Factorio Roadmap for 1.0.
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Re: Factorio Roadmap for 0.10 + 0.11 + 0.12
guys nice game. a want gates and more research for every thing. can you make setting for long play. i finish game 4 times 5 times not intersting. )
my youtube chanel https://www.youtube.com/user/generalmeks
Re: Factorio Roadmap for 0.11 + 0.12
I just updated the roadmap.
The main changes are:
Tank + gates moved 0.12->0.11
Optimisations added to 0.11
New player graphics added to 0.11
Endgame content moved 0.11->0.12
Graphical details moved (partially) 0.11->0.12
And the 0.11 relase estimate was moved to october.
The main changes are:
Tank + gates moved 0.12->0.11
Optimisations added to 0.11
New player graphics added to 0.11
Endgame content moved 0.11->0.12
Graphical details moved (partially) 0.11->0.12
And the 0.11 relase estimate was moved to october.
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Re: Factorio Roadmap for 0.11 + 0.12
O man, looking good! Cant wait for them gates! And most of all... multiplayer!
(Whos gon play mp with me? YEAH!)
(Whos gon play mp with me? YEAH!)
When i stream twitch i always answer questions and try to help, come visit me.
Re: Factorio Roadmap for 0.11 + 0.12
Don't forget, for the brave onesOBAMA MCLAMA wrote:O man, looking good! Cant wait for them gates! And most of all... multiplayer!
(Whos gon play mp with me? YEAH!)
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Re: Factorio Roadmap for 0.11 + 0.12
Thats for 11.kovarex wrote:Don't forget, for the brave onesOBAMA MCLAMA wrote:O man, looking good! Cant wait for them gates! And most of all... multiplayer!
(Whos gon play mp with me? YEAH!)
Guess I should send you bug reports to help it go faster? Yea.
When i stream twitch i always answer questions and try to help, come visit me.
Re: Factorio Roadmap for 0.11 + 0.12
Oh, and I also added the new player graphics.
Re: Factorio Roadmap for 0.11 + 0.12
Kovarex, I think this will make more sense to put it into the wiki:
https://forums.factorio.com/wiki/inde ... g_Releases
(just a hint, nothing, which is really needed like so )
https://forums.factorio.com/wiki/inde ... g_Releases
(just a hint, nothing, which is really needed like so )
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Re: Factorio Roadmap for 0.11 + 0.12
Updated the wiki as well. I will put up a link to the wiki on the webpage.ssilk wrote:Kovarex, I think this will make more sense to put it into the wiki:
https://forums.factorio.com/wiki/inde ... g_Releases
(just a hint, nothing, which is really needed like so )
Re: Factorio Roadmap for 0.11 + 0.12
Do you plan the following updates at some point in the future?
- UI look (essentially make the gray windows nicer, but there are also a number of small features which could improve the experience)
- Graphs look (without vertical axis / scale, they are nice to look at, but miss a lot of usefulness; filtering also comes to mind)
That can seem very secondary objectives, but that would improve the game a lot in my opinion, give it the polish of a finished product
- UI look (essentially make the gray windows nicer, but there are also a number of small features which could improve the experience)
- Graphs look (without vertical axis / scale, they are nice to look at, but miss a lot of usefulness; filtering also comes to mind)
That can seem very secondary objectives, but that would improve the game a lot in my opinion, give it the polish of a finished product
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Re: Factorio Roadmap for 0.11 + 0.12
Better graphics, tanks, and multiplayer!
It's beautiful..
It's beautiful..
Re: Factorio Roadmap for 0.11 + 0.12
kovarex wrote:Don't forget, for the brave onesOBAMA MCLAMA wrote:O man, looking good! Cant wait for them gates! And most of all... multiplayer!
(Whos gon play mp with me? YEAH!)
Trust me, we have the armies assembled to invade that planet! no bugs will stand in our way (and if they do, we'll report them).
Got atleast 3 ppl ready for the day when MP drops. That and loads of rockstar energy drinks.
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Re: Factorio Roadmap for 0.11 + 0.12
What do you guys mean by "proper tech tree" what was wrong with it before?
Re: Factorio Roadmap for 0.11 + 0.12
I think they mean having a research page that actually has a tree-like structure instead of just a ton of boxes next to each other. That way you can visually see dependencies of items/research just by looking at the entire tree and not having to click on each one to see the "allows" section.The Colonist wrote:What do you guys mean by "proper tech tree" what was wrong with it before?
Re: Factorio Roadmap for 0.11 + 0.12
Exactly.silman wrote:I think they mean having a research page that actually has a tree-like structure instead of just a ton of boxes next to each other. That way you can visually see dependencies of items/research just by looking at the entire tree and not having to click on each one to see the "allows" section.The Colonist wrote:What do you guys mean by "proper tech tree" what was wrong with it before?
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Re: Factorio Roadmap for 0.11 + 0.12
silman wrote:I think they mean having a research page that actually has a tree-like structure instead of just a ton of boxes next to each other. That way you can visually see dependencies of items/research just by looking at the entire tree and not having to click on each one to see the "allows" section.The Colonist wrote:What do you guys mean by "proper tech tree" what was wrong with it before?
Ah i see,
Now that you said it, i suppose the tech tree does need improvement.
Thanks
Re: Factorio Roadmap for 0.11 + 0.12
I Updated the release date for 0.11 to 31. October (two weeks from now)
Re: Factorio Roadmap for 0.11 + 0.12
You changed it for 0.12.
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Re: Factorio Roadmap for 0.11 + 0.12
Thanks, fixed.
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Re: Factorio Roadmap for 0.11 + 0.12
Is a dedicated server coming this update, the next one, eventually or never?
Re: Factorio Roadmap for 0.11 + 0.12
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