[0.17.79] Placing train signal over its ghost does not adopt its direction
[0.17.79] Placing train signal over its ghost does not adopt its direction
I was building with ghost planer and building the signal manualy
but in this case the planer preselected the wrong signal position that hasn't even be planed by ghost.
is this as designet or wrong order of preselection?
but in this case the planer preselected the wrong signal position that hasn't even be planed by ghost.
is this as designet or wrong order of preselection?
My color birthday was May 2nd 2020 - Thank you Enchroma
Re: [0.17.79] wrong preselection on placeing ghost signals
plz give blueprint string
Re: [0.17.79] wrong preselection on placeing ghost signals
BP doesn't matter
build a strait rail with a signal - create a ghost siderail with the two signals like in picture 1
try to build the chainsignal by hand.
build a strait rail with a signal - create a ghost siderail with the two signals like in picture 1
try to build the chainsignal by hand.
My color birthday was May 2nd 2020 - Thank you Enchroma
Re: [0.17.79] wrong preselection on placeing ghost signals
I believe this is by design.
The chain signal that the arrow points to is in a location that it has two valid orientations. If you look closely, its orientation shows it will connect to the ghosted branch, and not the existing track. The ghost track does not yet have a direction defined, so is therefore treated as bidirectional - the other ghost rail signal is not treated as a valid signal yet, so therefore has not constrained the direction of travel.
This happens often where two tracks intersect at an angle. Especially if one is bidirectional, or not yet constrained by existing signals. Use the rotate button to force the chain signal to attach to the correct track in this case.
The chain signal that the arrow points to is in a location that it has two valid orientations. If you look closely, its orientation shows it will connect to the ghosted branch, and not the existing track. The ghost track does not yet have a direction defined, so is therefore treated as bidirectional - the other ghost rail signal is not treated as a valid signal yet, so therefore has not constrained the direction of travel.
This happens often where two tracks intersect at an angle. Especially if one is bidirectional, or not yet constrained by existing signals. Use the rotate button to force the chain signal to attach to the correct track in this case.
Re: [0.17.79] wrong preselection on placeing ghost signals
Can you confirm, that what you consider the bug is, that when attempting to place the non ghost signal entity on the ghost signal its direction is not the same as the ghosts direction?
Re: [0.17.79] wrong preselection on placeing ghost signals
yes it is not the ghost direktion when you try to build the Signal - it creates a signal on the ghost track from the south-west - you need to choose the second option with rotating the signal
My color birthday was May 2nd 2020 - Thank you Enchroma
Re: [0.17.79] Placing train signal over its ghost does not adopt its direction
the same bug happens on rail tracks that are crossing under 90 degres north-south // east-west
My color birthday was May 2nd 2020 - Thank you Enchroma
Re: [0.17.79] Placing train signal over its ghost does not adopt its direction
I don't really see a major problem here
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Re: [0.17.79] Placing train signal over its ghost does not adopt its direction
I think this is a general feature of "Manually you can place stuff as you wish and it generally ignores blueprints in the location". The same applies to rails and signals... so you have to rotate them appropriately before placing them.
Overall this behaviour is more advantegous than disadvantegous
Overall this behaviour is more advantegous than disadvantegous
Re: [0.17.79] Placing train signal over its ghost does not adopt its direction
I think the default rotation should be the one of the ghost if there is one though.planetmaker wrote: ↑Mon Feb 03, 2020 9:36 am I think this is a general feature of "Manually you can place stuff as you wish and it generally ignores blueprints in the location". The same applies to rails and signals... so you have to rotate them appropriately before placing them.
Overall this behaviour is more advantegous than disadvantegous
Re: [0.17.79] Placing train signal over its ghost does not adopt its direction
This report has been on my mind since it was posted, and only now do I see how there might be some confusion in assuming that the ghost's rotation would be assumed. Therefore, I feel it might be prudent to clarify how the process works for anyone else having a similar problem with manual building over ghosts and blueprints.mrvn wrote: ↑Mon Feb 03, 2020 10:37 amI think the default rotation should be the one of the ghost if there is one though.planetmaker wrote: ↑Mon Feb 03, 2020 9:36 am I think this is a general feature of "Manually you can place stuff as you wish and it generally ignores blueprints in the location". The same applies to rails and signals... so you have to rotate them appropriately before placing them.
Overall this behaviour is more advantegous than disadvantegous
If the item in hand is taken directly from your inventory or item shortcut used, and placed over the ghosted entity. it will adopt the default rotation for that item. However, if the dropper/picker/pipette (Q by default on English layout KB's) is used to bring the item to hand while hovering over the ghost, only then will the item will adopt the ghost's rotation.
Re: [0.17.79] Placing train signal over its ghost does not adopt its direction
But this is also exactly the behavior of inserters, miners, refineries and chemplants. Why would anyone assume that especially rail signals behave differently in that regard?Squelch wrote: ↑Mon Feb 17, 2020 11:09 pm If the item in hand is taken directly from your inventory or item shortcut used, and placed over the ghosted entity. it will adopt the default rotation for that item. However, if the dropper/picker/pipette (Q by default on English layout KB's) is used to bring the item to hand while hovering over the ghost, only then will the item will adopt the ghost's rotation.
Re: [0.17.79] Placing train signal over its ghost does not adopt its direction
It seems to be the most plausible reason for the bug report.valneq wrote: ↑Tue Feb 18, 2020 3:47 amBut this is also exactly the behavior of inserters, miners, refineries and chemplants. Why would anyone assume that especially rail signals behave differently in that regard?Squelch wrote: ↑Mon Feb 17, 2020 11:09 pm If the item in hand is taken directly from your inventory or item shortcut used, and placed over the ghosted entity. it will adopt the default rotation for that item. However, if the dropper/picker/pipette (Q by default on English layout KB's) is used to bring the item to hand while hovering over the ghost, only then will the item will adopt the ghost's rotation.
@Blacky007 can probably confirm or otherwise if this is the case.
Re: [0.17.79] Placing train signal over its ghost does not adopt its direction
why is this moved to Won't fix?
the signal is taking the orientation from the ghost rail on the opposide direction where no signal is ghostprinted.
this signals makes NO SENCE in this situation!
for me this is clearly a bug that need to be fixed
the signal is taking the orientation from the ghost rail on the opposide direction where no signal is ghostprinted.
this signals makes NO SENCE in this situation!
for me this is clearly a bug that need to be fixed
My color birthday was May 2nd 2020 - Thank you Enchroma
Re: [0.17.79] Placing train signal over its ghost does not adopt its direction
use Ghost Placer Express mod, problem solved.