pY Petroleum Handling

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mylovefl
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Re: pY Petroleum Handling

Post by mylovefl »

Can anyone help me solve this mistake?
Error while loading recipe prototype"hotair-casting-pipe"(recipe):Key"icon "not found in property tree at ROOT.recipe.hotair-casting-pipe icons[0]
Modifications:pypetroleumhandling
kingarthur
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Re: pY Petroleum Handling

Post by kingarthur »

mylovefl wrote: Tue Oct 20, 2020 4:30 pm Can anyone help me solve this mistake?
Error while loading recipe prototype"hotair-casting-pipe"(recipe):Key"icon "not found in property tree at ROOT.recipe.hotair-casting-pipe icons[0]
Modifications:pypetroleumhandling
Its real easy disable whatever mod broke the pipes.
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Re: pY Petroleum Handling

Post by ShadowGlass »

Can't place Heat Exchanger and Fusion Reactor on the ground after the last PyPH update.
20201109001737_1.jpg
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kingarthur
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Re: pY Petroleum Handling

Post by kingarthur »

ShadowGlass wrote: Sun Nov 08, 2020 1:18 pm Can't place Heat Exchanger and Fusion Reactor on the ground after the last PyPH update.
20201109001737_1.jpg
Damn it ok. Fixing shortly.
DmitryGromov
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Re: pY Petroleum Handling

Post by DmitryGromov »

Version: 1.9.4
Date: 2020-11-08

Changes:
- Added new oil system. Read in-game wiki or locale descriptions to know how to use.
- Removed tar from stone recipe while pyph is active.
- Buffed pumpjack production recipes.
- Rebalanced drilling fluids. Added new drilling fluid (0)


Updated yesterday.
1. Old tar and oil deposits are now useless (1 / sec is ridiculous).
2. Drilling fluid 0 did not appear in the game.
3. Bitumen seep is not on my map.
4. The recipe for stone tar is still available, although the changelog says it has been removed.

What to do? I play with all your mods. My map is old and I'm not going to throw it away!

Addition: when I tried to add bitumen seep through the editor ((just to understand what it looks like on map), an error appeared:
Безымянный.jpg
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Last edited by DmitryGromov on Mon Nov 09, 2020 8:35 am, edited 2 times in total.
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Re: pY Petroleum Handling

Post by immortal_sniper1 »

DmitryGromov wrote: Mon Nov 09, 2020 8:25 am Version: 1.9.4
Date: 2020-11-08

Changes:
- Added new oil system. Read in-game wiki or locale descriptions to know how to use.
- Removed tar from stone recipe while pyph is active.
- Buffed pumpjack production recipes.
- Rebalanced drilling fluids. Added new drilling fluid (0)


Updated yesterday.
1. Old tar and oil deposits are now useless (1 / sec is ridiculous).
2. Drilling fluid 0 did not appear in the game.
3. Bitumen seep is not on my map.
4. The recipe for stone tar is still available, although the changelog says it has been removed.

What to do? I play with all your mods. My map is old and I'm not going to throw it away!
2. Drilling fluid 0 did not appear in the game. it is called drill flui1 and the other fluids for a +1 in name
explore and you should finf bitumen seeps
king might make a migration for the old fields or something to keep them more or less operational tho i am not sure when and if
kingarthur
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Re: pY Petroleum Handling

Post by kingarthur »

DmitryGromov wrote: Mon Nov 09, 2020 8:25 am Updated yesterday.
1. Old tar and oil deposits are now useless (1 / sec is ridiculous).
3. Bitumen seep is not on my map.
What to do? I play with all your mods. My map is old and I'm not going to throw it away!
The old deposits should still be useful as is. The 1/sec thing was not intended and im looking into how to fix it.

Bitumen seep only appears in New chucks not in old areas.
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Re: pY Petroleum Handling

Post by DmitryGromov »

kingarthur wrote: Mon Nov 09, 2020 8:44 am The old deposits should still be useful as is. The 1/sec thing was not intended and im looking into how to fix it.

