Well you should be able to handcraft till you can automate them. If not send a copy of your save so I can look into it
Pymods compatibility Mod
Moderator: pyanodon
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Re: Pymods compatibility Mod
It did not turn out to look and correct, it is a pity for save of 100 hours affectedlykingarthur wrote: ↑Tue Apr 02, 2019 8:11 am Can you send me your save and I'll see why that's not getting set correctly
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Deadlock stacking4Pymods broken?? someone tell DL plz
Can someone inform DL is bork'd
Re: Pymods compatibility Mod
I have problem with Angel / Bob / Pymods
Plis help
Plis help
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Re: Pymods compatibility Mod
new patch out.
adds compatibility for aai industries + pymods.
adds a science pack 0 that replaces automation science pack in the early techs and is added to the rest of the tech tree
fixed an deadlock from abpy when pyrawores and bobs logistic is enabled due to crystal mine needing transport belt that is locked behind tech
also add a thumbnail and changed the mod description on the mod portal because why not
adds compatibility for aai industries + pymods.
adds a science pack 0 that replaces automation science pack in the early techs and is added to the rest of the tech tree
fixed an deadlock from abpy when pyrawores and bobs logistic is enabled due to crystal mine needing transport belt that is locked behind tech
also add a thumbnail and changed the mod description on the mod portal because why not
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Re: Pymods compatibility Mod
Hi ya, I don't know if you are still working on this however it seems it no longer works. Hope everything is ok your end, and as always keep up the good work.
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Re: Pymods compatibility Mod
Yes I am. What's not working?reeverdark wrote: ↑Tue Jul 30, 2019 7:56 pm Hi ya, I don't know if you are still working on this however it seems it no longer works. Hope everything is ok your end, and as always keep up the good work.
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Re: Pymods compatibility Mod
so pushing out a new update soon see this post for info an a test version before i push it out on friday the 13th. viewtopic.php?f=190&t=51967&p=455276#p455276
Re: Pymods compatibility Mod
PSA
Factorio 0.18.2 breaks just about all of Py Suite. (multiple restarts required to disable various Py mods due to errors)
It's probably worth holding off on updating until these issues are resolved.
Factorio 0.18.2 breaks just about all of Py Suite. (multiple restarts required to disable various Py mods due to errors)
It's probably worth holding off on updating until these issues are resolved.
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Re: Pymods compatibility Mod
My mistake, I read the title only and assumed it was a general compatibility thread.
Please ignore.
Please ignore.
- MakeItGraphic
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Re: Pymods compatibility Mod
Pyandon automation, transport, chemical, and utility don't show up as recipes. Disabled momos, and MSP but problem still there running AAI, Angels, Bio, Bobs, Clown, Py, Yuoki
EDIT: started organizing my my mod directory and using path parameters.
PY is OK
ABPy is OK
ABCPy is not ok
conclusion this is a problem with clown science
DELETING this file solves the problem so leaving this so you know, i see clown in your mod file
EDIT: started organizing my my mod directory and using path parameters.
PY is OK
ABPy is OK
ABCPy is not ok
conclusion this is a problem with clown science
DELETING this file solves the problem so leaving this so you know, i see clown in your mod file
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Re: Pymods compatibility Mod
Iv found some strange behavior, a handful of recipes iv found have no input ingredients, iv disabled all of my mods other than the full Pysuite and TbA to narrow it down and make sure it wasn't some other mod interaction causing this.(edit: I should mention I am playing on the .18 version) the list of the recipes iv found affected so far are as follows:
-Full rendering and non enhanced extraction recipes for:
-Fish
-Dhilmoss
-Vonix
-Zipir
-Trit
-Xyhiphoe
-Seed recipes for:
-Ralesia
-Rennea
-Tuuphra
-Grod
-Cridren
-Kicalk
-Cadaveric arum
-Moondrop
-Sea sponge sprout
-Misc recipes:
-Raw fiber from Kicalk
-Full rendering and non enhanced extraction recipes for:
-Fish
-Dhilmoss
-Vonix
-Zipir
-Trit
-Xyhiphoe
-Seed recipes for:
-Ralesia
-Rennea
-Tuuphra
-Grod
-Cridren
-Kicalk
-Cadaveric arum
-Moondrop
-Sea sponge sprout
-Misc recipes:
-Raw fiber from Kicalk
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Re: Pymods compatibility Mod
I dont know why it's doing that but it's not yet really setup for pyal so issues like this will happentemplar_thano wrote: ↑Tue Mar 31, 2020 10:40 pm Iv found some strange behavior, a handful of recipes iv found have no input ingredients, iv disabled all of my mods other than the full Pysuite and TbA to narrow it down and make sure it wasn't some other mod interaction causing this.(edit: I should mention I am playing on the .18 version) the list of the recipes iv found affected so far are as follows:
-Full rendering and non enhanced extraction recipes for:
-Fish
-Dhilmoss
-Vonix
-Zipir
-Trit
-Xyhiphoe
-Seed recipes for:
-Ralesia
-Rennea
-Tuuphra
-Grod
-Cridren
-Kicalk
-Cadaveric arum
-Moondrop
-Sea sponge sprout
-Misc recipes:
-Raw fiber from Kicalk
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Re: Pymods compatibility Mod
Iv found a few more I can put together a list if its helpfulkingarthur wrote: ↑Wed Apr 01, 2020 2:23 amI dont know why it's doing that but it's not yet really setup for pyal so issues like this will happentemplar_thano wrote: ↑Tue Mar 31, 2020 10:40 pm Iv found some strange behavior, a handful of recipes iv found have no input ingredients, iv disabled all of my mods other than the full Pysuite and TbA to narrow it down and make sure it wasn't some other mod interaction causing this.
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Re: Pymods compatibility Mod
It's ok. I've started over with my code so whatever did that is likely to be not there anymore to need fixing.templar_thano wrote: ↑Sun Apr 05, 2020 9:22 pmIv found a few more I can put together a list if its helpfulkingarthur wrote: ↑Wed Apr 01, 2020 2:23 amI dont know why it's doing that but it's not yet really setup for pyal so issues like this will happentemplar_thano wrote: ↑Tue Mar 31, 2020 10:40 pm Iv found some strange behavior, a handful of recipes iv found have no input ingredients, iv disabled all of my mods other than the full Pysuite and TbA to narrow it down and make sure it wasn't some other mod interaction causing this.
Re: Pymods compatibility Mod
bug angel / bob / py
Please help
Please help
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Re: Pymods compatibility Mod
Trying to start a angel bob py mod playthrough but cant because there are things in the research tree like the gold science pack and some other things that dont have a crafting recipe pls help.
Re: Pymods compatibility Mod
I have an inside joke for the mod, how about an endgame build called a cruel ABPy's thesis which is a statue of EVA-01 from Neon Genesis: Evangelion that requires 1,000 of each ultra-late game material from those mods and 10,000 of each of the the Mid-late game materials and 100,000 of every beginning of the late game materials.