Texture Mapped 3D rendering in Factorio

This board is to show, discuss and archive useful combinator- and logic-creations.
Smart triggering, counters and sensors, useful circuitry, switching as an art :), computers.
Please provide if possible always a blueprint of your creation.
Post Reply
Hell2o
Manual Inserter
Manual Inserter
Posts: 3
Joined: Thu Dec 03, 2020 10:41 pm
Contact:

Texture Mapped 3D rendering in Factorio

Post by Hell2o »

I built a texture mapped 3D renderer in Factorio

Link to the video: https://youtu.be/CU-oku9cK_M

All the calculations use a fixed precision representation with 10 bits after the point.
It can currently handle up to 4 textures with a texture resolution of 32 by 32.
it can render an arbitrary number of triangles and is currently set up to render a cube using 12 triangles.
The screen is 64 by 32 and has 8 colours.

Screenshot:
05355.png
05355.png (2.76 MiB) Viewed 1565 times
Map download:
3D renderer 2.zip
(19.83 MiB) Downloaded 100 times

User avatar
adamwong246
Fast Inserter
Fast Inserter
Posts: 148
Joined: Tue Dec 01, 2020 5:01 am
Contact:

Re: Texture Mapped 3D rendering in Factorio

Post by adamwong246 »

This is amazing.

User avatar
Impatient
Filter Inserter
Filter Inserter
Posts: 883
Joined: Sun Mar 20, 2016 2:51 am
Contact:

Re: Texture Mapped 3D rendering in Factorio

Post by Impatient »

You are a wizard my friend.

Post Reply

Return to “Combinator Creations”