[MOD 0.11.6] Hardcorio 0.3.5 NOW WITH STORY!!!
[MOD 0.11.6] Hardcorio 0.3.5 NOW WITH STORY!!!
Project closed, new hardcorio you can download here https://forums.factorio.com/forum/vie ... =14&t=7980
Last edited by Stx3 on Tue Jan 13, 2015 5:16 am, edited 63 times in total.
Features
Mini weapon overview
Weapons:
- Starting weapon for suicide.
Desert Eagle - use 12.7x33mm ammo, auto aim but have low range, good weapon for support class,
AK-47 - use 7.62x39mm assault rifle with good aim, low movement penalty and low shooting speed.
RPK-74 use 7.62x39mm machinegun with good aim, medium movement penalty and medium shooting speed.
M60 - use 5.56x45mm machinegun with bad aim, medium movement penalty and fast shooting speed.
Minigun - use 5.56x45mm bfg with bad aim, big movement penalty and ultra fast shooting speed.
M82 - use 12.7x99mm sniper rifle.
M82 Scope - use 12.7x99mm advanced sniper rifle.
RPG-7 use 40mm long-range grenade launcher.
40mm Tank cannon
12.7x99mm Tank auto-cannon
Regenerator - use medi-kit.
Ammo:
12.7x99mm
12.7x99mm BOX (50rnd) for Turrets and
12.7x99mm magazine (5rnd) for
7.62x39mm
7.62x39mm BOX (300rnd) for Turrets
7.62x39mm magazine (30rnd) for
5.56x45mm
5.56x45mm BOX (1000rnd) for Turrets
5.56x45mm magazine (100rnd) for
40mm grenade
- 40mm grenade for
Medi-kit
Medi-kit use in
Ammo types:
Blue (EP) - Expanding have high physical damage
Red (AP) - Armor piercing have medium physical damage and piercing modifier.
Orange (FA) - Flamble have medium fire damage and good piercing modifier.
Purple (HE) - High explosive have AOE fire damage and low phycical target damage.
Yellow (TR) - Traceing have good aim bonus, medium physical damage and low fire damaage.
Green (DU) - In developement! ^_^
White (MG) - Match grade have range bonus, medium physical damage and piercing modifier.
Teal (TBC) - Termobaric have big AOE range bonus.
Weapons:
- Starting weapon for suicide.
Desert Eagle - use 12.7x33mm ammo, auto aim but have low range, good weapon for support class,
AK-47 - use 7.62x39mm assault rifle with good aim, low movement penalty and low shooting speed.
RPK-74 use 7.62x39mm machinegun with good aim, medium movement penalty and medium shooting speed.
M60 - use 5.56x45mm machinegun with bad aim, medium movement penalty and fast shooting speed.
Minigun - use 5.56x45mm bfg with bad aim, big movement penalty and ultra fast shooting speed.
M82 - use 12.7x99mm sniper rifle.
M82 Scope - use 12.7x99mm advanced sniper rifle.
RPG-7 use 40mm long-range grenade launcher.
40mm Tank cannon
12.7x99mm Tank auto-cannon
Regenerator - use medi-kit.
Ammo:
12.7x99mm
12.7x99mm BOX (50rnd) for Turrets and
12.7x99mm magazine (5rnd) for
7.62x39mm
7.62x39mm BOX (300rnd) for Turrets
7.62x39mm magazine (30rnd) for
5.56x45mm
5.56x45mm BOX (1000rnd) for Turrets
5.56x45mm magazine (100rnd) for
40mm grenade
- 40mm grenade for
Medi-kit
Medi-kit use in
Ammo types:
Blue (EP) - Expanding have high physical damage
Red (AP) - Armor piercing have medium physical damage and piercing modifier.
Orange (FA) - Flamble have medium fire damage and good piercing modifier.
Purple (HE) - High explosive have AOE fire damage and low phycical target damage.
Yellow (TR) - Traceing have good aim bonus, medium physical damage and low fire damaage.
Green (DU) - In developement! ^_^
White (MG) - Match grade have range bonus, medium physical damage and piercing modifier.
Teal (TBC) - Termobaric have big AOE range bonus.
Last edited by Stx3 on Sat Dec 06, 2014 11:52 pm, edited 12 times in total.
Overviews
Mini enemy overview
Buildings:
Hole - Enemy defence building, if you attack enemy base, hole spawn 1 egg and call enemy units from another bases for defense!
Lair - Standart spawn building.
Hive - This spawn building have a fast evolute and rush you with stronger units,
Eggs - mutate in banelings.
Units:
Larva - Cant attack but mutate into egg.
Biter - Melee enemy attack unit, mutate into Flyter.
Fliter - Biter with flying skill, mutate into Guardian.
Baneling - Suicide sige unit, mutate into Devourer
Viper - Long range assault unit, mutate into swarmer.
Guardian - High defense flagman unit, mutate into overlord.
Devourer - Dangerous sige unit.
Swarmer - Dangerous lorg range unit.
Overlord - Mobile enemy base,
Buildings:
Hole - Enemy defence building, if you attack enemy base, hole spawn 1 egg and call enemy units from another bases for defense!
Lair - Standart spawn building.
Hive - This spawn building have a fast evolute and rush you with stronger units,
Eggs - mutate in banelings.
Units:
Larva - Cant attack but mutate into egg.
Biter - Melee enemy attack unit, mutate into Flyter.
Fliter - Biter with flying skill, mutate into Guardian.
Baneling - Suicide sige unit, mutate into Devourer
Viper - Long range assault unit, mutate into swarmer.
Guardian - High defense flagman unit, mutate into overlord.
Devourer - Dangerous sige unit.
Swarmer - Dangerous lorg range unit.
