Hello all,
Recently a friend and I started playing on a server hosted through steam, where he just connects straight to me. We have 9 hours currently on the map and it was always running fine. Recently (as of a week ago) he started having almost constant "server is not responding" errors that made it to where he could not even play.
Now just today I sent him my map file and tried having him host, and this time I could connect, but on his screen, it always said: "SwatxHero is being dropped".
We have only made it to blue science and our base is not that big, both of our computers sit at about 20% CPU usage while the game is running.
We tried starting a new map and the same issues happened.
My internet speed is: 370 down, 360 up. His is 40 down and 7 up.
The only mods we are running are Squeak through, long reach and Resource spawner overhaul.
The game doesn't lag for either of us on a bigger map when we play single player, but when in multiplayer it becomes unplayable for both of us no matter who is hosting.
I'm not sure what other information I need to provide but thanks in advance.
[0.17.79] Constant "server is not responding" and ""Player" is being dropped" (steam game invite)
[0.17.79] Constant "server is not responding" and ""Player" is being dropped" (steam game invite)
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Re: Constant "server is not responding" and ""Player" is being dropped" Version 0.17.79 build 47865
Post both of your logs after a session with the issue, see my signature.
- BlueTemplar
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Re: Constant "server is not responding" and ""Player" is being dropped" Version 0.17.79 build 47865
Have you tried slowing down game speed ? ( /c game.speed X or mods)
For instance I tried to connect to 75+ players biter battles this week-end, but was still failing to catch up, with Factorio hovering around 13%, and neither memory, disk or network seemingly overstressed. (Setting sprite resolution to Normal didn't help.)
But then I realized that I have an 8-core, and that 100%/8=12.5%...
This seems to be kind of irrelevant - I'm suspecting that these days CPUs quickly switch between cores to minimize overheating.SwatxHero wrote: Tue Jan 14, 2020 3:17 am both of our computers sit at about 20% CPU usage while the game is running.
For instance I tried to connect to 75+ players biter battles this week-end, but was still failing to catch up, with Factorio hovering around 13%, and neither memory, disk or network seemingly overstressed. (Setting sprite resolution to Normal didn't help.)
But then I realized that I have an 8-core, and that 100%/8=12.5%...
Ah, yeah, that *is* kind of weird. Though more players => more active chunks, this shouldn't be a huge increase with only 2 players ?SwatxHero wrote: Tue Jan 14, 2020 3:17 am The game doesn't lag for either of us on a bigger map when we play single player, but when in multiplayer it becomes unplayable for both of us no matter who is hosting.
Yeah, I'll try to do this too, just in case, next time I run into this issue.Post both of your logs after a session with the issue, see my signature.
BobDiggity (mod-scenario-pack)