EndgameCombat - Defend your base against lategame enemies with ease

All mods from Reika

Moderator: Reika

Fedozzz
Manual Inserter
Manual Inserter
Posts: 1
Joined: Sun Jul 19, 2020 3:26 pm
Contact:

Re: EndgameCombat - Defend your base against lategame enemies with ease

Post by Fedozzz »

When installing a long-distance radar, vanilla radar is installed. When I install the orbiting laser satellite, the usual radar is again installed. The handheld scanner makes a sound, but nothing changes.
If you build everything with drones, then 50/50 either vanilla radars are installed, or the game crashes with an error.
https://youtu.be/-08s-kEWWYA

User avatar
Reika
Filter Inserter
Filter Inserter
Posts: 582
Joined: Tue May 19, 2015 1:56 am
Contact:

Re: EndgameCombat - Defend your base against lategame enemies with ease

Post by Reika »

Fedozzz wrote: ↑
Sun Jul 19, 2020 3:56 pm
When installing a long-distance radar, vanilla radar is installed. When I install the orbiting laser satellite, the usual radar is again installed. The handheld scanner makes a sound, but nothing changes.
If you build everything with drones, then 50/50 either vanilla radars are installed, or the game crashes with an error.
https://youtu.be/-08s-kEWWYA
Your radar improvement research mod is replacing it.
Image

McDuff
Fast Inserter
Fast Inserter
Posts: 236
Joined: Sun Jan 11, 2015 11:09 am
Contact:

Re: EndgameCombat - Defend your base against lategame enemies with ease

Post by McDuff »

Is it possible to make things enablable and disablable in options? I'd like to use some parts of this mod but not others.

User avatar
Reika
Filter Inserter
Filter Inserter
Posts: 582
Joined: Tue May 19, 2015 1:56 am
Contact:

Re: EndgameCombat - Defend your base against lategame enemies with ease

Post by Reika »

McDuff wrote: ↑
Tue Aug 11, 2020 12:47 pm
Is it possible to make things enablable and disablable in options? I'd like to use some parts of this mod but not others.
Some of it, yes.
Image

McDuff
Fast Inserter
Fast Inserter
Posts: 236
Joined: Sun Jan 11, 2015 11:09 am
Contact:

Re: EndgameCombat - Defend your base against lategame enemies with ease

Post by McDuff »

Could we turn off the automatic turret logistics?

User avatar
Reika
Filter Inserter
Filter Inserter
Posts: 582
Joined: Tue May 19, 2015 1:56 am
Contact:

Re: EndgameCombat - Defend your base against lategame enemies with ease

Post by Reika »

McDuff wrote: ↑
Thu Aug 13, 2020 4:49 pm
Could we turn off the automatic turret logistics?
If you do not want to use it, you can just not research it.
Image

Catwlak_Tech
Manual Inserter
Manual Inserter
Posts: 4
Joined: Thu Nov 05, 2020 2:22 pm
Contact:

Re: EndgameCombat - Defend your base against lategame enemies with ease

Post by Catwlak_Tech »

Hey Reika, noticed a problem where when I deconstruct turrets the logistic chest stay put and can't be removed. Any ideas why? No crashes just the chest getting stuck.
Screen Shot 2020-11-10 at 7.57.46 AM.png
Screen Shot 2020-11-10 at 7.57.46 AM.png (19.27 MiB) Viewed 1236 times

User avatar
Reika
Filter Inserter
Filter Inserter
Posts: 582
Joined: Tue May 19, 2015 1:56 am
Contact:

Re: EndgameCombat - Defend your base against lategame enemies with ease

Post by Reika »

Catwlak_Tech wrote: ↑
Tue Nov 10, 2020 12:59 pm
Hey Reika, noticed a problem where when I deconstruct turrets the logistic chest stay put and can't be removed. Any ideas why? No crashes just the chest getting stuck.Screen Shot 2020-11-10 at 7.57.46 AM.png
I have already fixed this for the next release.
Image

Catwlak_Tech
Manual Inserter
Manual Inserter
Posts: 4
Joined: Thu Nov 05, 2020 2:22 pm
Contact:

Re: EndgameCombat - Defend your base against lategame enemies with ease

Post by Catwlak_Tech »

Reika wrote: ↑
Sat Nov 14, 2020 6:57 pm
Catwlak_Tech wrote: ↑
Tue Nov 10, 2020 12:59 pm
Hey Reika, noticed a problem where when I deconstruct turrets the logistic chest stay put and can't be removed. Any ideas why? No crashes just the chest getting stuck.Screen Shot 2020-11-10 at 7.57.46 AM.png
I have already fixed this for the next release.
Thank You!, will it remove the left over ones?