Overlord - Mobile enemy base,
Last edited by Stx3 on Sat Dec 06, 2014 11:49 pm, edited 23 times in total.
Changelog
Story:
Many years have passed since it was built missile defense on the planet all Biter have been killed but continued to evolve under the ground, and one got out and with new forces seized control of the planet, your merchant ship flew on this planet with the trade mission, but was hit by a devourer, all that you have - the wreck, your surviving members of the crew and very angry, hungry devourer at the crash site ...
Many years have passed since it was built missile defense on the planet all Biter have been killed but continued to evolve under the ground, and one got out and with new forces seized control of the planet, your merchant ship flew on this planet with the trade mission, but was hit by a devourer, all that you have - the wreck, your surviving members of the crew and very angry, hungry devourer at the crash site ...
Last edited by Stx3 on Sat Dec 13, 2014 7:42 am, edited 37 times in total.
- JohnDowson
- Burner Inserter
- Posts: 11
- Joined: Wed Nov 12, 2014 5:15 am
- Contact:
Re: Hardcorio 0.0.1 Watch trailer! (closed experemental)
I think that TD-orientation ruins factorio gameplay.
Re: Hardcorio 0.0.1 Watch trailer! (closed experemental)
you're absolutely right, this mod full remake farcorio warfare gameplay, all old monster, spawners, turrets are not avalibleJohnDowson wrote:I think that TD-orientation ruins factorio gameplay.
this is not factorio
Re: Hardcorio 0.0.1 experemental NOW AVALIBLE!
NOW AVALIBLE!
Version: 0.0.1 experemental (DONT PLAY WITH RUSSIAN LOCALISATION!)
Download
!!!WARNING!!!
This mod ARE VERY HARDCORE MODIFICATION WARFARE GAMEPLAY, you need to think about the strategy of war or enemies will punish you!
Make back up you saves!
This mod work with another mods, but dont instal dy-tech warfare because its piece of shit and imbalance the game.
Suggestions, ideas, bugs, please write in this thread.
Good luck!
Version: 0.0.1 experemental (DONT PLAY WITH RUSSIAN LOCALISATION!)
Download
!!!WARNING!!!
This mod ARE VERY HARDCORE MODIFICATION WARFARE GAMEPLAY, you need to think about the strategy of war or enemies will punish you!
Make back up you saves!
This mod work with another mods, but dont instal dy-tech warfare because its piece of shit and imbalance the game.
Suggestions, ideas, bugs, please write in this thread.
Good luck!
Last edited by Stx3 on Fri Nov 14, 2014 7:27 am, edited 1 time in total.
Re: Hardcorio 0.0.1 experemental NOW AVALIBLE!
Added overview on advanced ore processig
https://forums.factorio.com/forum/vie ... 634#p51862
https://forums.factorio.com/forum/vie ... 634#p51862
Re: Hardcorio 0.0.2 experemental NOW WITH OVERVIEWS!
Hello. Works your mod in multiplayer? And how stable?
Re: Hardcorio 0.0.2 experemental NOW WITH OVERVIEWS!
this mod make special for multiplayer solo game very hardLavios wrote:Hello. Works your mod in multiplayer? And how stable?
we test mod with my friend and game be stable.
Re: Hardcorio 0.0.2 experemental NOW WITH OVERVIEWS!
Hmm interresting. So bobmods+treefarm+ dytech without automation and warfare should be good.
Re: Hardcorio 0.0.2 experemental NOW WITH OVERVIEWS!
And as it is combined with other mods? And the standard things and сraft preserved?Stx3 wrote:this mod make special for multiplayer solo game very hardLavios wrote:Hello. Works your mod in multiplayer? And how stable?
we test mod with my friend and game be stable.
P.S. You do not accidentally Russian? ^^
Re: Hardcorio 0.0.2 experemental NOW WITH OVERVIEWS!
All standart not warfare recipe and buildings i dont touch.And as it is combined with other mods? And the standard things and сraft preserved?
P.S. You do not accidentally Russian? ^^
this mod normal works with another mods and i am from russia
Re: Hardcorio 0.0.2 experemental NOW WITH OVERVIEWS!
Тут по русски можно общаться? Или может дадите скайп пообщаемся там Хочу поставить ваш мод но не умею ^^Stx3 wrote:All standart not warfare recipe and buildings i dont touch.And as it is combined with other mods? And the standard things and сraft preserved?
P.S. You do not accidentally Russian? ^^
this mod normal works with another mods and i am from russia
Re: Hardcorio 0.0.2 experemental NOW WITH OVERVIEWS!
icq1608998 мой скайп, и кстати тут по русски по моему общаться нельзя так что лучше с инглиш переводом и сейчас начнеться прямая трансляция Hardcorio 0.0.3 experemental http://sc2tv.ru/channel/stx3Lavios wrote:Тут по русски можно общаться? Или может дадите скайп пообщаемся там Хочу поставить ваш мод но не умею ^^
Re: Hardcorio 0.0.2 experemental NOW WITH OVERVIEWS!
Heh one of the clues that someone is russian is that they still use ICQ.
Re: Hardcorio 0.0.3 experemental NOW WITH EXPANDING AMMO!
New version Hardcorio 0.0.3 experemental released.
see changelog.
Add hot fix 0.0.4
see changelog.
Add hot fix 0.0.4
Re: Hardcorio 0.0.2 experemental NOW WITH OVERVIEWS!
it is nick in skypecpy wrote:Heh one of the clues that someone is russian is that they still use ICQ.
Re: [MOD 0.11.3] Hardcorio 0.0.5 NOW WITH EXPANDING AMMO!
Add hot fix version 0.0.5 and fixed sound volume in sound pack.
see changelog
see changelog