Friday Facts #315 - New test servers
- FactorioBot
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Re: Friday Facts #315 - New test servers
Save and reload each tick...
Talk about being extremely thorough...
Talk about being extremely thorough...
Re: Friday Facts #315 - New test servers
Oh no! i9-10980xe and 3950x get released in November
- Deadlock989
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Re: Friday Facts #315 - New test servers
Super-interested in the idea of turning off the "base" mod (then maybe the ability to load in a sub-set of base mod features, e.g. terrain).
Re: Friday Facts #315 - New test servers
i wish there would be more action in the game like in this video. I was not aware that just 2 laser turrets and 4 gun turrets could stop so big attacks. biters UP
Re: Friday Facts #315 - New test servers
We used to be able to do that but the game doesn't let us disable the base mod anymore.Deadlock989 wrote: βFri Oct 04, 2019 1:01 pm Super-interested in the idea of turning off the "base" mod (then maybe the ability to load in a sub-set of base mod features, e.g. terrain).
If turning it off would technically break mods, why not make each mod that doesn't explicitly state a strong dependency for any mod implicitly require the base mod?
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Re: Friday Facts #315 - New test servers
Goddamn, Red Alert 2 has a banging industrial soundtrack. I love it.
Re: Friday Facts #315 - New test servers
Yeah, about modding, any good / recent tutorials out there? I recently wanted to dip my toes in, but I found it terribly hard to get into it. And I'm an IT professional...
Any tips on getting started, anything more descriptive than the default documentation (which, honestly, lack example code), etc?
Any tips on getting started, anything more descriptive than the default documentation (which, honestly, lack example code), etc?
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Re: Friday Facts #315 - New test servers
Hey! Stop moving it around the shelves and put it where it belongs - into the game. :)'PC junk' (cables, mice, fans, spidertron, keyboards, SSDs, headphones etc.)
Also whats that?
- TRUEpicness
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Re: Friday Facts #315 - New test servers
All this running up to 1.0 stuff really feels like an era is nearing its end.
I bet there will be a feeling of satisfaction but also emptiness when the button to release 1.0 is pressed.
I bet there will be a feeling of satisfaction but also emptiness when the button to release 1.0 is pressed.
Last edited by TRUEpicness on Fri Oct 04, 2019 1:21 pm, edited 1 time in total.
1 more YouTube vid before bed *starts 24hr long vid*
Re: Friday Facts #315 - New test servers
Well, I don't like to look like a mad person, but I was triggered by one of the 'PC junks'.
And yeah, I'm requesting the spidertron photo. And also a story why do you have only one of it for all those PCs? Or it just have enough legs to rule them all?
And yeah, I'm requesting the spidertron photo. And also a story why do you have only one of it for all those PCs? Or it just have enough legs to rule them all?
Re: Friday Facts #315 - New test servers
You can still disable the mod, just not in the GUI. You'd make your complete overhaul by just being incompatible with base.Gergely wrote: βFri Oct 04, 2019 1:04 pmWe used to be able to do that but the game doesn't let us disable the base mod anymore.Deadlock989 wrote: βFri Oct 04, 2019 1:01 pm Super-interested in the idea of turning off the "base" mod (then maybe the ability to load in a sub-set of base mod features, e.g. terrain).
Base is already the default dependency, if you state none: https://wiki.factorio.com/Tutorial:Mod_ ... pendenciesIf turning it off would technically break mods, why not make each mod that doesn't explicitly state a strong dependency for any mod implicitly require the base mod?
Potion bottles :)
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.
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Re: Friday Facts #315 - New test servers
Oh my, that is your server room.... Ordinary shelving. Window open for cooling. No UPS, or are those the 2 boxea at the bottom. Come on guys you should be doing better than this.
Former Network Manager.
I forgive you so long as you keep producing such an awesome game. But server room... Airco, UPS, sealed temperature controlled room, backup system please.
Former Network Manager.
I forgive you so long as you keep producing such an awesome game. But server room... Airco, UPS, sealed temperature controlled room, backup system please.
Re: Friday Facts #315 - New test servers
I tried turning off the base mod a couple version back, I think around 1.12, and making a replacement for it, never finished it, the game would crash on the non-existence of stuff before boot every time, I'd add a new definition and try again. I don't remember if I even got the game to load. Maybe it's easier now. No idea.
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Re: Friday Facts #315 - New test servers
It's still difficult. If there is interest, I'd be willing to make a "minimal prototypes needed to load without base" mod.matjojo wrote: βFri Oct 04, 2019 1:37 pm I tried turning off the base mod a couple version back, I think around 1.12, and making a replacement for it, never finished it, the game would crash on the non-existence of stuff before boot every time, I'd add a new definition and try again. I don't remember if I even got the game to load. Maybe it's easier now. No idea.
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.
Re: Friday Facts #315 - New test servers
Would you be willing to benchmark some CPUs you have to show how Factorio behaves on different CPUs? I'm planning to build new computer and Factorio is basically the only CPU heavy application I use. So I'd love to know how current CPUs handle Factorio, but it's superdifficult to get any relevant information.
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Re: Friday Facts #315 - New test servers
Great interest, but very low urgency. Still interested in the Asciitorio/Trontorio ideas that we floated around Discord, but won't get to look at doing it until after 1.0 / late 2020 most likely.
Re: Friday Facts #315 - New test servers
I feel your pain, but from my understanding their 'server room' is not actually a 'server' room, it is just a room where a few PCs doing few dedicated tasks on demand. I mean, it looks like they have all these PCs just for running tests and maybe their SVN system hosting (if it is not hosted online, which is likely because they have staff worldwide), so there is no rush for 99.99, it is likely they are happy if it just works when they have demand for itjuliejayne wrote: βFri Oct 04, 2019 1:36 pm Oh my, that is your server room....
<skipped>
But server room... Airco, UPS, sealed temperature controlled room, backup system please.
Last edited by justK on Fri Oct 04, 2019 1:45 pm, edited 1 time in total.