made this mod for starsector, you will need shadowyards to make it work
![Image](https://forums.factorio.com/images/ext/10ee425d168bfb196ee37cee3622b1e7.png)
I'm getting a similar error when trying to carry my existing pre-1.0 save forward. I can load and save it with 1.0, but can't open that 1.0 save with 1.1 or higher. Any thoughts on a fix? I'm willing to patch the save if anyone can point me in the right direction.TheCornishman wrote: Tue Nov 24, 2020 8:00 pm I thought I'd try the intermediate step, and yes! I can load the save from 0.17.79 in 1.0! I saved it again, upgraded to 1.1 again, and tried to open the save. It fails, though, with the messageCode: Select all
/home/jonathan/.factorio/temp/currently-playing/control.lua:24: attempt to call field 'get_events' (a nil value) stack traceback: /home/jonathan/.factorio/temp/currently-playing/control.lua:24: in main chunk
Have you tried using the new version which I published on the mod portal?malventano wrote: Sat Dec 05, 2020 9:09 pmI'm getting a similar error when trying to carry my existing pre-1.0 save forward. I can load and save it with 1.0, but can't open that 1.0 save with 1.1 or higher. Any thoughts on a fix? I'm willing to patch the save if anyone can point me in the right direction.TheCornishman wrote: Tue Nov 24, 2020 8:00 pm I thought I'd try the intermediate step, and yes! I can load the save from 0.17.79 in 1.0! I saved it again, upgraded to 1.1 again, and tried to open the save. It fails, though, with the messageCode: Select all
/home/jonathan/.factorio/temp/currently-playing/control.lua:24: attempt to call field 'get_events' (a nil value) stack traceback: /home/jonathan/.factorio/temp/currently-playing/control.lua:24: in main chunk
I installed the new version from the mod portal, but it didn’t seem to have any impact on loading the existing save. This save was started way back as a scenario, so I’m not sure if something has carried forward from that point and is not being overridden by the new version?lilstrip wrote: Tue Dec 08, 2020 3:15 am
Have you tried using the new version which I published on the mod portal?
https://mods.factorio.com/mod/Nauvis-Post-Collapse
open up your save file and replace lua with the one from 1.1 scenario version.malventano wrote: Tue Dec 08, 2020 1:28 pmI installed the new version from the mod portal, but it didn’t seem to have any impact on loading the existing save. This save was started way back as a scenario, so I’m not sure if something has carried forward from that point and is not being overridden by the new version?lilstrip wrote: Tue Dec 08, 2020 3:15 am
Have you tried using the new version which I published on the mod portal?
https://mods.factorio.com/mod/Nauvis-Post-Collapse
The control.lua in my save file is identical to the one in the 1.0.2 (1.1) scenario version.ptx0 wrote: Thu Dec 10, 2020 5:11 pm open up your save file and replace lua with the one from 1.1 scenario version.
Code: Select all
/home/jonathan/.factorio/temp/currently-playing/control.lua:24: attempt to call field 'get_events' (a nil value)
stack traceback:
/home/jonathan/.factorio/temp/currently-playing/control.lua:24: in main chunk
Oh, we're good at it!lilstrip wrote: Wed Dec 16, 2020 5:51 pm Honestly I have no idea how you guys create so many errors with this scenario xD
Code: Select all
jonathan@Odin:~/.factorio/scenarios$ md5sum Nauvis-Post-Collapse_1.0.2.zip
19c78bed6c2a6edd6af98b3ceffc8808 Nauvis-Post-Collapse_1.0.2.zip
jonathan@Odin:~/.factorio/scenarios$ ls Nauvis_Post_Collapse_V.1.0_OUTDATED/
blueprint.zip control.lua info.json locale script.dat thumbnail.png
Code: Select all
/home/jonathan/.factorio/temp/currently-playing/control.lua:69: attempt to call field 'add_commands' (a nil value)
stack traceback:
/home/jonathan/.factorio/temp/currently-playing/control.lua:69: in main chunk
Code: Select all
silo_script.add_commands()
Code: Select all
--silo_script.add_commands()
Even with Earendel now working for Wube? I've noticed updates and his presence have been missing since a little before the announcement that he is now on the Factorio staff. Is the collab with you on NPC going to be a realllly long one? Would sure be interested in seeing that soon!lilstrip wrote: Mon Feb 08, 2021 11:06 pm 2.0 is a WIP, the project isn't dead, in fact its never seen better days... We are working in collab with Earendel and the mod Space Exploration will play a big part both story wise and also gameplay wise
for his work on Factorio, he's likely a part time artist. I certainly hope he has nothing to do with decisions on the expansion's balance in any way.badtouchatr wrote: Tue Feb 09, 2021 12:26 amEven with Earendel now working for Wube? I've noticed updates and his presence have been missing since a little before the announcement that he is now on the Factorio staff. Is the collab with you on NPC going to be a realllly long one? Would sure be interested in seeing that soon!lilstrip wrote: Mon Feb 08, 2021 11:06 pm 2.0 is a WIP, the project isn't dead, in fact its never seen better days... We are working in collab with Earendel and the mod Space Exploration will play a big part both story wise and also gameplay wise