pY HighTech Discussion
Moderator: pyanodon
Re: pY HighTech Discussion
I was agreeing with you. Even if it had 1 transistor per board that would be ridiculous.
I think of "transistor" as a little strip with 20 transistors ready for the picker or something. Not individual items. And then it works.
I think of "transistor" as a little strip with 20 transistors ready for the picker or something. Not individual items. And then it works.
Re: pY HighTech Discussion
Like a reel . Makes perfect sense especially with how much materials (wafers) gets used
Re: pY HighTech Discussion
Pyanodons HighTech can't load without Pyanodons Industry.
Re: pY HighTech Discussion
Looks like a bug in Processing unit recipe
Recipe have 1 gold plate? i don't remeber any gold place directly in recipe for processing unit, only processor and inductor 3 for processing unit requires gold plates
I'm playing with all py mods and game show that this recipe belongs only to PYHT mod and PYRO doesn't change it. In PYRO pyhighttech-updates.lua doesn't contains changes for processing unit at all
I don't have another mods which containes gold plates in itself, i'm using bob's assembling maching for advanced chemical plants and etc
I'm don't using PyCoalTBaA i have error when launch with it
So donno what's happening
Code: Select all
RECIPE {
type = 'recipe',
name = 'processing-unit',
category = 'chip',
enabled = false,
energy_required = 10,
ingredients = {
{type = 'item', name = 'pcb3-2', amount = 1},
{type = 'item', name = 'advanced-circuit', amount = 1},
{type = 'item', name = 'resistor3', amount = 3},
{type = 'item', name = 'inductor3', amount = 3},
{type = 'item', name = 'capacitor3', amount = 3},
{type = 'item', name = 'microchip', amount = 3},
{type = 'item', name = 'optical-fiber', amount = 3},
{type = 'item', name = 'processor', amount = 1},
{type = 'item', name = 'diode3', amount = 5}
},
results = {
{type = 'item', name = 'processing-unit', amount = 5}
}
}:add_unlock('advanced-electronics')
I'm playing with all py mods and game show that this recipe belongs only to PYHT mod and PYRO doesn't change it. In PYRO pyhighttech-updates.lua doesn't contains changes for processing unit at all
I don't have another mods which containes gold plates in itself, i'm using bob's assembling maching for advanced chemical plants and etc
I'm don't using PyCoalTBaA i have error when launch with it
So donno what's happening
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Re: pY HighTech Discussion
might be a script somewhere elseaklesey1 wrote: ↑Sun Dec 29, 2019 2:47 pmLooks like a bug in Processing unit recipe
Processing unit bug with gold plate in recipe.pngRecipe have 1 gold plate? i don't remeber any gold place directly in recipe for processing unit, only processor and inductor 3 for processing unit requires gold platesCode: Select all
RECIPE { type = 'recipe', name = 'processing-unit', category = 'chip', enabled = false, energy_required = 10, ingredients = { {type = 'item', name = 'pcb3-2', amount = 1}, {type = 'item', name = 'advanced-circuit', amount = 1}, {type = 'item', name = 'resistor3', amount = 3}, {type = 'item', name = 'inductor3', amount = 3}, {type = 'item', name = 'capacitor3', amount = 3}, {type = 'item', name = 'microchip', amount = 3}, {type = 'item', name = 'optical-fiber', amount = 3}, {type = 'item', name = 'processor', amount = 1}, {type = 'item', name = 'diode3', amount = 5} }, results = { {type = 'item', name = 'processing-unit', amount = 5} } }:add_unlock('advanced-electronics')
I'm playing with all py mods and game show that this recipe belongs only to PYHT mod and PYRO doesn't change it. In PYRO pyhighttech-updates.lua doesn't contains changes for processing unit at all
I don't have another mods which containes gold plates in itself, i'm using bob's assembling maching for advanced chemical plants and etc
I'm don't using PyCoalTBaA i have error when launch with it
So donno what's happening
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Re: pY HighTech Discussion
It's in data-updatesimmortal_sniper1 wrote: ↑Sun Dec 29, 2019 3:07 pmmight be a script somewhere elseaklesey1 wrote: ↑Sun Dec 29, 2019 2:47 pmLooks like a bug in Processing unit recipe
Processing unit bug with gold plate in recipe.pngRecipe have 1 gold plate? i don't remeber any gold place directly in recipe for processing unit, only processor and inductor 3 for processing unit requires gold platesCode: Select all
RECIPE { type = 'recipe', name = 'processing-unit', category = 'chip', enabled = false, energy_required = 10, ingredients = { {type = 'item', name = 'pcb3-2', amount = 1}, {type = 'item', name = 'advanced-circuit', amount = 1}, {type = 'item', name = 'resistor3', amount = 3}, {type = 'item', name = 'inductor3', amount = 3}, {type = 'item', name = 'capacitor3', amount = 3}, {type = 'item', name = 'microchip', amount = 3}, {type = 'item', name = 'optical-fiber', amount = 3}, {type = 'item', name = 'processor', amount = 1}, {type = 'item', name = 'diode3', amount = 5} }, results = { {type = 'item', name = 'processing-unit', amount = 5} } }:add_unlock('advanced-electronics')
I'm playing with all py mods and game show that this recipe belongs only to PYHT mod and PYRO doesn't change it. In PYRO pyhighttech-updates.lua doesn't contains changes for processing unit at all
I don't have another mods which containes gold plates in itself, i'm using bob's assembling maching for advanced chemical plants and etc
I'm don't using PyCoalTBaA i have error when launch with it
So donno what's happening
Re: pY HighTech Discussion
So it works the way it's supposed to? Its okey?
