[MOD 0.11.6] Hardcorio 0.3.5 NOW WITH STORY!!!

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[MOD 0.11.6] Hardcorio 0.3.5 NOW WITH STORY!!!

Post by Stx3 »

Project closed, new hardcorio you can download here https://forums.factorio.com/forum/vie ... =14&t=7980
Last edited by Stx3 on Tue Jan 13, 2015 5:16 am, edited 63 times in total.
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Features

Post by Stx3 »

Mini weapon overview

Weapons:
ImageImage - Starting weapon for suicide.
Image Desert Eagle - use 12.7x33mm ammo, auto aim but have low range, good weapon for support class,
Image AK-47 - use 7.62x39mm assault rifle with good aim, low movement penalty and low shooting speed.
Image RPK-74 use 7.62x39mm machinegun with good aim, medium movement penalty and medium shooting speed.
Image M60 - use 5.56x45mm machinegun with bad aim, medium movement penalty and fast shooting speed.
Image Minigun - use 5.56x45mm bfg with bad aim, big movement penalty and ultra fast shooting speed.
Image M82 - use 12.7x99mm sniper rifle.
Image M82 Scope - use 12.7x99mm advanced sniper rifle.
Image RPG-7 use 40mm long-range grenade launcher.
Image 40mm Tank cannon
Image 12.7x99mm Tank auto-cannon
Image Regenerator - use medi-kit.

Ammo:
12.7x99mm
ImageImageImageImage 12.7x99mm BOX (50rnd) for Turrets and Image
ImageImageImageImage 12.7x99mm magazine (5rnd) for ImageImage

7.62x39mm
ImageImageImageImage 7.62x39mm BOX (300rnd) for Turrets
ImageImageImageImage 7.62x39mm magazine (30rnd) for ImageImage

5.56x45mm
ImageImageImageImage 5.56x45mm BOX (1000rnd) for Turrets
ImageImageImageImage 5.56x45mm magazine (100rnd) for ImageImage

40mm grenade
ImageImageImage - 40mm grenade for ImageImage

Medi-kit
ImageImageImage Medi-kit use in Image

Ammo types:
Blue (EP) - Expanding have high physical damage
Red (AP) - Armor piercing have medium physical damage and piercing modifier.
Orange (FA) - Flamble have medium fire damage and good piercing modifier.
Purple (HE) - High explosive have AOE fire damage and low phycical target damage.
Yellow (TR) - Traceing have good aim bonus, medium physical damage and low fire damaage.
Green (DU) - In developement! ^_^
White (MG) - Match grade have range bonus, medium physical damage and piercing modifier.
Teal (TBC) - Termobaric have big AOE range bonus.
Last edited by Stx3 on Sat Dec 06, 2014 11:52 pm, edited 12 times in total.
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Overviews

Post by Stx3 »

Mini enemy overview

Buildings:
Hole - Enemy defence building, if you attack enemy base, hole spawn 1 egg and call enemy units from another bases for defense!
Lair - Standart spawn building.
Hive - This spawn building have a fast evolute and rush you with stronger units,
Eggs - mutate in banelings.

Units:
Larva - Cant attack but mutate into egg.
Biter - Melee enemy attack unit, mutate into Flyter.
Fliter - Biter with flying skill, mutate into Guardian.
Baneling - Suicide sige unit, mutate into Devourer
Viper - Long range assault unit, mutate into swarmer.
Guardian - High defense flagman unit, mutate into overlord.
Devourer - Dangerous sige unit.
Swarmer - Dangerous lorg range unit.
Overlord - Mobile enemy base,
Last edited by Stx3 on Sat Dec 06, 2014 11:49 pm, edited 23 times in total.
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Changelog

Post by Stx3 »

Story:
Many years have passed since it was built missile defense on the planet all Biter have been killed but continued to evolve under the ground, and one got out and with new forces seized control of the planet, your merchant ship flew on this planet with the trade mission, but was hit by a devourer, all that you have - the wreck, your surviving members of the crew and very angry, hungry devourer at the crash site ...
Last edited by Stx3 on Sat Dec 13, 2014 7:42 am, edited 37 times in total.
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Re: Hardcorio 0.0.1 Watch trailer! (closed experemental)

Post by JohnDowson »

I think that TD-orientation ruins factorio gameplay.
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Re: Hardcorio 0.0.1 Watch trailer! (closed experemental)

Post by Stx3 »

JohnDowson wrote:I think that TD-orientation ruins factorio gameplay.
you're absolutely right, this mod full remake farcorio warfare gameplay, all old monster, spawners, turrets are not avalible :D
this is not factorio :roll:
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Re: Hardcorio 0.0.1 experemental NOW AVALIBLE!

