu Jan 14, 2021 2:29 pm I admit I didnt think about radar, but that's probably because I avoid radar due to my assumption (wrong?) that it attracts biters. Also, radar is a horrible horrible power draw. I have just 3 radar down and it's drawing more power than anything in my base. I'm all about solar energy to keep the boiler pollution to a minimum. There is uranium weirdly very nearby, but on marathon, nuclear is a tad expensive and I'm trying to rush for artillery.
It's not that really that off topic, though discussing what is off or on topic gets a little off topic, if you ask me. Isn't anything factorio related around here, on topic? As long as it's about factorio (and especially not about personalities) - I think it's all fair game, tbh.jodokus31 wrote: Thu Jan 14, 2021 2:46 pmSolar on marathon to reduce pollution? I think, the initial cost (and pollution) is insane in marathon. I would go for solid fuel and then nuclear.blazespinnaker wrote: Thu Jan 14, 2021 2:29 pm I admit I didnt think about radar, but that's probably because I avoid radar due to my assumption (wrong?) that it attracts biters. Also, radar is a horrible horrible power draw. I have just 3 radar down and it's drawing more power than anything in my base. I'm all about solar energy to keep the boiler pollution to a minimum. There is uranium weirdly very nearby, but on marathon, nuclear is a tad expensive and I'm trying to rush for artillery.
But this gets seriously off topic.
I don't quite consider having a few radars active as a bad thing because I get early warning about biter expansions.blazespinnaker wrote: Thu Jan 14, 2021 2:29 pm I admit I didnt think about radar, but that's probably because I avoid radar due to my assumption (wrong?) that it attracts biters. Also, radar is a horrible horrible power draw. I have just 3 radar down and it's drawing more power than anything in my base. I'm all about solar energy to keep the boiler pollution to a minimum.
Speaking about power draw,