Ok, without update, i scanned around quite a bit, was able to find 3 patches with 7000% and one with 12000%. I usually play railworld, so everything 50% chance, 200% Size and 200% "abundance?". I assume 20 Refineries for each 7000% so around 80 refinerys in total with all of 4 patches. With 2* 1.8MW per Refinery makes a total of 80*3,6=288MW total +/- 30% in addition to petroleum. So a vanilla game of mine without efficiency modules, will be somewhere around 80% on the way to the rocket using this amount of energy. In the meantime i found 3E8 Oil with maybe 100 oil spots , i cant compare that to anything, since its not with the Percentage, i assume because of fracking? I have no idea how that fracking stuff works, so i cant tell how it progresses. With the 4 spots in the starting area i can supply 2 basic oil refineries currently. The last 'vanilla-like' game i remember i was switching from coal around 20-40MW to solid fuel with a single outside RSO patch of around 60000% until maybe 120MW before i switched to nuclear power. There was still plenty oil left for plastics. So all in all, except the outside patches of gas being a bit smaller than i like it actually feels pretty good vanilla-balanced. Combined with oil processing there should be more then enough energy. With the starting plots of oil, you also couldnt completely supply an starter base with energy. So im sorry for whining around yesterday, but these gas furnaces are just so awesome i would love to make a complete base with them instead of those bulky arc furnaces, too bad there arent any gas blast furnaces
for those fluorite recipes. I think i should utilize the gas only for the furnaces and not for Electricity, that way i dont have to mix different fluids for those furnaces later ...
What do you mean by "I've increased the harvest rate of the wellheads by 3 times", so that the gas will be empty triple that fast
, or just outputs triple amount, which would be quite op.. good i mean