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Re: pY HighTech Discussion
Question - why stack sizes of different circuits are different
Circuit board 2 = 100
Circuit board 3 = 200
Intelligent unit = 200
Why all circuits cannot be 100 or 200 stack sizees?
Circuit board 1 = 100Circuit board 2 = 100
Circuit board 3 = 200
Intelligent unit = 200
Why all circuits cannot be 100 or 200 stack sizees?
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Re: pY HighTech Discussion
Miniaturization at higher tier levels?
Re: pY HighTech Discussion
I have question
Pyanodon can u make early-game recipe for fertilizer - it can be costly and it'll get 1 unit of production output
About components - ash, urea and organic matter or something else (may be blood mea or sulfurl)
Sometimes i have problems with blood from zipirs - too many blood - I'm sticking to the decision not to void resources
With this decision sometimes i have problems with dimethylsulfide production or with hi-tech rubber production in PYPH
I know u spending many forces and ur own time to make PYAL and there're will some balance changes but may be some people will play without PYAL - and PYHT will need some balance changes - it won't be a big changes in balance, it could be point changes
Pyanodon can u make early-game recipe for fertilizer - it can be costly and it'll get 1 unit of production output
About components - ash, urea and organic matter or something else (may be blood mea or sulfurl)
Sometimes i have problems with blood from zipirs - too many blood - I'm sticking to the decision not to void resources
With this decision sometimes i have problems with dimethylsulfide production or with hi-tech rubber production in PYPH
I know u spending many forces and ur own time to make PYAL and there're will some balance changes but may be some people will play without PYAL - and PYHT will need some balance changes - it won't be a big changes in balance, it could be point changes
Nickname on ModPortal - Naron79
Re: pY HighTech Discussion
How to get may biopolymers and ethanolamine if zipirs gives too many blood and not so many skin
I need skin to collagen, skin often using to get alien bacteria from serine, serine from knauts
Using collagen to get epoxy is crazy idea
Collagen can be used for drilling fulids 2 and 3
Main problem with ethanolamine i think that we need too many skin and have excess of blood
Why not to increase cost of blood meal to make nylon more valuable? Its too easy to get nylon but not so may ways to use it except for electronics
For now
1 blood meal = 15 blood + 2 fiberboard
Why not use to sloightly change it to
2 blood meal = 20 blood + 2 fiberboard
This will increase the value of ethanolamine, because the processing and production of helium and liquid helium should be considered as high-tech production that require handsome costs
Resilin will be slightly costly too but why not?
And agree new eraly-game fertilizer will be good
I need skin to collagen, skin often using to get alien bacteria from serine, serine from knauts
Using collagen to get epoxy is crazy idea
Collagen can be used for drilling fulids 2 and 3
Main problem with ethanolamine i think that we need too many skin and have excess of blood
Why not to increase cost of blood meal to make nylon more valuable? Its too easy to get nylon but not so may ways to use it except for electronics
For now
1 blood meal = 15 blood + 2 fiberboard
Why not use to sloightly change it to
2 blood meal = 20 blood + 2 fiberboard
This will increase the value of ethanolamine, because the processing and production of helium and liquid helium should be considered as high-tech production that require handsome costs
Resilin will be slightly costly too but why not?
