UPS Wars 3 - Electronic Circuits

Clever and beautiful constructions, bigger than two chunks
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Clever and beautiful constructions, bigger than two chunks
Stevetrov
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Re: UPS Wars 3 - Electronic Circuits

Post by Stevetrov » Tue Nov 05, 2019 6:51 am

mrvn wrote:
Mon Nov 04, 2019 2:30 pm
Has anyone considered having a train long enough to be loaded by multiple patches? Load e.g. 4 wagons per patch then advance the train by 4 wagons and repeat till it's all full. Or have lots of locomotives to fill the gap between patches or simply leave cars empty.
I do not think this would help. This technique would reduce the total number of trains at the expense of more rolling stock. As the biggest UPS hit from trains is for the collision checks on the rolling stock this is likely to be a bad trade off.

Although it would look fairly cool!

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Re: UPS Wars 3 - Electronic Circuits

Post by flame_Sla » Tue Nov 05, 2019 7:33 am

fine tuning to 100000
circuit everything
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UPS Wars 3 - flame_Sla v5.5.zip
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DaveMcW
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Re: UPS Wars 3 - Electronic Circuits

Post by DaveMcW » Tue Nov 05, 2019 9:08 am

54902.083 ms - flame_Sla v5.5

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Re: UPS Wars 3 - Electronic Circuits

Post by DaveMcW » Tue Nov 05, 2019 9:31 am

DaveMcW wrote:
Tue Oct 29, 2019 1:53 pm
I'm not sure any kind of buffer chest will be efficient enough to win.
39991.665 ms - DaveMcW trains only

trains only.png
trains only.png (39.41 KiB) Viewed 327 times

No cars, no belts, no buffer chests. Just direct inserting everywhere.

no buffers.jpg
no buffers.jpg (391.12 KiB) Viewed 327 times
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UPS Wars 3 - DaveMcW trains only.zip
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Re: UPS Wars 3 - Electronic Circuits

Post by knightelite » Tue Nov 05, 2019 2:57 pm

Nice work DaveMcW. Just waiting to beat us all until things had stagnated a bit :D.

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Re: UPS Wars 3 - Electronic Circuits

Post by Syhn » Tue Nov 05, 2019 7:11 pm

For those who are interested, there's been a lot of design discussion happening in the Technical Factorio discord: https://discord.gg/8RqPQYM

Congrats on the sub 40 second time, Dave. :D

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Re: UPS Wars 3 - Electronic Circuits

Post by disentius » Tue Nov 05, 2019 7:22 pm

what my brain is like after the last few entries:
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Stevetrov
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Re: UPS Wars 3 - Electronic Circuits

Post by Stevetrov » Tue Nov 05, 2019 8:47 pm

It isnt going to beat dave (the master) McW

But here is the latest refinement of my train map. I have reordered the smelters so the smelter with fewer beacons is in a different place on each row, this has made a huge difference of over 0.1 ms / tick on my pc. (from .486 -> .367) the other changes are largely cosmetic.
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DaveMcW
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Re: UPS Wars 3 - Electronic Circuits

Post by DaveMcW » Tue Nov 05, 2019 10:08 pm

52170.059 ms - Stevetrov trains 3 balancered smelters 3

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Re: UPS Wars 3 - Electronic Circuits

Post by Syhn » Tue Nov 05, 2019 10:20 pm

Well, looks like I have some catching up to do.

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Re: UPS Wars 3 - Electronic Circuits

Post by flame_Sla » Wed Nov 06, 2019 1:51 am

belt b10
circuit everything
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DaveMcW
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Re: UPS Wars 3 - Electronic Circuits

Post by DaveMcW » Wed Nov 06, 2019 3:54 am

53014.356 ms - flame_Sla v8.1 belt-b10-clock

flame_Sla is now the leader in "belts only" category!

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Re: UPS Wars 3 - Electronic Circuits

Post by mulark » Wed Nov 06, 2019 5:08 am

I took the liberty of cloning each design up to 1M/m since performance scaling is often not linear.

I ran each map until it appeared to be stable, then took a save. For trains this meant long times, belt based designs not-so-much.

I cloned each map in a chunk aligned manner so it's unlikely that positional asymmetry creeped in.

A few maps remained fairly unstable, or didn't quite reach 1M cleanly. Take with a grain of salt.

Anything entitled legalized (to vanilla, not this contest) means I modified stuff:
- moving the character probably to not gen chunks
- making all cars active

Aside from that everything was brought up to 0.17.75.

https://drive.google.com/drive/u/0/fold ... kXmbMQPZ4b

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Re: UPS Wars 3 - Electronic Circuits

Post by Syhn » Wed Nov 06, 2019 6:50 am

I made a *very* marginal improvement to my belt-only build.
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DaveMcW
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Re: UPS Wars 3 - Electronic Circuits

Post by DaveMcW » Wed Nov 06, 2019 7:26 am

52143.052 ms - Shyn v1.19

Shyn is now the leader in "belts only" category!

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Re: UPS Wars 3 - Electronic Circuits

Post by flame_Sla » Wed Nov 06, 2019 9:26 am

belt b10
off-patch
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DaveMcW
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Re: UPS Wars 3 - Electronic Circuits

Post by DaveMcW » Wed Nov 06, 2019 11:37 am

69932.784 ms - flame_Sla v6.2 belt-b10-clock-off-patch

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Re: UPS Wars 3 - Electronic Circuits

Post by MEOWMI » Wed Nov 06, 2019 9:43 pm

Well, I was going to do this, but it turns out my build would require more ore patches and I guess I would be allowed to add more, but at that point I'm just not interested enough. Probably wasn't gonna work.

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Re: UPS Wars 3 - Electronic Circuits

Post by Syhn » Wed Nov 06, 2019 9:46 pm

MEOWMI wrote:
Wed Nov 06, 2019 9:43 pm
Well, I was going to do this, but it turns out my build would require more ore patches and I guess I would be allowed to add more, but at that point I'm just not interested enough. Probably wasn't gonna work.
What did you have in mind? I thought my build took up quite a lot of room, but it still only took up 9 patches.

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Re: UPS Wars 3 - Electronic Circuits

Post by DaveMcW » Wed Nov 06, 2019 9:57 pm

If your build involves putting max beacons around every mining drill, I confirm it won't work. At Mining productivity 44, a beacon boosting only 1 mining drill is a net loss of UPS.

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