Hardcorio 0.0.1 experemental. Watch Trailer!
Hardcorio 0.0.1 experemental. Watch Trailer!
Last edited by Stx3 on Wed Nov 12, 2014 11:28 am, edited 63 times in total.
Re: Hardcorio for Factorio
Work in progress...
Weapons:
Hand laser (160kJ), Pocket nuclear reactor(80mJ storage and 1kW per tick)
Barrett M82, 12,7×99mm (piercing), 12,7×99mm (HE) "piercing damage 1\3 but have AOE damage with diferent damage on area."
Light SMG (analog SMG, have a good ability but this is surpise )
Gun turret (12.7x99mm) "piercing or HE"
Laser turret (400kJ) "red", Laser turret (1200 kJ) "green", Laser turret (3600kJ) "blue"
Demostrative video: http://youtu.be/hup9x5um1CY
Weapons:
Hand laser (160kJ), Pocket nuclear reactor(80mJ storage and 1kW per tick)
Barrett M82, 12,7×99mm (piercing), 12,7×99mm (HE) "piercing damage 1\3 but have AOE damage with diferent damage on area."
Light SMG (analog SMG, have a good ability but this is surpise )
Gun turret (12.7x99mm) "piercing or HE"
Laser turret (400kJ) "red", Laser turret (1200 kJ) "green", Laser turret (3600kJ) "blue"
Demostrative video: http://youtu.be/hup9x5um1CY
Last edited by Stx3 on Tue Nov 11, 2014 3:45 am, edited 7 times in total.
Re: Hardcorio for Factorio
nice! i want play with this mod
(ru. слушай прикольный мод меня порадовало... кстати как с дайтехом новым уживётся? не пробовал запилить думаю будет есчё жёстче:)
(ru. слушай прикольный мод меня порадовало... кстати как с дайтехом новым уживётся? не пробовал запилить думаю будет есчё жёстче:)
Re: Hardcorio 0.0.2 pre alpha (fat warfare gameplay changes
Work in progress...
Added module - weapons:
Hand laser (160kJ), Pocket nuclear reactor(80mJ storage and 1kW per tick recharge)
Barrett M82, 12,7×99mm (piercing), 12,7×99mm (HE) "piercing damage 1\3 but have AOE damage with diferent damage on area."
Light SMG (analog SMG, have a good ability but this is surpise )
Gun turret (12.7x99mm) "piercing or HE"
Laser turret (400kJ) "red", Laser turret (1200 kJ) "green", Laser turret (3600kJ) "blue"
Demostrative video: http://youtu.be/hup9x5um1CY
Added module - weapons:
Hand laser (160kJ), Pocket nuclear reactor(80mJ storage and 1kW per tick recharge)
Barrett M82, 12,7×99mm (piercing), 12,7×99mm (HE) "piercing damage 1\3 but have AOE damage with diferent damage on area."
Light SMG (analog SMG, have a good ability but this is surpise )
Gun turret (12.7x99mm) "piercing or HE"
Laser turret (400kJ) "red", Laser turret (1200 kJ) "green", Laser turret (3600kJ) "blue"
Demostrative video: http://youtu.be/hup9x5um1CY
Last edited by Stx3 on Tue Nov 11, 2014 11:50 pm, edited 1 time in total.
Re: Hardcorio 0.0.2 pre alpha (fat gameplay changes)
Work in progress...
Added mutate for monsters:
who can help me with autoplace?
i dont understand what the noise, sharpness, influence, and how it work
Added mutate for monsters:
who can help me with autoplace?
i dont understand what the noise, sharpness, influence, and how it work
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Re: Hardcorio 0.0.2 pre alpha (fat gameplay changes)
Very very nice! When you release this, I might do a playthrough on my channel.
Re: Hardcorio 0.0.2 pre alpha (fat gameplay changes)
i am not search in link donwload who is?
Re: Hardcorio 0.0.2 pre alpha (fat gameplay changes)
sorry... this is closed pre-alpha version.Airat9000 wrote:i am not search in link donwload who is?
i give a link to download only a girl, and only after casting in bed
Re: Hardcorio 0.0.2 pre alpha (fat gameplay changes)
Work in progress...
Added mutate factor - MF
mutate factor - chance to mutate monsters.
L - larva
B - biter
F - flyter
G - guardian
V - viper
N - baneling
D - devourer
O - overlord
S - swarmer
EF = Evolution factor 0% - 100%
IF "EF" >= 0%
MF = 0%-25% {B -> F}
-------
IF "EF" > 20%
MF = 25% {L -> V}
MF = 25% {L -> N}
MF = 25% {B -> F}
MF = 25% {B -> G}
-------
IF "EF" > 60%
MF = 25% {L -> V}
MF = 25% {L -> N}
MF = 50% {B -> F}
MF = 25% {B -> G}
MF = 20% {G -> O}
MF = 20% {V -> S}
MF = 20% {N -> D}
Example mutate factor "Biters" with EF = 93%
{B -> F} = 58.125%
{B -> G} = 26.15625%
{B -> G -> O} = 0.871875%
I dont understand how it works, BUT IT WORKS!!!!
Added mutate factor - MF
mutate factor - chance to mutate monsters.
L - larva
B - biter
F - flyter
G - guardian
V - viper
N - baneling
D - devourer
O - overlord
S - swarmer
EF = Evolution factor 0% - 100%
IF "EF" >= 0%
MF = 0%-25% {B -> F}
-------
IF "EF" > 20%
MF = 25% {L -> V}
MF = 25% {L -> N}
MF = 25% {B -> F}
MF = 25% {B -> G}
-------
IF "EF" > 60%
MF = 25% {L -> V}
MF = 25% {L -> N}
MF = 50% {B -> F}
MF = 25% {B -> G}
MF = 20% {G -> O}
MF = 20% {V -> S}
MF = 20% {N -> D}
Example mutate factor "Biters" with EF = 93%
{B -> F} = 58.125%
{B -> G} = 26.15625%
{B -> G -> O} = 0.871875%
I dont understand how it works, BUT IT WORKS!!!!
Re: Hardcorio 0.0.1 experemental COMING SOON!!!
Trailer added, whatch thread
see first post!
So... what do you think?
see first post!
So... what do you think?
Re: Hardcorio 0.0.1 experemental. Watch Trailer!
In the future when mod is released, i install the mod on my game...Minutes later the base is probably overrun with biters because my defences could not stand up against your awesome biters!
Looking forward to trye it and so get an even bigger challenge to survive
Looking forward to trye it and so get an even bigger challenge to survive
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Noticed the told change in FFF #111 so il continue to use my signature ^_^Thanks for listening to our suggestions, devs !
I would jump of joy if we could specify which tiles spawned in a surfaces
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Re: Hardcorio 0.0.1 experemental. Watch Trailer!
Now I can see where your going with this... but also, its looks like complete fucking gibberish from a man who's played too many starcraft 1 custom maps xD So right now, well it kinda looks abit awe full. It doesn't properly feel like what some of the old sc1 stuff really brought out, but I really like the potential you bring up. So keep it up. My suggestion though, focus less on the defense type maps, work more on the lessons learned from offense. Things like the special forces maps would be a very good place to start.