Bitumen seep only appears in New chucks not in old areas.
Thank you for the explanation.
Could you clear one more thing for me? I don't understand why tar from stone recipe is still avaliable.
I have all of py-mods in my game (including AlienLife and PyPH). The changelog says the recipe should have been removed, but I still have it.
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Re: pY Petroleum Handling

Post by mutkanum »

My game (saved or new game) not works. It says ingame that RSO is not configured for Bitumen seep.
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Mithaldu
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Re: pY Petroleum Handling

Post by Mithaldu »

Yeah, this doesn't look good.

Image
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Re: pY Petroleum Handling

Post by kingarthur »

Mithaldu wrote: Tue Nov 10, 2020 1:53 am Yeah, this doesn't look good.

Image
im already working on it. just got test it a bit for balance and ill being making a post to rso forums for an update when its possible. i posted a fixed version on the py discord for testing atm.
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Mithaldu
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Re: pY Petroleum Handling

Post by Mithaldu »

good to know you're on it, thanks for the update :)

for me tho it means i can't update pypetroleum for a few weeks, and i'll need to use a hacked version of the mod

my base relies on a big stone->tar setup to produce the 500k-700k tar/min it's using right now, and i need the bitumen seeps available to build it up proper, but also need the stone->tar stuff to remain active while i build that
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Re: pY Petroleum Handling

Post by kingarthur »

Mithaldu wrote: Tue Nov 10, 2020 11:45 am good to know you're on it, thanks for the update :)

for me tho it means i can't update pypetroleum for a few weeks, and i'll need to use a hacked version of the mod

my base relies on a big stone->tar setup to produce the 500k-700k tar/min it's using right now, and i need the bitumen seeps available to build it up proper, but also need the stone->tar stuff to remain active while i build that
Well apparently its slightly bugged at the moment and the stone to tar isn't actually being removed like it should so it wont completely explode your base.
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Mithaldu
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Re: pY Petroleum Handling

Post by Mithaldu »

maybe make it an option before the next major version? :)
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Re: pY Petroleum Handling

Post by Firemonkey1412 »

We play the game in german. We have now 2 derrick versions, the english and the german one. We can ony craft the english one, but when we place the building it turns to the german one. The english "small oil derrick" has an output of 3/s. The placed german "kleiner öl derrick" has an output of 0.5/s. We have this issue with all derrick sizes.
kingarthur
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Re: pY Petroleum Handling

Post by kingarthur »

Firemonkey1412 wrote: Tue Nov 10, 2020 12:37 pm We play the game in german. We have now 2 derrick versions, the english and the german one. We can ony craft the english one, but when we place the building it turns to the german one. The english "small oil derrick" has an output of 3/s. The placed german "kleiner öl derrick" has an output of 0.5/s. We have this issue with all derrick sizes.
Working on it. The English German part is just lack of translation.

The 0.5/s i don't yet know why its doing that but im looking into it.
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Re: pY Petroleum Handling

Post by Airat9000 »

bug
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Re: pY Petroleum Handling

Post by Airat9000 »

kingarthur wrote: Tue Nov 10, 2020 5:12 am
Mithaldu wrote: Tue Nov 10, 2020 1:53 am Yeah, this doesn't look good.

Image
im already working on it. just got test it a bit for balance and ill being making a post to rso forums for an update when its possible. i posted a fixed version on the py discord for testing atm.
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Re: pY Petroleum Handling

Post by futilityd »

Thank you very much for fixing the derrick production problem on oil patches today. Me and my oil-burner-powered base appreciate your work :)
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Re: pY Petroleum Handling

Post by Airat9000 »

futilityd wrote: Thu Nov 12, 2020 1:08 am Thank you very much for fixing the derrick production problem on oil patches today. Me and my oil-burner-powered base appreciate your work :)
rso not generate in oil1 oil1 mk2 and other
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