Post by Stx3 »

NOW AVALIBLE!

Version: 0.0.1 experemental (DONT PLAY WITH RUSSIAN LOCALISATION!)
Download
!!!WARNING!!!
This mod ARE VERY HARDCORE MODIFICATION WARFARE GAMEPLAY, you need to think about the strategy of war or enemies will punish you!
Make back up you saves!

This mod work with another mods, but dont instal dy-tech warfare because its piece of shit and imbalance the game.
Suggestions, ideas, bugs, please write in this thread.
Good luck! :lol:
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Last edited by Stx3 on Fri Nov 14, 2014 7:27 am, edited 1 time in total.
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Re: Hardcorio 0.0.1 experemental NOW AVALIBLE!

Post by Stx3 »

Added overview on advanced ore processig
https://forums.factorio.com/forum/vie ... 634#p51862
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Re: Hardcorio 0.0.1 experemental NOW AVALIBLE!

Post by Stx3 »

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Re: Hardcorio 0.0.2 experemental NOW WITH OVERVIEWS!

Post by Lavios »

Hello. Works your mod in multiplayer? And how stable?
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Re: Hardcorio 0.0.2 experemental NOW WITH OVERVIEWS!

Post by Stx3 »

Lavios wrote:Hello. Works your mod in multiplayer? And how stable?
this mod make special for multiplayer ;) solo game very hard
we test mod with my friend and game be stable.
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Re: Hardcorio 0.0.2 experemental NOW WITH OVERVIEWS!

Post by cpy »

Hmm interresting. So bobmods+treefarm+ dytech without automation and warfare should be good.
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Re: Hardcorio 0.0.2 experemental NOW WITH OVERVIEWS!

Post by Lavios »

Stx3 wrote:
Lavios wrote:Hello. Works your mod in multiplayer? And how stable?
this mod make special for multiplayer ;) solo game very hard
we test mod with my friend and game be stable.
And as it is combined with other mods? And the standard things and сraft preserved?
P.S. You do not accidentally Russian? ^^
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Re: Hardcorio 0.0.2 experemental NOW WITH OVERVIEWS!

Post by Stx3 »

And as it is combined with other mods? And the standard things and сraft preserved?
P.S. You do not accidentally Russian? ^^
All standart not warfare recipe and buildings i dont touch.
this mod normal works with another mods and i am from russia :D
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Re: Hardcorio 0.0.2 experemental NOW WITH OVERVIEWS!

Post by Lavios »

Stx3 wrote:
And as it is combined with other mods? And the standard things and сraft preserved?
P.S. You do not accidentally Russian? ^^
All standart not warfare recipe and buildings i dont touch.
this mod normal works with another mods and i am from russia :D
Тут по русски можно общаться? Или может дадите скайп пообщаемся там :) Хочу поставить ваш мод но не умею ^^
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Re: Hardcorio 0.0.2 experemental NOW WITH OVERVIEWS!

Post by Stx3 »

Lavios wrote:Тут по русски можно общаться? Или может дадите скайп пообщаемся там :) Хочу поставить ваш мод но не умею ^^
icq1608998 мой скайп, и кстати тут по русски по моему общаться нельзя так что лучше с инглиш переводом :D и сейчас начнеться прямая трансляция Hardcorio 0.0.3 experemental 8-) http://sc2tv.ru/channel/stx3
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Re: Hardcorio 0.0.2 experemental NOW WITH OVERVIEWS!

Post by cpy »

Heh one of the clues that someone is russian is that they still use ICQ.
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Re: Hardcorio 0.0.3 experemental NOW WITH EXPANDING AMMO!

Post by Stx3 »

New version Hardcorio 0.0.3 experemental released.
see changelog.
Add hot fix 0.0.4
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Re: Hardcorio 0.0.2 experemental NOW WITH OVERVIEWS!

Post by Lavios »

cpy wrote:Heh one of the clues that someone is russian is that they still use ICQ.
it is nick in skype ;)
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Re: [MOD 0.11.3] Hardcorio 0.0.5 NOW WITH EXPANDING AMMO!

Post by Stx3 »

Add hot fix version 0.0.5 and fixed sound volume in sound pack.
see changelog
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