Sounds good to me.Kryzeth wrote: ↑Sun Mar 15, 2020 11:09 pmI think as long as you don't go back to using the "make_4way_animation_from_spritesheet" function, my mod should be able to handle any changes made in yours. With the latest update, I have If bobassembly detected and entity is chemical plant, run through every layer in animation and reduce shift/scale by 2/3; not just checking a static amount of layers.bobingabout wrote: ↑Sun Mar 15, 2020 2:40 pm There is an update that I haven't released yet that adds another layer. (puts some white on top of the mask)
Actually, thanks to Kirazy testing my latest update, I've been able to locate a few problem areas that weren't dynamic enough and updated them as well. All good!
Yeah, I don't think I'll change back.