When I join online games thats longer then about 4 hours then game crashes after downloading map.
Didnt have this before :S
Code: Select all
0.000 2017-10-23 22:26:08; Factorio 0.15.37 (build 30927, linux64, alpha)
0.556 Operating system: Linux (Ubuntu 16.04)
0.557 Program arguments: "/home/<user>/Games/factorio/bin/x64/factorio"
0.557 Read data path: /home/<user>/Games/factorio/data
0.557 Write data path: /home/<user>/Games/factorio
0.557 Binaries path: /home/<user>/Games/factorio/bin
0.565 System info: [CPU: Intel(R) Core(TM) i5-5200U CPU @ 2.20GHz, 4 cores, RAM: 7900MB]
0.566 Display options: [FullScreen: 1] [VSync: 1] [UIScale: 80%] [MultiSampling: OFF] [Screen: 255] [Lang: en]
0.568 Available display adapters: 1
0.568 [0]: resolution 1920x1080px at [0,0]
0.568 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.832 Initialised OpenGL:[0] Mesa DRI Intel(R) HD Graphics 5500 (Broadwell GT2) ; driver: 3.0 Mesa 17.0.7
0.888 Graphics settings preset: medium
0.889 Graphics options: [Graphics quality: normal] [Video memory usage: all] [Light scale: 25%] [DXT: false] [Shader: 1]
112.356 Warning Map.cpp:299: Map loading failed: Flush failed: Resource temporarily unavailable
112.512 Error CrashHandler.cpp:387: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
114.469 Warning Logger.cpp:413: Symbols.size() == 21, usedSize == 13
#0 0x00000000009e778d in Logger::logStacktrace(StackTraceInfo*) at /tmp/factorio-XxmJMF/src/Util/Logger.cpp:438
#1 0x0000000000745290 in CrashHandler::writeStackTrace(CrashHandler::CrashReason) [clone .constprop.109915] at /tmp/factorio-XxmJMF/src/Util/CrashHandler.cpp:122
#2 0x0000000000745724 in CrashHandler::SignalHandler(int) at /tmp/factorio-XxmJMF/src/Util/CrashHandler.cpp:389
#3 0x00007fc6314fc4b0 in ?? at ??:0
#4 0x00007fc631614c44 in ?? at ??:0
#5 0x0000000000a07cf2 in __copy_m<Player*> at /usr/include/c++/5/bits/stl_algobase.h:382
#6 0x0000000000bf70b5 in __copy_move_a<true, Player**, Player**> at /usr/include/c++/5/bits/stl_algobase.h:400
#7 0x0000000000bf775e in __copy_move_a2<true, __gnu_cxx::__normal_iterator<Player**, std::vector<Player*> >, __gnu_cxx::__normal_iterator<Player**, std::vector<Player*> > > at /usr/include/c++/5/bits/stl_algobase.h:436
#8 0x0000000000d6004d in move<__gnu_cxx::__normal_iterator<Player**, std::vector<Player*> >, __gnu_cxx::__normal_iterator<Player**, std::vector<Player*> > > at /usr/include/c++/5/bits/stl_algobase.h:502
#9 0x0000000000d6065a in _M_erase at /usr/include/c++/5/bits/vector.tcc:145
#10 0x00000000013bfa70 in erase at /usr/include/c++/5/bits/stl_vector.h:1147
#11 0x00007fc6330876ba in Player::~Player() at /tmp/factorio-XxmJMF/src/Player.cpp:255
#12 0x00007fc6315ce3dd in Player::~Player() at /tmp/factorio-XxmJMF/src/Player.cpp:256
116.077 Warning Logger.cpp:413: Symbols.size() == 20, usedSize == 12
What do?