For those who would like to experiment with instant transport pipe networks, there is https://mods.factorio.com/mod/pipelayer.wheybags wrote: Pipes should work like electricity
One option which has been proposed in the past is to add a throughput limit to chests, e.g. a max_interactions_per_tick prototype property. This would be much less expensive performance-wise, since it would be a simple integer increment that happens only when a robot interacts with the chest, and nothing is added to robot movement logic.ToGoS wrote:The main reason we're not doing this is that bot movement logic is currently written such that calculations are needed only when something changes (a robot completes its task, its target is moved, etc). Having to keep bots separated would add a lot more calculations that need to be done while a bot is en route, which would probably result in a lot of complaints from people with huge bot-based factories that the game got all slow.