[1.1.9] Crash opening the Editor

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Linver
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[1.1.9] Crash opening the Editor

Post by Linver »

Hi. Loading in the editor a map saved from the version 1.1.8, will return this crash:

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Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-ijrzsv\src\circuitnetwork\circuitconnector.cpp (655): CircuitConnector::checkConsistency
c:\cygwin64\tmp\factorio-build-ijrzsv\src\entity\entity.cpp (1579): Entity::checkConsistency
c:\cygwin64\tmp\factorio-build-ijrzsv\src\entity\entitywithowner.cpp (202): EntityWithOwner::checkConsistency
c:\cygwin64\tmp\factorio-build-ijrzsv\src\entity\railsignalbase.cpp (372): RailSignalBase::checkConsistency
c:\cygwin64\tmp\factorio-build-ijrzsv\src\blueprint\blueprintentities.cpp (1183): BlueprintEntities::checkConsistency
c:\cygwin64\tmp\factorio-build-ijrzsv\src\blueprint\blueprint.cpp (829): Blueprint::checkConsistency
c:\cygwin64\tmp\factorio-build-ijrzsv\src\blueprint\blueprint.cpp (240): Blueprint::loadReal
c:\cygwin64\tmp\factorio-build-ijrzsv\src\blueprint\blueprint.cpp (124): Blueprint::load
c:\cygwin64\tmp\factorio-build-ijrzsv\src\blueprint\blueprint.cpp (54): Blueprint::Blueprint
c:\cygwin64\tmp\factorio-build-ijrzsv\src\blueprint\singleblueprintrecord.cpp (53): SingleBlueprintRecord::SingleBlueprintRecord
c:\cygwin64\tmp\factorio-build-ijrzsv\src\blueprint\blueprintrecord.cpp (47): BlueprintRecord::load
c:\cygwin64\tmp\factorio-build-ijrzsv\src\blueprint\blueprintbookrecord.cpp (474): BlueprintBookRecord::BlueprintBookRecord
c:\cygwin64\tmp\factorio-build-ijrzsv\src\blueprint\blueprintrecord.cpp (48): BlueprintRecord::load
c:\cygwin64\tmp\factorio-build-ijrzsv\src\blueprint\blueprintshelf.cpp (83): BlueprintShelf::load
c:\cygwin64\tmp\factorio-build-ijrzsv\src\blueprint\blueprintlibrary.cpp (236): BlueprintLibrary::load
c:\cygwin64\tmp\factorio-build-ijrzsv\src\map\map.cpp (590): Map::loadData
c:\cygwin64\tmp\factorio-build-ijrzsv\src\map\map.cpp (323): Map::load
c:\cygwin64\tmp\factorio-build-ijrzsv\src\scenario\scenario.cpp (238): Scenario::loadFactory
c:\cygwin64\tmp\factorio-build-ijrzsv\src\scenario\parallelscenarioloader.cpp (147): ParallelScenarioLoader::doLoad
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,NamedBool<EnableReplayTag>),MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,NamedBool<EnableReplayTag> >,std::default_delete<std::tuple<void (__cdecl*)(MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,NamedBool<EnableReplayTag>),MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,NamedBool<EnableReplayTag> > > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFED2B07034)
00007FFED2B07034 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFED3C1D0D1)
00007FFED3C1D0D1 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
 395.342 Error CircuitConnector.cpp:655: neighbour != nullptr was not true
Logger::writeStacktrace skipped.
 395.342 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
 402.741 Uploading log file
 402.751 Error CrashHandler.cpp:258: Heap validation: success.
 402.752 Creating crash dump.
 402.930 CrashDump success
This are the mod installed while the crash occur:

Code: Select all

aai-programmable-vehicles_0.7.9.zip
aai-signals_0.6.1.zip
aai-vehicles-chaingunner_0.6.1.zip
deadlock-beltboxes-loaders_2.4.0.zip
DeadlockLargerLamp_1.5.0.zip
even-distribution_1.0.6.zip
flib_0.6.1.zip
FluidMustFlow_1.2.16.zip
helmod_0.12.0.zip
HowItalianPing_1.0.1.zip
IndustrialDisplayPlates_1.1.0.zip
IndustrialRevolutionStacking_1.0.0.zip
IndustrialRevolution_2.0.3.zip
K2_Wireless-Charger_1.0.3.zip
LogisticTrainNetwork_1.15.0.zip
LTN_Combinator_Fix_1.1.1.zip
manual-inventory-sort_2.2.5.zip
railloader_1.1.2.zip
RampantArsenal_1.0.2.zip
RecipeBook_2.4.1.zip
Searchlight_1.1.1.zip
Shortcuts-ick_1.1.6.zip
VehicleSnap_1.18.4.zip
Crash file is in the attachment. Have a nice debugging.
Attachments
factorio-current.log
(28.71 KiB) Downloaded 72 times


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