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~/factorio/static_client/bin/x64/factorio
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Failed to load mods: Flush failed: Resource temporarily unavailable
If I run the program through the script in $PATH from a terminal, then the game and mods load without difficulty. So it's clear that there's some issue with part of the environment not being available, I think, but indicates the symlink isn't the issue unless it's in a secondary way. I realize this may not be something you can easily handle on your side. I saw that something similar came up in v16, however, and so I thought I should at least let you guys know that this may still creep up sometimes.