TL;DR
Show the blue power availability "radii" when placing chests. I guess it is normally only shown for objects that require power.What ?
Almost all of the time, you need to place an inserter in order to fill a chest (I think the only exception is receiver chests?). Inserters require electricity, so there are only certain places that make sense to place a chest. But you can't see those places when placing a chest, because the power overlay is not shown, probably because the chest itself does not require power.The way it is now, I constantly experience this process:
- start placing a chest
- "guess" where there is available power
- often, I'm off-by-one (or even more), and the place that now requires an inserter is unpowered
- place an unpowered inserter
- place a second technically unnecessary power pole to power the inserter that could have been powered if it was in a different place
- alternatively, try to memorize the power layout, and then pickup the chest and try again
- alternatively, place the inserter first, which will result in one or more items from the belt ending up in your inventory
Instead, it would be nice if I could do this:
- start placing a chest
- determine a suitable place for the chest based on where an associated inserter will have power, and other factors
- place the chest, and then place an inserter that is immediately powered with a place to receive the items it grabs







 But the truth is: if the inserter is out of reach of power, then I just place another pole. It makes no sense to place items depending on power range. Ok, there are some situations where it makes sense, but then you need to hover over a pole to see ranges and then place entities accordingly. Your short time memory does this job for you.
 But the truth is: if the inserter is out of reach of power, then I just place another pole. It makes no sense to place items depending on power range. Ok, there are some situations where it makes sense, but then you need to hover over a pole to see ranges and then place entities accordingly. Your short time memory does this job for you.