Bugs & FAQ
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Re: Bugs & FAQ
Playing Seablock - Angels Bio 0.7.5. When trying to put a stack of fish in a butchery with the standard left click while holding the stack in hand, all that happens is that one fish disappear. To add to the butchery, one must open it and then add the stack of fish.
Re: Bugs & FAQ
Is there a fix for the not enabled rocket silo technology yet? I have updated today (30.3) and still cannot research it.DrJones wrote: ↑Tue Mar 24, 2020 8:58 pmI've just updated to the latest Angel's mods that were released today, and the problem remains. No tech to research, no recipe to make rocket-fuel. That is, even FNEI doesn't think there's a recipe, not even one locked behind some research.timboo07up wrote: ↑Mon Mar 23, 2020 11:04 pmNo you are not. This is fixed in the next release that will come tomorrow morning (aka in max 12 ish hours)DrJones wrote: ↑Mon Mar 23, 2020 7:50 pmI've used console commands to enable the rocket-silo tech, only to discover that I have no recipe to make rocket fuel.DrJones wrote: ↑Sun Mar 22, 2020 1:37 pm After upgrading to the latest Angel's mods today (which updated smelting, refining, petrochem, industries and bioprocessing), my save is now in a state where I can't research 'Rocket Silo'. FWIW, when the upgrade happened I think I was actually researching that tech. Now, though, when looking through the tech tree, it looks like all prerequisites are researched, but the tech itself is still red.
Did I trigger a corner case in the migration code?
Save file: https://gofile.io/?c=bBzSNt
Am I the only one with this problem?
If you want to fix it directly you can use the following commands:
Code: Select all
/c game.player.force.technologies["rocket-fuel"].researched = true /c game.player.force.technologies["rocket-fuel"].researched = false
Luckily, your commands did help!
Thanks!
And keep up the good work with these great mods!
- lovely_santa
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Re: Bugs & FAQ
Rocket silo? Are you sure that you don't mean rocket fuel? If so.. We're not aware of the rocket silo being unable to be researched...
Re: Bugs & FAQ
If you read DrJones initial post, he indicated missing rocket silo (that he fixed by a command). It looks like I have the same problem. Missing rocket fuel could be the root cause if the rocket silo is depending on it.lovely_santa wrote: ↑Mon Mar 30, 2020 5:26 pmRocket silo? Are you sure that you don't mean rocket fuel? If so.. We're not aware of the rocket silo being unable to be researched...
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Re: Bugs & FAQ
ah yes, the solid fuel is the cause. It is fixed for the next release as i mentionedYxen wrote: ↑Mon Mar 30, 2020 5:30 pmIf you read DrJones initial post, he indicated missing rocket silo (that he fixed by a command). It looks like I have the same problem. Missing rocket fuel could be the root cause if the rocket silo is depending on it.lovely_santa wrote: ↑Mon Mar 30, 2020 5:26 pmRocket silo? Are you sure that you don't mean rocket fuel? If so.. We're not aware of the rocket silo being unable to be researched...
Re: Bugs & FAQ
I just found out that extraction blocks, and also metal, chemical, and also bioprocessing blocks are not craftable.
I searched the recipes using FNEI, and in theory most of those items have recipes, but when I try to find them in the crafting menu they have no recipe.
Extraction block 4, for example is used to craft the thermal water extraction, it is crafted with 2 iron pipes, 3 reinforced concrete bricks, 3 blue circuits, 1 motor 4 and one construction block 4, but the recipe is not in the crafting menu
I searched the recipes using FNEI, and in theory most of those items have recipes, but when I try to find them in the crafting menu they have no recipe.
Extraction block 4, for example is used to craft the thermal water extraction, it is crafted with 2 iron pipes, 3 reinforced concrete bricks, 3 blue circuits, 1 motor 4 and one construction block 4, but the recipe is not in the crafting menu
- lovely_santa
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Re: Bugs & FAQ
Already fixed for the next release.triktor wrote: ↑Tue Mar 31, 2020 1:54 pm I just found out that extraction blocks, and also metal, chemical, and also bioprocessing blocks are not craftable.
I searched the recipes using FNEI, and in theory most of those items have recipes, but when I try to find them in the crafting menu they have no recipe.