User avatar
Reika
Filter Inserter
Filter Inserter
Posts: 582
Joined: Tue May 19, 2015 1:56 am
Contact:

Re: EndgameCombat - Defend your base against lategame enemies with ease

Post by Reika »

Catwlak_Tech wrote: ↑
Tue Nov 17, 2020 12:41 pm
Reika wrote: ↑
Sat Nov 14, 2020 6:57 pm
Catwlak_Tech wrote: ↑
Tue Nov 10, 2020 12:59 pm
Hey Reika, noticed a problem where when I deconstruct turrets the logistic chest stay put and can't be removed. Any ideas why? No crashes just the chest getting stuck.Screen Shot 2020-11-10 at 7.57.46 AM.png
I have already fixed this for the next release.
Thank You!, will it remove the left over ones?
Only if they are still "bound" to a turret.
Image

IldjarnXXXIII
Manual Inserter
Manual Inserter
Posts: 2
Joined: Sat Nov 28, 2020 4:22 pm
Contact:

Re: EndgameCombat - Defend your base against lategame enemies with ease

Post by IldjarnXXXIII »

Updated my mods yesterday and upon restart, I receive this error.
Attachments
427520_screenshots_20201128111639_1.jpg
427520_screenshots_20201128111639_1.jpg (69.68 KiB) Viewed 1101 times

IldjarnXXXIII
Manual Inserter
Manual Inserter
Posts: 2
Joined: Sat Nov 28, 2020 4:22 pm
Contact:

Re: EndgameCombat - Defend your base against lategame enemies with ease

Post by IldjarnXXXIII »

Updated to 1.8 and my logistics turret crates still persist even after I've picked them up. In some cases, once a turret is destroyed the logistics crates are stuck around. I read in an earlier post that this was supposed to be fixed. Is there a destruction method I can use like console commands?

User avatar
Reika
Filter Inserter
Filter Inserter
Posts: 582
Joined: Tue May 19, 2015 1:56 am
Contact:

Re: EndgameCombat - Defend your base against lategame enemies with ease

Post by Reika »

IldjarnXXXIII wrote: ↑
Tue Dec 01, 2020 12:41 am
Updated to 1.8 and my logistics turret crates still persist even after I've picked them up. In some cases, once a turret is destroyed the logistics crates are stuck around. I read in an earlier post that this was supposed to be fixed. Is there a destruction method I can use like console commands?
Yes, you can easily remove them with commands. Just mouse over it and run "/c game.player.selected.destroy()". You may need to run it multiple times, as there may be several stacked logistics chests.
Image

Wrathofkings
Manual Inserter
Manual Inserter
Posts: 1
Joined: Sat Dec 29, 2018 9:14 pm
Contact:

Re: EndgameCombat - Defend your base against lategame enemies with ease

Post by Wrathofkings »

When is Endgame Combat receiving update for the 1.1?

Flamineng
Manual Inserter
Manual Inserter
Posts: 1
Joined: Fri Jul 16, 2021 11:13 pm
Contact:

Re: EndgameCombat - Defend your base against lategame enemies with ease

Post by Flamineng »

Hey there, I keep getting an error when trying to load in Endgame combat, is there any way to fix it? Edit: I was actually able to figure it out.
Attachments
Screenshot (49).png
Screenshot (49).png (28.5 KiB) Viewed 369 times

Dumox
Manual Inserter
Manual Inserter
Posts: 1
Joined: Thu Jul 22, 2021 4:53 pm
Contact:

Re: EndgameCombat - Defend your base against lategame enemies with ease

Post by Dumox »

Flamineng wrote: ↑
Fri Jul 16, 2021 11:22 pm
Hey there, I keep getting an error when trying to load in Endgame combat, is there any way to fix it? Edit: I was actually able to figure it out.

How did you fix it?

User avatar
Storminator2k
Manual Inserter
Manual Inserter
Posts: 1
Joined: Fri Sep 03, 2021 8:42 pm
Contact:

Re: EndgameCombat - Defend your base against lategame enemies with ease

Post by Storminator2k »

Hello! I looked through this forum for a way to remove the turret logistic chests. I am encountering this problem, and the chests cannot be removed. I try to shoot them and bomb them but that doesnt work. Has there already been a fix that I didnt see or is it still a problem for the mod?


- Quick edit~
I found the console command. Tedious work, but can confirm this solves the issue
Last edited by Storminator2k on Fri Sep 03, 2021 10:27 pm, edited 2 times in total.

Post Reply

Return to β€œReika's Mods”