And agree new eraly-game fertilizer will be good
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Re: pY HighTech Discussion
without pyAL blood is in excess and i was voiding all my excess blood
also fiberboard is expensive so fertilizer was used in my base as little as i could
also fiberboard is expensive so fertilizer was used in my base as little as i could
Re: pY HighTech Discussion
As for me i'm not using fertilizer for raw fiber its not imortant for itimmortal_sniper1 wrote: ↑Sat Feb 08, 2020 1:18 pmwithout pyAL blood is in excess and i was voiding all my excess blood
also fiberboard is expensive so fertilizer was used in my base as little as i could
But fertilizer very very important for dimethylsulfide and methanesulfionic acid, high-tier electronic needs it so much
For example direct reduction plant require circuit board 3 and circuit board require methanesulfionic acid as intermediate component
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Re: pY HighTech Discussion
that is the only place in my base where i used fertilizeraklesey1 wrote: ↑Sat Feb 08, 2020 2:52 pmAs for me i'm not using fertilizer for raw fiber its not imortant for itimmortal_sniper1 wrote: ↑Sat Feb 08, 2020 1:18 pmwithout pyAL blood is in excess and i was voiding all my excess blood
also fiberboard is expensive so fertilizer was used in my base as little as i could
But fertilizer very very important for dimethylsulfide and methanesulfionic acid, high-tier electronic needs it so much
For example direct reduction plant require circuit board 3 and circuit board require methanesulfionic acid as intermediate component
for fiver it would have been sucha a high demand it would have required me to build a lot more zipir then i needed.
Re: pY HighTech Discussion
I have another question, question about logistics
What was the basis of the decision to separate vanilla bots from bots? - there vanilla bots and pynobots, and pynobots don't need flying robot frame - - may be mk2 versions of pynobot can use flying robot frame
Another thought is to create some mini mod to force to:
1) Use some py components for combat robotics - for all type of capsules
2) Use flying robot frame to capsules
And since the capsules have a fixed number of robots inside it is possible to compensate for the increase in the cost of production by a small increase in the number of robots inside the capsule or some another parameters
What was the basis of the decision to separate vanilla bots from bots? - there vanilla bots and pynobots, and pynobots don't need flying robot frame - - may be mk2 versions of pynobot can use flying robot frame
Another thought is to create some mini mod to force to:
1) Use some py components for combat robotics - for all type of capsules
2) Use flying robot frame to capsules
And since the capsules have a fixed number of robots inside it is possible to compensate for the increase in the cost of production by a small increase in the number of robots inside the capsule or some another parameters
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Re: pY HighTech Discussion
The yellow icon for the Mk 1 Chipshooter plant is zoomed in when you hover over the circuit board 1 recipe.
Re: pY HighTech Discussion
Balance question - recipe getting hydrogen from phosphine gas + saline water
In current condition
5 phosphine gas + 100 saline water = 40 hydrogen chloride + 15 + phosphoric acid + 20 oxygen
1 phosphine gas gives 3 phosphoric acid when simple getting phosphoric acid prom phosphine gas gives only 0.8 phosphoric acid
May be must be
50 phosphine gas + 100 saline water = 40 hydrogen chloride + 15 phosphoric acid + 20 oxygen from this recipe
I think here can be error in recipe writing - it's just too little phosphine gas is spent on the recipe, and I think there may be 10 times more
In current condition
5 phosphine gas + 100 saline water = 40 hydrogen chloride + 15 + phosphoric acid + 20 oxygen
1 phosphine gas gives 3 phosphoric acid when simple getting phosphoric acid prom phosphine gas gives only 0.8 phosphoric acid
May be must be
50 phosphine gas + 100 saline water = 40 hydrogen chloride + 15 phosphoric acid + 20 oxygen from this recipe
I think here can be error in recipe writing - it's just too little phosphine gas is spent on the recipe, and I think there may be 10 times more
Last edited by aklesey1 on Sat May 30, 2020 9:01 am, edited 3 times in total.
Nickname on ModPortal - Naron79
Re: pY HighTech Discussion
Quick question about the new glassworks: you can't seem to craft fiberglass in them despite it being defined in the code https://github.com/pyanodon/pyhightech/ ... .lua#L1010
Maybe it's because that recipe has too many fluids for the glassworks building?
Maybe it's because that recipe has too many fluids for the glassworks building?