For blueprint storage, add a new row logic works if you put a blueprint on the last ROW.
But for the logictic requests window it only works if you put a request on the last CELL.
1- This causes inconsistency across game UI
2- For the people who likes it organized, last cell may be empty on logistic requests. ( I dedicate a row for each type of items, (inserters, boxes, belts, train stuff etc.) last box logic restricts this organized usage. I need to set a request for the last cell to add another row, Then add the real request on the new row then remove the request from last cell.
Could you please make it work like blueprint storage?
[boskid] [1.1.0] Logistic request auto extend logic inconsistency
Re: [1.1.0] Inventory auto extend logic inconsistency
In 1.1.1 the logistics expand when i put a request anywhere in the last row except in the first cell
Re: [1.1.0] Inventory auto extend logic inconsistency
Thanks for the update. I did test 1.1.1 with the first cell and it didn't extend, I thought they didn't fix the issue between 1.1.0 and 1.1.1
Apparently, they did for most of the cells
Re: [1.1.0] Logistic request auto extend logic inconsistency
This is not a bug. Moving to ideas and suggestions.
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Re: [1.1.0] Logistic request auto extend logic inconsistency
Meh, super tiny off-by-one. Fixed for 1.1.2
Re: [1.1.0] Logistic request auto extend logic inconsistency
Ah yes, the two hardest things in programming: naming things, cache invalidation, and off-by-one errors.
There are 10 types of people: those who get this joke and those who don't.