jodokus31 wrote: βMon Sep 09, 2019 9:42 pm
I was a bit enthusiastic yesterday how well it worked (...and when I saw the glowing heat pipes...)
In the meantime, I think its a bit too OP.
I mean 135W vs 350W, that is x2.6 with lowest tier (I have 135 fuel oil/sec., maybe some other tech before is better, but i sticked to ks power oil burning boiler, which gives me the 135W).
If it was like only x1,4 or x1,5, it would feel more fitting.
The investment is pretty high, though. boiler 3, steam engine 3, heat pipes, heat exchangers, steam turbines. Needing invar, cobalt steel, brass, alu.
Enriched fuel is just so boring to setup, the heat source setup is a lot more interesting.
As you can see in lower part of the image (output ratio of heat sources vs other ways to use the fuel oil) they pretty much fall off after 100 farm s(using elendilomone farms with swamp upgrade, which is one of the bests for fuel oil imo) because more and more sources are on the outer part of the square of heat sources and that setup will require 260 turbines or 520 steam engines 3 (same working temp, so you might be able to save some resources that way). So considering both resource cost and space for each build, you might be better off doing 2 builds of normal bob oil burners (or enriched fuel even better) for lower cost and pretty much the same power in the midgame, which removes the OPness factor of heat sources till you have 'i don't care about resources' level of production and leaves them as an alternative to grow into a potential path vs nuclear, which imo is the actual boring power setup