Hi Guys,
I have the following setup:
Now with some items, when a train is *not* present, the item is still being sent to the network:
Some items, appear to work "normally":
I remember spotting this change in around 0.17 if I remember correctly. I expect that the items are reported based on the train content and when the train leaves it reports nothing.
Thanks !
Signals based on train "not working" for some items
Re: Signals based on train "not working" for some items
Post the save that shows that behavior.
Re: Signals based on train "not working" for some items
As requested
- Attachments
-
- New 0.17 Elec Trains.zip
- (5.69 MiB) Downloaded 89 times
Re: Signals based on train "not working" for some items
In case of a gun there was "output: input count" so condition was true and on output there was 0 since thats what was on input.
Re: Signals based on train "not working" for some items
Re: Signals based on train "not working" for some items
Ah - I think I spotted why I didn't think this worked at the start - the problem with doing it this way is if the train is empty it doesn't return anything.
So my question then is, is the only way to do this to use an arithmetic gate to convert NULL to some high value ?