Extraction block 4, for example is used to craft the thermal water extraction, it is crafted with 2 iron pipes, 3 reinforced concrete bricks, 3 blue circuits, 1 motor 4 and one construction block 4, but the recipe is not in the crafting menu
- TRUEpicness
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Re: Bugs & FAQ
It's because you are eating the fish, which appears to take priority over opening buildings.Chapeau-Claque wrote: ↑Mon Mar 30, 2020 4:16 pm Playing Seablock - Angels Bio 0.7.5. When trying to put a stack of fish in a butchery with the standard left click while holding the stack in hand, all that happens is that one fish disappear. To add to the butchery, one must open it and then add the stack of fish.
1 more YouTube vid before bed *starts 24hr long vid*
Re: Bugs & FAQ
When using bob's modules, modules are investigated using specific module components (given by bob), in an specific lab. This lab needs vanilla lab as an ingredient to be crafted, but that lab is removed when using components, could you modify the research of the modules, so that they use the new angels science? Or maybe alter the module lab recipe not to require vanilla lab
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Wood from Naphtha
Has making wood from Naphtha been removed? Planner says I can make it but chemical plants and FENI don't show the option.
- lovely_santa
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Re: Bugs & FAQ
Thanks for the report, this is fixed for the next release of industries.triktor wrote: ↑Tue Mar 31, 2020 8:37 pm When using bob's modules, modules are investigated using specific module components (given by bob), in an specific lab. This lab needs vanilla lab as an ingredient to be crafted, but that lab is removed when using components, could you modify the research of the modules, so that they use the new angels science? Or maybe alter the module lab recipe not to require vanilla lab
That is a bob recipe and angel does remove this because it is way too OP and there were multiple issues with crafting priorities as well. There are plenty of alternatives that do not even require any oil.Black_Fire95 wrote: ↑Wed Apr 01, 2020 7:07 am Has making wood from Naphtha been removed? Planner says I can make it but chemical plants and FENI don't show the option.
Re: Bugs & FAQ
Until the next release comes out, could you tell me how to fix this, so I can edit the files manually?lovely_santa wrote: ↑Tue Mar 31, 2020 2:33 pmAlready fixed for the next release.triktor wrote: ↑Tue Mar 31, 2020 1:54 pm I just found out that extraction blocks, and also metal, chemical, and also bioprocessing blocks are not craftable.
I searched the recipes using FNEI, and in theory most of those items have recipes, but when I try to find them in the crafting menu they have no recipe.
Extraction block 4, for example is used to craft the thermal water extraction, it is crafted with 2 iron pipes, 3 reinforced concrete bricks, 3 blue circuits, 1 motor 4 and one construction block 4, but the recipe is not in the crafting menu
Re: Bugs & FAQ
I'm trying to connect acid to it but it's not mining.
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Re: Bugs & FAQ
Bobs assembling machine has a new electrolyzer (the MK5 one). That electrolyzer can only craft lithium and lithium chloride, but nothing more. Also, its recipe is in the assembling machines section, when all the other electrolyzers are placed in the petrochem section
- TRUEpicness
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Re: Bugs & FAQ
The pipes are not connected because of the pump
1 more YouTube vid before bed *starts 24hr long vid*
Re: Bugs & FAQ
I'm not using any of Bob's Mods, just Angel's Infinite Ores. It's not an issue with the pump. I even tried turning off the need for fluid in the mod settings.
- Arch666Angel
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Re: Bugs & FAQ
Pro Tip: hover over the infinite ore to see which fluid is required for mining
Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
- lovely_santa
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Re: Bugs & FAQ
You will have to add these lines.triktor wrote: ↑Wed Apr 01, 2020 10:53 amUntil the next release comes out, could you tell me how to fix this, so I can edit the files manually?lovely_santa wrote: ↑Tue Mar 31, 2020 2:33 pmAlready fixed for the next release.triktor wrote: ↑Tue Mar 31, 2020 1:54 pm I just found out that extraction blocks, and also metal, chemical, and also bioprocessing blocks are not craftable.
I searched the recipes using FNEI, and in theory most of those items have recipes, but when I try to find them in the crafting menu they have no recipe.
Extraction block 4, for example is used to craft the thermal water extraction, it is crafted with 2 iron pipes, 3 reinforced concrete bricks, 3 blue circuits, 1 motor 4 and one construction block 4, but the recipe is not in the crafting menu
Re: Bugs & FAQ
I've tried to launch the game with two mods:
was enough to fix the problem for me. Reporting it here just in case. I guess not many people play with just these two mods.
- angelsrefining 0.11.7
- angelspetrochem 0.9.5
Setting"Error while running setup for entity prototype "oil-refinery" (assembling-machine): fast_replaceable_group must be set when next_upgrade is set."
Code: Select all
data.raw["assembling-machine"]["oil-refinery"].next_upgrade = nil