[boskid] [1.1.0] Logistic request auto extend logic inconsistency

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ElderAxe
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[boskid] [1.1.0] Logistic request auto extend logic inconsistency

Post by ElderAxe »

For blueprint storage, add a new row logic works if you put a blueprint on the last ROW.
But for the logictic requests window it only works if you put a request on the last CELL.

1- This causes inconsistency across game UI
2- For the people who likes it organized, last cell may be empty on logistic requests. ( I dedicate a row for each type of items, (inserters, boxes, belts, train stuff etc.) last box logic restricts this organized usage. I need to set a request for the last cell to add another row, Then add the real request on the new row then remove the request from last cell.

Could you please make it work like blueprint storage?
Choumiko
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Re: [1.1.0] Inventory auto extend logic inconsistency

Post by Choumiko »

In 1.1.1 the logistics expand when i put a request anywhere in the last row except in the first cell

Screenshot from 2020-11-27 22-08-37.png
Screenshot from 2020-11-27 22-08-37.png (17.25 KiB) Viewed 4302 times
ElderAxe
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Re: [1.1.0] Inventory auto extend logic inconsistency

Post by ElderAxe »

Choumiko wrote: Fri Nov 27, 2020 9:09 pm In 1.1.1 the logistics expand when i put a request anywhere in the last row except in the first cell


Screenshot from 2020-11-27 22-08-37.png
Thanks for the update. I did test 1.1.1 with the first cell and it didn't extend, I thought they didn't fix the issue between 1.1.0 and 1.1.1
Apparently, they did for most of the cells :)
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Re: [1.1.0] Logistic request auto extend logic inconsistency

Post by Rseding91 »

This is not a bug. Moving to ideas and suggestions.
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boskid
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Re: [1.1.0] Logistic request auto extend logic inconsistency

Post by boskid »

Meh, super tiny off-by-one. Fixed for 1.1.2
ElderAxe
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Re: [1.1.0] Logistic request auto extend logic inconsistency

Post by ElderAxe »

boskid wrote: Fri Nov 27, 2020 9:40 pm Meh, super tiny off-by-one. Fixed for 1.1.2
8-)
Jap2.0
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Re: [1.1.0] Logistic request auto extend logic inconsistency

Post by Jap2.0 »

boskid wrote: Fri Nov 27, 2020 9:40 pm Meh, super tiny off-by-one. Fixed for 1.1.2
Ah yes, the two hardest things in programming: naming things, cache invalidation, and off-by-one errors.
There are 10 types of people: those who get this joke and those who don't.
ElderAxe
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Re: [1.1.0] Logistic request auto extend logic inconsistency

Post by ElderAxe »

Jap2.0 wrote: Sat Nov 28, 2020 6:55 am
boskid wrote: Fri Nov 27, 2020 9:40 pm Meh, super tiny off-by-one. Fixed for 1.1.2
Ah yes, the two hardest things in programming: naming things, cache invalidation, and off-by-one errors.
"two" off-by-one :)
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