pY Petroleum Handling
Moderator: pyanodon
Re: pY Petroleum Handling
Can anyone help me solve this mistake?
Error while loading recipe prototype"hotair-casting-pipe"(recipe):Key"icon "not found in property tree at ROOT.recipe.hotair-casting-pipe icons[0]
Modifications:pypetroleumhandling
Error while loading recipe prototype"hotair-casting-pipe"(recipe):Key"icon "not found in property tree at ROOT.recipe.hotair-casting-pipe icons[0]
Modifications:pypetroleumhandling
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- Smart Inserter
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Re: pY Petroleum Handling
Its real easy disable whatever mod broke the pipes.
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Re: pY Petroleum Handling
Can't place Heat Exchanger and Fusion Reactor on the ground after the last PyPH update.
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Re: pY Petroleum Handling
Damn it ok. Fixing shortly.ShadowGlass wrote: ↑Sun Nov 08, 2020 1:18 pm Can't place Heat Exchanger and Fusion Reactor on the ground after the last PyPH update.
20201109001737_1.jpg
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- Burner Inserter
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Re: pY Petroleum Handling
Version: 1.9.4
Date: 2020-11-08
Changes:
- Added new oil system. Read in-game wiki or locale descriptions to know how to use.
- Removed tar from stone recipe while pyph is active.
- Buffed pumpjack production recipes.
- Rebalanced drilling fluids. Added new drilling fluid (0)
Updated yesterday.
1. Old tar and oil deposits are now useless (1 / sec is ridiculous).
2. Drilling fluid 0 did not appear in the game.
3. Bitumen seep is not on my map.
4. The recipe for stone tar is still available, although the changelog says it has been removed.
What to do? I play with all your mods. My map is old and I'm not going to throw it away!
Addition: when I tried to add bitumen seep through the editor ((just to understand what it looks like on map), an error appeared:
Date: 2020-11-08
Changes:
- Added new oil system. Read in-game wiki or locale descriptions to know how to use.
- Removed tar from stone recipe while pyph is active.
- Buffed pumpjack production recipes.
- Rebalanced drilling fluids. Added new drilling fluid (0)
Updated yesterday.
1. Old tar and oil deposits are now useless (1 / sec is ridiculous).
2. Drilling fluid 0 did not appear in the game.
3. Bitumen seep is not on my map.
4. The recipe for stone tar is still available, although the changelog says it has been removed.
What to do? I play with all your mods. My map is old and I'm not going to throw it away!
Addition: when I tried to add bitumen seep through the editor ((just to understand what it looks like on map), an error appeared:
Last edited by DmitryGromov on Mon Nov 09, 2020 8:35 am, edited 2 times in total.
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Re: pY Petroleum Handling
2. Drilling fluid 0 did not appear in the game. it is called drill flui1 and the other fluids for a +1 in nameDmitryGromov wrote: ↑Mon Nov 09, 2020 8:25 am Version: 1.9.4
Date: 2020-11-08
Changes:
- Added new oil system. Read in-game wiki or locale descriptions to know how to use.
- Removed tar from stone recipe while pyph is active.
- Buffed pumpjack production recipes.
- Rebalanced drilling fluids. Added new drilling fluid (0)
Updated yesterday.
1. Old tar and oil deposits are now useless (1 / sec is ridiculous).
2. Drilling fluid 0 did not appear in the game.
3. Bitumen seep is not on my map.
4. The recipe for stone tar is still available, although the changelog says it has been removed.
What to do? I play with all your mods. My map is old and I'm not going to throw it away!
explore and you should finf bitumen seeps
king might make a migration for the old fields or something to keep them more or less operational tho i am not sure when and if
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Re: pY Petroleum Handling
The old deposits should still be useful as is. The 1/sec thing was not intended and im looking into how to fix it.DmitryGromov wrote: ↑Mon Nov 09, 2020 8:25 am Updated yesterday.
1. Old tar and oil deposits are now useless (1 / sec is ridiculous).
3. Bitumen seep is not on my map.
What to do? I play with all your mods. My map is old and I'm not going to throw it away!
Bitumen seep only appears in New chucks not in old areas.
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Re: pY Petroleum Handling
Thank you for the explanation.kingarthur wrote: ↑Mon Nov 09, 2020 8:44 am The old deposits should still be useful as is. The 1/sec thing was not intended and im looking into how to fix it.
Bitumen seep only appears in New chucks not in old areas.
Could you clear one more thing for me? I don't understand why tar from stone recipe is still avaliable.
I have all of py-mods in my game (including AlienLife and PyPH). The changelog says the recipe should have been removed, but I still have it.
Re: pY Petroleum Handling
My game (saved or new game) not works. It says ingame that RSO is not configured for Bitumen seep.
Re: pY Petroleum Handling
Yeah, this doesn't look good.
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Re: pY Petroleum Handling
good to know you're on it, thanks for the update
for me tho it means i can't update pypetroleum for a few weeks, and i'll need to use a hacked version of the mod
my base relies on a big stone->tar setup to produce the 500k-700k tar/min it's using right now, and i need the bitumen seeps available to build it up proper, but also need the stone->tar stuff to remain active while i build that
for me tho it means i can't update pypetroleum for a few weeks, and i'll need to use a hacked version of the mod
my base relies on a big stone->tar setup to produce the 500k-700k tar/min it's using right now, and i need the bitumen seeps available to build it up proper, but also need the stone->tar stuff to remain active while i build that
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Re: pY Petroleum Handling
Well apparently its slightly bugged at the moment and the stone to tar isn't actually being removed like it should so it wont completely explode your base.Mithaldu wrote: ↑Tue Nov 10, 2020 11:45 am good to know you're on it, thanks for the update
for me tho it means i can't update pypetroleum for a few weeks, and i'll need to use a hacked version of the mod
my base relies on a big stone->tar setup to produce the 500k-700k tar/min it's using right now, and i need the bitumen seeps available to build it up proper, but also need the stone->tar stuff to remain active while i build that
Re: pY Petroleum Handling
maybe make it an option before the next major version?
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Re: pY Petroleum Handling
We play the game in german. We have now 2 derrick versions, the english and the german one. We can ony craft the english one, but when we place the building it turns to the german one. The english "small oil derrick" has an output of 3/s. The placed german "kleiner öl derrick" has an output of 0.5/s. We have this issue with all derrick sizes.
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Re: pY Petroleum Handling
Working on it. The English German part is just lack of translation.Firemonkey1412 wrote: ↑Tue Nov 10, 2020 12:37 pm We play the game in german. We have now 2 derrick versions, the english and the german one. We can ony craft the english one, but when we place the building it turns to the german one. The english "small oil derrick" has an output of 3/s. The placed german "kleiner öl derrick" has an output of 0.5/s. We have this issue with all derrick sizes.
The 0.5/s i don't yet know why its doing that but im looking into it.
Re: pY Petroleum Handling
kingarthur wrote: ↑Tue Nov 10, 2020 5:12 amim already working on it. just got test it a bit for balance and ill being making a post to rso forums for an update when its possible. i posted a fixed version on the py discord for testing atm.
Re: pY Petroleum Handling
Thank you very much for fixing the derrick production problem on oil patches today. Me and my oil-burner-powered base appreciate your work