[0.18.45] Crash when putting a blueprint in blueprint library
Multiplayer game (1 server headless on linux + 2 players on windows), no mods.
I had a blueprint book on my library, and a blueprint freshly created (copied from ground). When i tried to put the new blueprint into the book, i had the book in my hand and the blueprint in the library and game crashed. Last save attached, although the crash occurred 30 mins after.
When restarting the server, i lost my book of blueprints but the "new" plan was in my library.
I didn't see this crash already reported, but maybe i missed it.
Error Blueprint.cpp:314: Loading blueprint will desync on loading since it has empty contents but non-empty preview data.PreviewIcons: {{name=stone-furnace}, {name=transport-belt}}, description: "", absoluteSnapping: false, snapToGrid: empty
[0.18.45] Crash when putting a blueprint in blueprint library: "Loading blueprint will desync on loading..."
Re: [0.18.45] Crash when putting a blueprint in blueprint library
Here's my old book of blueprint, doing same makes game crash systematically
Note that the book of blueprint contains blueprints NOT from vanilla. The game was vanilla, still.
Note that the book of blueprint contains blueprints NOT from vanilla. The game was vanilla, still.
Re: [0.18.45] Crash when putting a blueprint in blueprint library: "Loading blueprint will desync on loading..."
Thank you for the report, it helped me to identify and fix the biggest cause of crashes we had!
Re: [0.18.45] Crash when putting a blueprint in blueprint library: "Loading blueprint will desync on loading..."
My pleasure, I'm happy if it helped !
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