Hardcorio 0.0.1 experemental. Watch Trailer!

Topics and discussion about specific mods
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Stx3
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Hardcorio 0.0.1 experemental. Watch Trailer!

Post by Stx3 »

COMING SOON!
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Watch trailer: link
So... what do you think?
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Last edited by Stx3 on Wed Nov 12, 2014 11:28 am, edited 63 times in total.
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Stx3
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Re: Hardcorio for Factorio

Post by Stx3 »

Work in progress...

Weapons:

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Hand laser (160kJ), Pocket nuclear reactor(80mJ storage and 1kW per tick)

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Barrett M82, 12,7×99mm (piercing), 12,7×99mm (HE) "piercing damage 1\3 but have AOE damage with diferent damage on area."

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Light SMG (analog SMG, have a good ability but this is surpise :roll: )

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Gun turret (12.7x99mm) "piercing or HE"

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Laser turret (400kJ) "red", Laser turret (1200 kJ) "green", Laser turret (3600kJ) "blue"

Demostrative video: http://youtu.be/hup9x5um1CY
Last edited by Stx3 on Tue Nov 11, 2014 3:45 am, edited 7 times in total.
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zerotooll
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Re: Hardcorio for Factorio

Post by zerotooll »

nice! i want play with this mod :)


(ru. слушай прикольный мод :) меня порадовало... кстати как с дайтехом новым уживётся? не пробовал запилить думаю будет есчё жёстче:)
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Stx3
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Re: Hardcorio 0.0.1 pre alpha Edited!

Post by Stx3 »

Update information.
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Stx3
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Re: Hardcorio 0.0.2 pre alpha (fat warfare gameplay changes

Post by Stx3 »

Work in progress...
Added module - weapons:

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Hand laser (160kJ), Pocket nuclear reactor(80mJ storage and 1kW per tick recharge)

ImageImageImage
Barrett M82, 12,7×99mm (piercing), 12,7×99mm (HE) "piercing damage 1\3 but have AOE damage with diferent damage on area."

ImageImageImage
Light SMG (analog SMG, have a good ability but this is surpise :roll: )

ImageImageImage
Gun turret (12.7x99mm) "piercing or HE"

ImageImageImage
Laser turret (400kJ) "red", Laser turret (1200 kJ) "green", Laser turret (3600kJ) "blue"

Demostrative video: http://youtu.be/hup9x5um1CY
Last edited by Stx3 on Tue Nov 11, 2014 11:50 pm, edited 1 time in total.
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Stx3
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Re: Hardcorio 0.0.2 pre alpha (fat gameplay changes)

Post by Stx3 »

Work in progress...
Added mutate for monsters:
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who can help me with autoplace? :D
i dont understand what the noise, sharpness, influence, and how it work :lol:
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Re: Hardcorio 0.0.2 pre alpha (fat gameplay changes)

Post by FishSandwich »

Very very nice! When you release this, I might do a playthrough on my channel. :D
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Re: Hardcorio 0.0.2 pre alpha (fat gameplay changes)

Post by Airat9000 »

i am not search in link donwload who is?
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Stx3
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Re: Hardcorio 0.0.2 pre alpha (fat gameplay changes)

Post by Stx3 »

Airat9000 wrote:i am not search in link donwload who is?
sorry... this is closed pre-alpha version.
i give a link to download only a girl, and only after casting in bed :lol:
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Re: Hardcorio 0.0.2 pre alpha (fat gameplay changes)

Post by Stx3 »

Work in progress...
Added mutate factor - MF
mutate factor - chance to mutate monsters.

L - larva
B - biter
F - flyter
G - guardian
V - viper
N - baneling
D - devourer
O - overlord
S - swarmer

EF = Evolution factor 0% - 100%

IF "EF" >= 0%
MF = 0%-25% {B -> F}

-------
IF "EF" > 20%
MF = 25% {L -> V}
MF = 25% {L -> N}
MF = 25% {B -> F}
MF = 25% {B -> G}
-------

IF "EF" > 60%
MF = 25% {L -> V}
MF = 25% {L -> N}
MF = 50% {B -> F}
MF = 25% {B -> G}
MF = 20% {G -> O}
MF = 20% {V -> S}
MF = 20% {N -> D}

Example mutate factor "Biters" with EF = 93%
{B -> F} = 58.125%
{B -> G} = 26.15625%
{B -> G -> O} = 0.871875%


I dont understand how it works, BUT IT WORKS!!!! :lol:
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Stx3
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Re: Hardcorio 0.0.1 experemental COMING SOON!!!

Post by Stx3 »

Trailer added, whatch thread :roll:
see first post!
So... what do you think?
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Re: Hardcorio 0.0.1 experemental. Watch Trailer!

Post by jorgenRe »

In the future when mod is released, i install the mod on my game...Minutes later the base is probably overrun with biters because my defences could not stand up against your awesome biters!

Looking forward to trye it and so get an even bigger challenge to survive :D
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Noticed the told change in FFF #111 so il continue to use my signature ^_^
Thanks for listening to our suggestions, devs :D!
I would jump of joy if we could specify which tiles spawned in a surfaces
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Re: Hardcorio 0.0.1 experemental. Watch Trailer!

Post by antofdeath »

Now I can see where your going with this... but also, its looks like complete fucking gibberish from a man who's played too many starcraft 1 custom maps xD So right now, well it kinda looks abit awe full. It doesn't properly feel like what some of the old sc1 stuff really brought out, but I really like the potential you bring up. So keep it up. My suggestion though, focus less on the defense type maps, work more on the lessons learned from offense. Things like the special forces maps would be a very good place to start.
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Re: Hardcorio 0.0.1 experemental. Watch Trailer!

Post by Stx3 »

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