Crystallizing to sapphirite and stiratite is there, so it doesn’t stand alone...
[1.0] Sea Block Pack 0.4.10
Re: [0.17] Sea Block Pack 0.3.7
Re: [0.17] Sea Block Pack 0.3.7
Seablock should have sandblock option
I wonder if it would be possible to add an option to seablock to have everything be sand instead of water?
This would require a change in the map generator obviously but that's rather trivial. But also a change to make water accessible. The offshore pumps could be water drills. Or the explosives for water could be given a simpler tech level and some given in the starter rock.
Overall this would play like SeaBlock but without the need to landfill everything.
This would require a change in the map generator obviously but that's rather trivial. But also a change to make water accessible. The offshore pumps could be water drills. Or the explosives for water could be given a simpler tech level and some given in the starter rock.
Overall this would play like SeaBlock but without the need to landfill everything.
- BlueTemplar
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Re: [0.17] Sea Block Pack 0.3.8
BobDiggity (mod-scenario-pack)
Re: [0.17] Sea Block Pack 0.3.8
Thanks. .oO(But why is that a separate mod?)
- BlueTemplar
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Re: [0.17] Sea Block Pack 0.3.8
Why wouldn't it be a separate mod ? (Eventually, balance is likely to diverge...) Also, from a different modder !
BobDiggity (mod-scenario-pack)
Re: [0.17] Sea Block Pack 0.3.8
Subscribing to know when 0.18 is available.
- BlueTemplar
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Re: [0.17] Sea Block Pack 0.3.8
There doesn't seem to be a way to craft Bob's Steam Science when Bob's Technology "Burner power phase" option is enabled ?
(I can totally understand if you just don't want to support this option...)
(I can totally understand if you just don't want to support this option...)
BobDiggity (mod-scenario-pack)
Re: [0.17] Sea Block Pack 0.3.8
Anyone know what the current issues are with .18 update or where to find the progress and possibly help?
Re: [0.17] Sea Block Pack 0.3.8
I tried it out yesterday just to see... most of the mods Seablock assembles are listed as incompatible with 0.18, so getting all of them updated will be the 1st step (and it'll take a while, I'm sure)
Re: [0.17] Sea Block Pack 0.3.8
Many individual mods are already updated, but the real work is making sure A->B connections didnt turn into Cat->Airplane. Such is the life of modpacks.
Also discovering things removed and things added and managing that as a whole is a Trainwreck.
Also discovering things removed and things added and managing that as a whole is a Trainwreck.
Re: [0.17] Sea Block Pack 0.3.8
Since ArchAngel got a team now to update his mod, while he is taking care of the next gamer generation, we can hope for a Seablock update in the not so far future now
Re: [0.17] Sea Block Pack 0.3.8
Trying to install SeaBlock but this keeps coming up instead
SeaBlock and listed dependencys only mods i have active
Please help?
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Re: [0.17] Sea Block Pack 0.3.8
Did you have other mods installed? If so, try disabling all mods and then only activating Sea Block Pack and its dependencies.
Re: [0.17] Sea Block Pack 0.3.8
You do not have all the required mods installed. Download the zip file in the first post, or get "sea block meta pack" from the mod portal and all its dependencies. However downloading from the mod portal is likely to get you versions that are not compatible with each other.
- Ranakastrasz
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Re: [0.17] Sea Block Pack 0.3.8
Finally got a stable setup, which doesn't require me constantly micromanaging. A few things will stop eventually, mainly the landfill maker, which is just eating steam from a steamtank I had sitting there earlier, and the blast furnaces, which don't have a Charcoal input.
Past that, Charcoal is finally backing up, iron and copper are both being produced at a slow but steady rate, landfill, and crappy circuit boards.
Compared to the earlier version I played, I have to say, I really like the shorter path to basic crystallization.
Next on the todo list is to start the mud-chain, to get a supply of sulfur and also bricks/clay. Maybe some grassy landfill, dunno yet.
Then Lead/Tin, then Electronic Circuits, and then probably a cycle of upgrading machines.
I feel like I have just gotten to the part in a vanilla game where you have setup a couple mining drills, and furnaces they feed directly into, but this is so satisfying.
https://imgur.com/1Nyb1j9
Past that, Charcoal is finally backing up, iron and copper are both being produced at a slow but steady rate, landfill, and crappy circuit boards.
Compared to the earlier version I played, I have to say, I really like the shorter path to basic crystallization.
Next on the todo list is to start the mud-chain, to get a supply of sulfur and also bricks/clay. Maybe some grassy landfill, dunno yet.
Then Lead/Tin, then Electronic Circuits, and then probably a cycle of upgrading machines.
I feel like I have just gotten to the part in a vanilla game where you have setup a couple mining drills, and furnaces they feed directly into, but this is so satisfying.
https://imgur.com/1Nyb1j9
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16