EndgameCombat - Defend your base against lategame enemies with ease
Moderator: Reika
Re: EndgameCombat - Defend your base against lategame enemies with ease
When installing a long-distance radar, vanilla radar is installed. When I install the orbiting laser satellite, the usual radar is again installed. The handheld scanner makes a sound, but nothing changes.
If you build everything with drones, then 50/50 either vanilla radars are installed, or the game crashes with an error.
https://youtu.be/-08s-kEWWYA
If you build everything with drones, then 50/50 either vanilla radars are installed, or the game crashes with an error.
https://youtu.be/-08s-kEWWYA
Re: EndgameCombat - Defend your base against lategame enemies with ease
Your radar improvement research mod is replacing it.Fedozzz wrote: ↑Sun Jul 19, 2020 3:56 pm When installing a long-distance radar, vanilla radar is installed. When I install the orbiting laser satellite, the usual radar is again installed. The handheld scanner makes a sound, but nothing changes.
If you build everything with drones, then 50/50 either vanilla radars are installed, or the game crashes with an error.
https://youtu.be/-08s-kEWWYA
Re: EndgameCombat - Defend your base against lategame enemies with ease
Is it possible to make things enablable and disablable in options? I'd like to use some parts of this mod but not others.
Re: EndgameCombat - Defend your base against lategame enemies with ease
Could we turn off the automatic turret logistics?
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Re: EndgameCombat - Defend your base against lategame enemies with ease
Hey Reika, noticed a problem where when I deconstruct turrets the logistic chest stay put and can't be removed. Any ideas why? No crashes just the chest getting stuck.
Re: EndgameCombat - Defend your base against lategame enemies with ease
I have already fixed this for the next release.Catwlak_Tech wrote: ↑Tue Nov 10, 2020 12:59 pm Hey Reika, noticed a problem where when I deconstruct turrets the logistic chest stay put and can't be removed. Any ideas why? No crashes just the chest getting stuck.Screen Shot 2020-11-10 at 7.57.46 AM.png
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Re: EndgameCombat - Defend your base against lategame enemies with ease
Thank You!, will it remove the left over ones?Reika wrote: ↑Sat Nov 14, 2020 6:57 pmI have already fixed this for the next release.Catwlak_Tech wrote: ↑Tue Nov 10, 2020 12:59 pm Hey Reika, noticed a problem where when I deconstruct turrets the logistic chest stay put and can't be removed. Any ideas why? No crashes just the chest getting stuck.Screen Shot 2020-11-10 at 7.57.46 AM.png
Re: EndgameCombat - Defend your base against lategame enemies with ease
Only if they are still "bound" to a turret.Catwlak_Tech wrote: ↑Tue Nov 17, 2020 12:41 pmThank You!, will it remove the left over ones?Reika wrote: ↑Sat Nov 14, 2020 6:57 pmI have already fixed this for the next release.Catwlak_Tech wrote: ↑Tue Nov 10, 2020 12:59 pm Hey Reika, noticed a problem where when I deconstruct turrets the logistic chest stay put and can't be removed. Any ideas why? No crashes just the chest getting stuck.Screen Shot 2020-11-10 at 7.57.46 AM.png
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Re: EndgameCombat - Defend your base against lategame enemies with ease
Updated my mods yesterday and upon restart, I receive this error.
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Re: EndgameCombat - Defend your base against lategame enemies with ease
Updated to 1.8 and my logistics turret crates still persist even after I've picked them up. In some cases, once a turret is destroyed the logistics crates are stuck around. I read in an earlier post that this was supposed to be fixed. Is there a destruction method I can use like console commands?
Re: EndgameCombat - Defend your base against lategame enemies with ease
Yes, you can easily remove them with commands. Just mouse over it and run "/c game.player.selected.destroy()". You may need to run it multiple times, as there may be several stacked logistics chests.IldjarnXXXIII wrote: ↑Tue Dec 01, 2020 12:41 am Updated to 1.8 and my logistics turret crates still persist even after I've picked them up. In some cases, once a turret is destroyed the logistics crates are stuck around. I read in an earlier post that this was supposed to be fixed. Is there a destruction method I can use like console commands?
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Re: EndgameCombat - Defend your base against lategame enemies with ease
When is Endgame Combat receiving update for the 1.1?
Re: EndgameCombat - Defend your base against lategame enemies with ease
Hey there, I keep getting an error when trying to load in Endgame combat, is there any way to fix it? Edit: I was actually able to figure it out.
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Re: EndgameCombat - Defend your base against lategame enemies with ease
Hello! I looked through this forum for a way to remove the turret logistic chests. I am encountering this problem, and the chests cannot be removed. I try to shoot them and bomb them but that doesnt work. Has there already been a fix that I didnt see or is it still a problem for the mod?
- Quick edit~
I found the console command. Tedious work, but can confirm this solves the issue
- Quick edit~
I found the console command. Tedious work, but can confirm this solves the issue
Last edited by Storminator2k on Fri Sep 03, 2021 10:27 pm, edited 2 times in total.
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Re: EndgameCombat - Defend your base against lategame enemies with ease
Hey, im very new to your Mod and its functions and just wanted to ask if and how you can remove the nuclear fallout from a neutron bomb. i was thinking of using a neutron bomb to clear out some rather annoying biter nests on a coal resource but the fallout is hindering my construction.
I found the startup settings where the radiation supposedly only stays for 15 seconds, but no matter what, the radiation stays permanently. i tried changing the settings, i removed all my mods and only had EC active and started a fresh game with only EC active but the green radioactive clouds stayed the whole time.
I found the startup settings where the radiation supposedly only stays for 15 seconds, but no matter what, the radiation stays permanently. i tried changing the settings, i removed all my mods and only had EC active and started a fresh game with only EC active but the green radioactive clouds stayed the whole time.
Re: EndgameCombat - Defend your base against lategame enemies with ease
If you place another chest over it, you can then delete it. Hope it helpsStorminator2k wrote: ↑Fri Sep 03, 2021 10:17 pm Hello! I looked through this forum for a way to remove the turret logistic chests. I am encountering this problem, and the chests cannot be removed. I try to shoot them and bomb them but that doesnt work. Has there already been a fix that I didnt see or is it still a problem for the mod?
- Quick edit~
I found the console command. Tedious work, but can confirm this solves the issue
Re: EndgameCombat - Defend your base against lategame enemies with ease
Is there anyway to install a setting or run a command to disable turret alarms entirely? We turned off repeating alarms, but it keeps telling us our fluid is low even though the flame turrets are full and the beeping is driving us crazy. We've had to turn off game sounds to make the game bearable.
Thanks in advance for any ideas
Thanks in advance for any ideas